**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
What do I need to have completed on my account to get into the beta?
PsyLife
Posts: 399 ★★
Is it progression? Roster level? I posted this on another thread, but I feel like it needs its own thread. I know ccp automatically gets it, but I would also assume that a level 10 player would never.
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I'll go farther: every player rarity has to be tested. In other words, how Hulkbuster performs when a five year veteran plays him is no more or less important than when a five hour veteran of the game plays him. Devs aren't supposed to have favorite children: the 1-40 game should be no more and no less important than the 41-60 game; the Proven game should be no more or less important than the Cavalier game. And 3* champs have to work, because if new players don't do well with them many won't stick around long enough to have any 4* champs.
This gets into the very definitions of what it means for something like an MCOC champion to "perform." I used to mention how I understood this process, having been involved with it in the past in the MMO space, but I was only guessing that Kabam, whom I have not worked for, was using the same kind of processes. Now that they've "opened the books" so to speak with regard to the champion rebalance processes, I can now say with absolute certainty that's what they do as well. Performance is *defined* to be what it is measured to be.
Let's use a ridiculous exaggeration to illustrate the concept. Is Ghost stronger on Tuesdays than Fridays? Of course not. Unless you're a champion like Moon Knight, your numbers and abilities don't change over time, so that's basically impossible. However, if the devs datamined Ghost to somehow deliver 40% more dps on Tuesdays than Fridays, then Ghost is in fact stronger on Tuesdays. Period. Because that's the definition of performance. You might say that's impossible and ridiculous, but it is also no less axiomatically true.
They don't *know* every star tier of Hulkbuster has reached the level of performance they are targeting, until they measure it. Until they do, they don't actually know. And because of the Tuesday rule above, they can't assume.
That’s cool by me
If it is truly random then how many people are picked?