Soooo like..... when can we get an update on cavalier difficulty for the Monthly EQ??

NeonoctisNeonoctis Member Posts: 118
I know it can't be just me at this point but for the end game players who are clearing act 6 and doing Abyss the uncollected level of difficulty in EQ is literally just monotonous at this point. We are getting to a point where so many people have r3 6* champs now and they are knocking out Labyrinth opponents in 60 hits... I mean come on. a 1.5 million health pool taken down in 60 hits. Thats an average of 25k damage per hit. Which means the average Uncollected MAIN BOSS would be dead in 5 hits. lol PLEASE for the sake of all us daily and monthly grinders add a cavalier difficulty to EQ o:)

Comments

  • TaZ_4178TaZ_4178 Member Posts: 506 ★★
    Neonoctis said:

    I know it can't be just me at this point but for the end game players who are clearing act 6 and doing Abyss the uncollected level of difficulty in EQ is literally just monotonous at this point. We are getting to a point where so many people have r3 6* champs now and they are knocking out Labyrinth opponents in 60 hits... I mean come on. a 1.5 million health pool taken down in 60 hits. Thats an average of 25k damage per hit. Which means the average Uncollected MAIN BOSS would be dead in 5 hits. lol PLEASE for the sake of all us daily and monthly grinders add a cavalier difficulty to EQ o:)

    I 100% agree with you plus this would solve players problems saying uncollected is getting harder and harder yet the same rewards... trust me your faaaarrr from the only one asking for this and hopefully kabam gives the seasoned/endgamers something more to do on a monthly basis... here's to hopefully next month🍻 lol
  • TehsigzorzTehsigzorz Member Posts: 1,233 ★★★★
    Nah not yet, if a cavalier difficulty is gonna be balanced around rank 3s so it will be tough even for rank 5s otherwise this content would be outdated within a year. I would like as much time as possible so I dont mind if it comes towards the end of the year.
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  • TaZ_4178TaZ_4178 Member Posts: 506 ★★
    DNA3000 said:

    TaZ_4178 said:

    Neonoctis said:

    I know it can't be just me at this point but for the end game players who are clearing act 6 and doing Abyss the uncollected level of difficulty in EQ is literally just monotonous at this point. We are getting to a point where so many people have r3 6* champs now and they are knocking out Labyrinth opponents in 60 hits... I mean come on. a 1.5 million health pool taken down in 60 hits. Thats an average of 25k damage per hit. Which means the average Uncollected MAIN BOSS would be dead in 5 hits. lol PLEASE for the sake of all us daily and monthly grinders add a cavalier difficulty to EQ o:)

    I 100% agree with you plus this would solve players problems saying uncollected is getting harder and harder yet the same rewards
    It will create a completely different problem to replace it: uncollected players complaining that the Cav rewards are so high they are being left behind unfairly just because they don't have the right RNG to pull those "absolutely necessary" champs to complete 6.1.

    It is not like you need to be a psychic to predict this: the exact same thing happened when UC difficulty was introduced. Actually, seeing as how we keep repeating history, it is easy to predict the other problem that will be created: Cav players who will complain that the new Cav difficulty is too hard, and since they are Cavalier players they should be able to do the content and get the rewards because they deserve it.

    Regardless of complaints, at some point a Cav difficulty will be warranted and added to the game. Whether that's tomorrow or next month or next year is hard to say. But the idea that it will reduce complaints defies the entire history of the game and the forums.
    I agree with you too a certain degree, honestly though I probably can't do the entire quest 100%, but would just go for completion every month. Then work my way up to 100%, while I'm sure sonne would be able to do the whole thing I just feel like it adds another element to the game and a much welcomed one at that more possible rewards within a span of a month. I feel like so many of us are so use to just blasting they content at this point that it's like no build up other than the most challenging aspects of the game 6.2 champion, 6.3, aol, etc... hopefully you get what I'm trying to say people will always complain about something but hell at least give those of us that want another monthly challenge the right to do so after i believe 2yrs of essentially the same uncollected eq monthly...
  • DemonzfyreDemonzfyre Member Posts: 22,364 ★★★★★
    TaZ_4178 said:

    DNA3000 said:

    TaZ_4178 said:

    Neonoctis said:

    I know it can't be just me at this point but for the end game players who are clearing act 6 and doing Abyss the uncollected level of difficulty in EQ is literally just monotonous at this point. We are getting to a point where so many people have r3 6* champs now and they are knocking out Labyrinth opponents in 60 hits... I mean come on. a 1.5 million health pool taken down in 60 hits. Thats an average of 25k damage per hit. Which means the average Uncollected MAIN BOSS would be dead in 5 hits. lol PLEASE for the sake of all us daily and monthly grinders add a cavalier difficulty to EQ o:)

    I 100% agree with you plus this would solve players problems saying uncollected is getting harder and harder yet the same rewards
    It will create a completely different problem to replace it: uncollected players complaining that the Cav rewards are so high they are being left behind unfairly just because they don't have the right RNG to pull those "absolutely necessary" champs to complete 6.1.

