**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
The current description would indicate Rank 3 Parry stuns are two seconds, and Perfect Block increases the duration BEYOND two seconds.
Yes the current description is broken.
Parry has a base stun time of 1 second that is increased by perfect block chance and the rank of the parry mastery. It has always been this way.
With parry 3/3 parry, 100% perfect block and stupefy you can reach 2 seconds; which you can increase with stupefy and some champion’s abilities.
I am going to do more testing, as I disagree with the 1.0 base stun time, but regardless, Parry 2/3 and Parry 3/3, for probably 98% of champs, do nothing beyond the increased damage reduction on a Parry.
Maxing parry for stun duration is subjective. It gives the average champion .5s increased stun duration over rank 1 due to the average base perfect block chance of champions. This can be the difference of successfully attacking after a parry stun depending on reaction time. Also if you use the petrify or pacify mastery the benefit can be worth the extra stun time.
If you parry often you are not being ripped off as the damage reduction alone is worth it; It can be the difference between soloing a high attack opponent like an AQ boss, (story quest, event quest) or failing.
Zero synergy, zero perfect block mastery.
Video validating the test. https://youtu.be/UkO86L7e3cg
Hilarious that pic you posted is recycled from 9/2019 but you interchanged a pic from a different mastery build that clearly showed your Blade with a lower PI with 3/3 parry, 0/3 stupefy and a 1s stun duration. I’m leaning towards you falsifying your data by adding stupefy, increasing stun time and PI. You can prove me wrong by uploading a video verifying the test with your masteries and parry length Timestamps in real time.
2) Read the top of the screenshot you just took. 1.5 seconds. Your argument is the only thing false here. I have zero reason to lie. Original folder for organizing it...
But please, keep arguing when even you admit that the description is not accurate to how it currently performs. Me? I'd rather focus on getting it fixed.
Let Kabam sort out if they are going to make it perform like the Mastery states, or "reverting" to the old way.
You’re using screenshots from separate posts months ago and cannot even remember you were proven to have a 1s stun time; likely due to ego. You’ve come to a conclusion, married it and are now seeking to prove it, it’s flawed.
I’ve said since the beginning the description is flawed, you however continue to argue your beliefs against proven fact without verifying anything you post. It’s lame, you’re wrong that the base stun is 1.5s, it’s 1s; come to terms with it.
Here are the posts.
Blade with a 1s stun time and lower PI than the next pic with Blade having a 1.5s stun time and higher PI.
The Cull nerf is not as bad as I feared, but it only made a very very niche character slightly worse, on my opinion. The shorter first fight is not worth the top end loss, and I will be selling him back.
Maw and HT are minor improvements at best.
Namor I cannot speak to as I do not routinely run him with suicides.
For reference a single frame of 30fps video is 0.033 seconds long. So really, that's the highest precision you can have for game timing anyway.