Sungj wrote: » The current aq map is too easy for 30 minute timers, the only thing making AQ even slightly difficult is the need for team communication and participation that is the result of hour long timers. If they also increased the length of difficulty of AQ I would agree with shorter timers but with the way it is with 30 minute timer active battle groups can finish map 5 day 5 in under half a day with no effort which isn't be the way it should be when such rewards are on the line.
Dropfaith wrote: » Honestly 30 minute timers make it more stressful to me cause it's.mkre rushed we finish aq in 9 hrs.. that means more interrupting of my normal day
Drizzits wrote: » Dropfaith wrote: » Honestly 30 minute timers make it more stressful to me cause it's.mkre rushed we finish aq in 9 hrs.. that means more interrupting of my normal day You're the one player miike referred to when he said 30 min timers punish players. Lol. Yes, you get energy faster, it doesn't necessarily mean it has to be used right as you get it. It gives more freedom.
GroundedWisdom wrote: » Drizzits wrote: » Dropfaith wrote: » Honestly 30 minute timers make it more stressful to me cause it's.mkre rushed we finish aq in 9 hrs.. that means more interrupting of my normal day You're the one player miike referred to when he said 30 min timers punish players. Lol. Yes, you get energy faster, it doesn't necessarily mean it has to be used right as you get it. It gives more freedom. There are more than just one. The word "punish" has been stretched to death. People are in different Time Zones. Some don't log on as much as we do. Some can't even log on until daytime where they are, which is nighttime where we are. Which means, depending on the Map they run, they could miss the entire AQ because it's completed before they come on. In any case, they have no plans to change it permanently at the moment. It's for all Players, in all areas, and 1-Hour Timers are designed to allow for completion with coordination and planning, within 24 hours, for all ranges of situations.
MEŦAPħҰS wrote: » GroundedWisdom wrote: » Drizzits wrote: » Dropfaith wrote: » Honestly 30 minute timers make it more stressful to me cause it's.mkre rushed we finish aq in 9 hrs.. that means more interrupting of my normal day You're the one player miike referred to when he said 30 min timers punish players. Lol. Yes, you get energy faster, it doesn't necessarily mean it has to be used right as you get it. It gives more freedom. There are more than just one. The word "punish" has been stretched to death. People are in different Time Zones. Some don't log on as much as we do. Some can't even log on until daytime where they are, which is nighttime where we are. Which means, depending on the Map they run, they could miss the entire AQ because it's completed before they come on. In any case, they have no plans to change it permanently at the moment. It's for all Players, in all areas, and 1-Hour Timers are designed to allow for completion with coordination and planning, within 24 hours, for all ranges of situations. you can do the same thing with 30 min timers. i dont get the "makes me feel rushed" argument at all. the common denominator is that aq runs 24 hours. each ally can still finish at their own rate with 30 min or 1 hour timers. if a player misses an entire aq series, they can find an ally more in tune with their time zone or if the their ally mates dont care, take the free rewards. no one gets anything extra for individual scores anyway.
GroundedWisdom wrote: » MEŦAPħҰS wrote: » GroundedWisdom wrote: » Drizzits wrote: » Dropfaith wrote: » Honestly 30 minute timers make it more stressful to me cause it's.mkre rushed we finish aq in 9 hrs.. that means more interrupting of my normal day You're the one player miike referred to when he said 30 min timers punish players. Lol. Yes, you get energy faster, it doesn't necessarily mean it has to be used right as you get it. It gives more freedom. There are more than just one. The word "punish" has been stretched to death. People are in different Time Zones. Some don't log on as much as we do. Some can't even log on until daytime where they are, which is nighttime where we are. Which means, depending on the Map they run, they could miss the entire AQ because it's completed before they come on. In any case, they have no plans to change it permanently at the moment. It's for all Players, in all areas, and 1-Hour Timers are designed to allow for completion with coordination and planning, within 24 hours, for all ranges of situations. you can do the same thing with 30 min timers. i dont get the "makes me feel rushed" argument at all. the common denominator is that aq runs 24 hours. each ally can still finish at their own rate with 30 min or 1 hour timers. if a player misses an entire aq series, they can find an ally more in tune with their time zone or if the their ally mates dont care, take the free rewards. no one gets anything extra for individual scores anyway. That's not how the game works. People are open to join each other regardless of where they're from. It's Global. We can't expect people to separate based on their region just because some want to finish faster. People want to play. They don't just want Rewards. Especially those that are growing. They need that experience. It's designed for 1-Hour Timers. The debate always comes up, but the fact is, some can't see how it's a problem because they enjoy speeding it up when it occasionally comes around.
GroundedWisdom wrote: » That's not how the game works. People are open to join each other regardless of where they're from. It's Global. We can't expect people to separate based on their region just because some want to finish faster. People want to play. They don't just want Rewards. Especially those that are growing. They need that experience. It's designed for 1-Hour Timers. The debate always comes up, but the fact is, some can't see how it's a problem because they enjoy speeding it up when it occasionally comes around.