    It is not like you need to be a psychic to predict this: the exact same thing happened when UC difficulty was introduced. Actually, seeing as how we keep repeating history, it is easy to predict the other problem that will be created: Cav players who will complain that the new Cav difficulty is too hard, and since they are Cavalier players they should be able to do the content and get the rewards because they deserve it.

    Regardless of complaints, at some point a Cav difficulty will be warranted and added to the game. Whether that's tomorrow or next month or next year is hard to say. But the idea that it will reduce complaints defies the entire history of the game and the forums.
    I agree with you too a certain degree, honestly though I probably can't do the entire quest 100%, but would just go for completion every month. Then work my way up to 100%, while I'm sure sonne would be able to do the whole thing I just feel like it adds another element to the game and a much welcomed one at that more possible rewards within a span of a month. I feel like so many of us are so use to just blasting they content at this point that it's like no build up other than the most challenging aspects of the game 6.2 champion, 6.3, aol, etc... hopefully you get what I'm trying to say people will always complain about something but hell at least give those of us that want another monthly challenge the right to do so after i believe 2yrs of essentially the same uncollected eq monthly...
    "Much welcomed element".... Until you see the rewards and level of difficulty. Then it as either the rewards don't match the difficulty or the difficulty is too hard.

    We still get complaint posts about UC bosses being too hard. We don't need more of that. Anyone that's Uncollected thinks UC difficulty should be a cakewalk and then it's not. If Cav difficulty ever comes, the same will happen with that one. You think you want it now but only a very small fraction of players are even ready for it.
  • TaZ_4178TaZ_4178 Member Posts: 506 ★★

    TaZ_4178 said:

    DNA3000 said:

    TaZ_4178 said:

    Neonoctis said:

    I know it can't be just me at this point but for the end game players who are clearing act 6 and doing Abyss the uncollected level of difficulty in EQ is literally just monotonous at this point. We are getting to a point where so many people have r3 6* champs now and they are knocking out Labyrinth opponents in 60 hits... I mean come on. a 1.5 million health pool taken down in 60 hits. Thats an average of 25k damage per hit. Which means the average Uncollected MAIN BOSS would be dead in 5 hits. lol PLEASE for the sake of all us daily and monthly grinders add a cavalier difficulty to EQ o:)

    I 100% agree with you plus this would solve players problems saying uncollected is getting harder and harder yet the same rewards
    It will create a completely different problem to replace it: uncollected players complaining that the Cav rewards are so high they are being left behind unfairly just because they don't have the right RNG to pull those "absolutely necessary" champs to complete 6.1.

    It is not like you need to be a psychic to predict this: the exact same thing happened when UC difficulty was introduced. Actually, seeing as how we keep repeating history, it is easy to predict the other problem that will be created: Cav players who will complain that the new Cav difficulty is too hard, and since they are Cavalier players they should be able to do the content and get the rewards because they deserve it.

    Regardless of complaints, at some point a Cav difficulty will be warranted and added to the game. Whether that's tomorrow or next month or next year is hard to say. But the idea that it will reduce complaints defies the entire history of the game and the forums.
    I agree with you too a certain degree, honestly though I probably can't do the entire quest 100%, but would just go for completion every month. Then work my way up to 100%, while I'm sure sonne would be able to do the whole thing I just feel like it adds another element to the game and a much welcomed one at that more possible rewards within a span of a month. I feel like so many of us are so use to just blasting they content at this point that it's like no build up other than the most challenging aspects of the game 6.2 champion, 6.3, aol, etc... hopefully you get what I'm trying to say people will always complain about something but hell at least give those of us that want another monthly challenge the right to do so after i believe 2yrs of essentially the same uncollected eq monthly...
    "Much welcomed element".... Until you see the rewards and level of difficulty. Then it as either the rewards don't match the difficulty or the difficulty is too hard.

    We still get complaint posts about UC bosses being too hard. We don't need more of that. Anyone that's Uncollected thinks UC difficulty should be a cakewalk and then it's not. If Cav difficulty ever comes, the same will happen with that one. You think you want it now but only a very small fraction of players are even ready for it.
    I agree with you but that's my point the game is progression based or wallet based lol either way those of us that want it will attempt it some may fail, but who cares you know. I'm telling you many players have been asking for at least a year now and with r2 & 3 6*s of which i have none by choice... really wanted to take either my ss or gulk to r2 but went with my r5 aegon & corvus for progression purposes. I'm just asking for a shot lol a long one, but a shot nonetheless😎
  • NeotwismNeotwism Member Posts: 1,803 ★★★★★
    @Demonzfyre When the search feature is currently broken it's pointless to tell someone to use it. If they do they will get no results.
  • TaZ_4178TaZ_4178 Member Posts: 506 ★★

    Ah, this is a nice place to add this:

    -5* basic arena

    🍻
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  • DNA3000DNA3000 Member, Guardian Posts: 19,846 Guardian
    TaZ_4178 said:

    I feel like so many of us are so use to just blasting they content at this point that it's like no build up other than the most challenging aspects of the game 6.2 champion, 6.3, aol, etc... hopefully you get what I'm trying to say people will always complain about something but hell at least give those of us that want another monthly challenge the right to do so after i believe 2yrs of essentially the same uncollected eq monthly...

    Complaining in this context doesn't really matter in either direction. I'm simply saying Cav difficulty won't reduce complaints. It isn't a reason to do it, nor is it a reason to not do it.

    The primary reason to do it is: enough players exist for whom it would be appropriate. And that number is still pretty small in relative terms. It is getting bigger every day, but my guess is it is still pretty small. If you want to accelerate the arrival of Cav difficulty, and I'm being 100% serious here, the best thing you can do is help other players complete Act 6. The more players that are Cavalier, and more important the more players strong enough to do a hypothetical Cav difficulty, the more the dev time to make it would be justified. At the end of the day, that's going to be the most important factor. Not time. It could be ten years after UC, but if only a handful of players were ready for Cavalier the devs wouldn't be working on it. Time is irrelevant. The number of players ready for it is what's relevant.
  • xNigxNig Member Posts: 7,336 ★★★★★
    Instead of Cavalier difficulty which will become outdated in a year, introduce a new title for Act 6 Completion/Exploration, then release a new difficulty based on that title with 6* R3 as a baseline, similar to how Uncollected was designed for 5* R4.
  • TaZ_4178TaZ_4178 Member Posts: 506 ★★
    xNig said:

    Instead of Cavalier difficulty which will become outdated in a year, introduce a new title for Act 6 Completion/Exploration, then release a new difficulty based on that title with 6* R3 as a baseline, similar to how Uncollected was designed for 5* R4.

    Interesting, but in this case I have to say another level of challenge is just fitting for the game at this point...I hear ya though
  • TaZ_4178TaZ_4178 Member Posts: 506 ★★
    DNA3000 said:

    TaZ_4178 said:

    I feel like so many of us are so use to just blasting they content at this point that it's like no build up other than the most challenging aspects of the game 6.2 champion, 6.3, aol, etc... hopefully you get what I'm trying to say people will always complain about something but hell at least give those of us that want another monthly challenge the right to do so after i believe 2yrs of essentially the same uncollected eq monthly...

    Complaining in this context doesn't really matter in either direction. I'm simply saying Cav difficulty won't reduce complaints. It isn't a reason to do it, nor is it a reason to not do it.

    The primary reason to do it is: enough players exist for whom it would be appropriate. And that number is still pretty small in relative terms. It is getting bigger every day, but my guess is it is still pretty small. If you want to accelerate the arrival of Cav difficulty, and I'm being 100% serious here, the best thing you can do is help other players complete Act 6. The more players that are Cavalier, and more important the more players strong enough to do a hypothetical Cav difficulty, the more the dev time to make it would be justified. At the end of the day, that's going to be the most important factor. Not time. It could be ten years after UC, but if only a handful of players were ready for Cavalier the devs wouldn't be working on it. Time is irrelevant. The number of players ready for it is what's relevant.
    Gotta admit, you make great points sometimes lol. Seriously though, I agree with you but here's the thing a lot of people don't want to talk about...

    HOW BADLY 6.1/6.2 was designed... I'll give my personal story...

    So, I'm far from a whale (3yrs in maybe 200 bucks total spent) but I have hella skill/ determination which is why I am at where I am in the game currently. Anyways, so got the Cavalier title 3 days after the initial release and was kicking ass all the way up to 6.2.2 sinister. At that point I was truly road blocked due to the 4 bs elements of that fight and literally had no way to beat it as I did not have one of the cosmics that could as 5*s nor did I have angela or hela, but had hiemdell as a 6* (great... sarcasm lol). At that point after trying different teams looking on youtube for more info I realized I had no chance in that fight to ever win without a combo of 5 maybe 6 champs at the time out of like 150+... that my friend is bs! There should never be any fight like that ever again, hopefully at least. Fast forward to 6 maybe 7 months later I finally pull a hela... happy times but I was only depending on rng as 4*s were gated... no lie almost quit the game... hung in there went solo for a bit blah blah blah lol point is I hate when many in the community try to **** on others because of crappy rng or not throwing money at the game until they get that specific champ. I was lucky and I'm sure many still aren't as lucky as I am... so imagine if that nice little cav difficulty was around during that 7 month span where I literally just gave up on act 6 not due to skill or effort, but simply due to luck. Let's put it this way I would have been a much happier summoner if it was around and I still feel the same way... this has officially been my longest post ever on the forums but hopefully you get where I'm coming from... take care everyone!
  • Timone147Timone147 Member Posts: 1,276 ★★★★
    My guess as some said here is there will be a new title and step for completion of defeating the grandmaster which will likely move us into the next phase of the game.

    This would be similar to when we defeated the collector and received the “grandmaster favor” which ended up being the uncollected title and increase progression and I game items.
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