Dr_ARCHer wrote: » GroundedWisdom wrote: » That's not how the game works. People are open to join each other regardless of where they're from. It's Global. We can't expect people to separate based on their region just because some want to finish faster. People want to play. They don't just want Rewards. Especially those that are growing. They need that experience. It's designed for 1-Hour Timers. The debate always comes up, but the fact is, some can't see how it's a problem because they enjoy speeding it up when it occasionally comes around. By the same token, if you feel your alliance is rushing you with 30 minute timers, you too are free to switch to one where there is no rush. I don't know why you think the maps are designed for 1 hour timers. If anything, the maps do not take into account emergencies, be it arising from players' real life, or from Kabam's servers outage. If the designs do consider these emergencies, then there is no need for Kabam to move to 30 minute timers whenever there is a server outage. Or is it a case where Kabam just simply do not care about players' well being?
GroundedWisdom wrote: » They are designed for 1-Hour Timers. That is from the Mods themselves. My Ally is not the issue. The issue is people who are in different areas of the world and those who can't log on as often as some of us who are on most of the day.
Raa wrote: » So people really are arguing this. Only ones that would want 60mins over 30mims are the ones who probably have alot of time on their hands. Everyone should have a life outside of his game, so 30mins makes more sense, don't see how anyone can say otherwise.
Invisible wrote: » GroundedWisdom wrote: » MEŦAPħҰS wrote: » GroundedWisdom wrote: » Drizzits wrote: » Dropfaith wrote: » Honestly 30 minute timers make it more stressful to me cause it's.mkre rushed we finish aq in 9 hrs.. that means more interrupting of my normal day You're the one player miike referred to when he said 30 min timers punish players. Lol. Yes, you get energy faster, it doesn't necessarily mean it has to be used right as you get it. It gives more freedom. There are more than just one. The word "punish" has been stretched to death. People are in different Time Zones. Some don't log on as much as we do. Some can't even log on until daytime where they are, which is nighttime where we are. Which means, depending on the Map they run, they could miss the entire AQ because it's completed before they come on. In any case, they have no plans to change it permanently at the moment. It's for all Players, in all areas, and 1-Hour Timers are designed to allow for completion with coordination and planning, within 24 hours, for all ranges of situations. you can do the same thing with 30 min timers. i dont get the "makes me feel rushed" argument at all. the common denominator is that aq runs 24 hours. each ally can still finish at their own rate with 30 min or 1 hour timers. if a player misses an entire aq series, they can find an ally more in tune with their time zone or if the their ally mates dont care, take the free rewards. no one gets anything extra for individual scores anyway. That's not how the game works. People are open to join each other regardless of where they're from. It's Global. We can't expect people to separate based on their region just because some want to finish faster. People want to play. They don't just want Rewards. Especially those that are growing. They need that experience. It's designed for 1-Hour Timers. The debate always comes up, but the fact is, some can't see how it's a problem because they enjoy speeding it up when it occasionally comes around. lol i really failed to understood how 1 hour will give them more experience?
Anonymous wrote: » Invisible wrote: » GroundedWisdom wrote: » MEŦAPħҰS wrote: » GroundedWisdom wrote: » Drizzits wrote: » Dropfaith wrote: » Honestly 30 minute timers make it more stressful to me cause it's.mkre rushed we finish aq in 9 hrs.. that means more interrupting of my normal day You're the one player miike referred to when he said 30 min timers punish players. Lol. Yes, you get energy faster, it doesn't necessarily mean it has to be used right as you get it. It gives more freedom. There are more than just one. The word "punish" has been stretched to death. People are in different Time Zones. Some don't log on as much as we do. Some can't even log on until daytime where they are, which is nighttime where we are. Which means, depending on the Map they run, they could miss the entire AQ because it's completed before they come on. In any case, they have no plans to change it permanently at the moment. It's for all Players, in all areas, and 1-Hour Timers are designed to allow for completion with coordination and planning, within 24 hours, for all ranges of situations. you can do the same thing with 30 min timers. i dont get the "makes me feel rushed" argument at all. the common denominator is that aq runs 24 hours. each ally can still finish at their own rate with 30 min or 1 hour timers. if a player misses an entire aq series, they can find an ally more in tune with their time zone or if the their ally mates dont care, take the free rewards. no one gets anything extra for individual scores anyway. That's not how the game works. People are open to join each other regardless of where they're from. It's Global. We can't expect people to separate based on their region just because some want to finish faster. People want to play. They don't just want Rewards. Especially those that are growing. They need that experience. It's designed for 1-Hour Timers. The debate always comes up, but the fact is, some can't see how it's a problem because they enjoy speeding it up when it occasionally comes around. lol i really failed to understood how 1 hour will give them more experience? It's websnatcher, he'll argue with anyone and take kabam's side.
Anonymous wrote: » We have people that live in Australia, Egypt, Dubai, and many other countries in our alliance. 30 minute energy has not hindered them at all from playing map 5 or 6. It really has helped them since they don't have to wake up at 2 am to join aq.