Emplate, a vampire-like mutant who can take on the abilities of those he feeds upon as well as control their minds. Emplate was the main villain of Generation X.
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
*Passive: Pocket Dimensions .Emplate suffers from a permanent (active) Degeneration debuff that drains 0.2% health each second.
*Passive: .When against mutants, Emplate senses Mutant Aura of target which grants Emplate 1193 attack rating while also reducing the opponent’s Ability Accuracy by 50%. This Ability Accuracy reduction ignores mutants immunities.
*Medium Attack Combo Finisher: .50% chance to cause your opponent to Bleed for 1450 direct damage over 20 seconds.
*Heavy Attack: Vampiric Infection .100% chance to inflict Vampiric Infection to opponent, passively Heal Blocking and Slowing them for 7.5 seconds.
✓Developer Note - The Heavy Attack animation has to be of 6 hits for convenience of players during playing.
~Density Control: Another natural power Emplate does have, is ability to control his own density.
*Dash Back - .Become Indestructible for 2 seconds, this indestructibility also ignores all DOT debuffs and passives.
*While Heavy Attack Charging - .Become Intangible and opponent has 100% chance to miss, providing the Opponent isn’t able to bypass Miss.
*Special Attacks - .100% chance to cause your opponent to Bleed for 1450 direct damage over 20 seconds.
#Signature Ability: Energy Siphon .Being a Energy Vampire Emplate has also the ability to Siphon Energy from his target through their Bone Marrow Sap, and utilising it for his requirements.
*Bone Marrow Sap (Max Stack 42): .50% chance to gain 1 Bone Marrow Sap per Critical Hit. .For every 3 hit on Combo Meter gains 1 Bone Marrow Sap.
✓Developer Note - Emplate's normal Combo will be of 6 hits, i.e. he will gain 2 Bone Marrow Sap per 1 Combo Rotation.
*Special Attacks: .Consumes same number of Bone Marrow Sap as number of Hits on that Special Attack.
✓Developer Note - Special Attacks effect will be depend upon, the type of Stance at which Emplate is during Special Attack activation.
~Emplate can Siphon Life, Power and Buff from his opponents depending upon his current Stance.
*Emplate has 3 Stances -
>Attack Energy
.SP 1 - 100% Chance to Power Lock the target for 7.5 seconds. .SP 2 - 100% Chance to Steal 50% of the target's current power. .SP 3 - 100% Chance to Drain 100% of the target's current power.
>Buff Energy
.SP 1 - 100% Chance to Drain (Nullify) all of the target's current buffs. .SP 2 - 100% Chance to Buff Steal for 15 seconds. .SP 3 - 100% Chance to Buff Lock (Stagger) for 30 seconds.
>Life Energy
.SP 1 - Inflict Life Steal, Stealing 1000 Health from the opponent. .SP 2 - Inflict Life Steal, Stealing 2000 Health from the opponent. .SP 3 - Inflict Life Steal, Stealing 3000 Health from the opponent.
~Emplate will start every fight with Power Siphon stance when he gains enough Bone Marrow Mass. ~To change Stances from one to another dash back and hold block for 1 second.
✓Developer Note - If during activation of a Special Attack a minimum amount of Bone Marrow Sap is not present than the Special Attack will not produce any of the above listed effect.
#Strengths .Utility God when Awakened. .Very Good against Mutants and champions who Bleed. .Can tank damage through Density Control mechanic.
#Weaknesses .Has not got any kind of Immunity. .Will struggle against Bleed Immune champs. .It is relatively hard to get Bone Marrow Mass when playing against champ who can bypass Critical Hits like Ebony Maw, Ant Man, Captain America IW.
#Synergy
*Generation X with Emma Frost at 3-Stars and higher Unique Synergy
.Emplate: Against Naturally Bleed Immune Champions: Emplate, gains Cruelty Buffs in place of his Bleed effects, increasing Critical Damage by 35% for 20 seconds. .Emma Frost: When in Telepath form gains a passive Fury, increasing Attack Rating by +1373.
*Age of Apocalypse with Mister Sinister at 3-Stars and higher Unique Synergy
.Emplate: Mutant Aura bonuses expand to include all Hero Champions. .Mister Sinister: 70% chance to shrug off any non damaging Debuff.
*Timeline with Bishop at 4- Stars and higher Unique Synergy
.Emplate: Increases the Duration of all Bleed Effects by 20%. .Bishop: Gains +1500 Physical Resistance.
I posted this before in the wrong category so it got deleted. Anyways, I think crusher creel the absorbing man would be amazing. Let him steal his opponents elements like thing, Emma frost, electro, and let him interact with the environment, like some levels hed be great and absorb the stone in surtur's hall, other times hed be terrible and absorb the wood from the sentinel jungle.
I agree. In fact I and another person posted a similar idea for the Absorbing Man awhile ago.
My character wishlist 1) Michael Korvac 2) Genisis 3)Ravenous 4)Agent Zero 5) Aegis (lady of all sorrows) 6) Abdul alhazred 7)administrator 8) Mikhail rasputin 9) pandemic 10) dragonfly
My character wishlist. Grotesk Hazard Killian Maha yogi Ord Whiteout Laufey Chthon D’spayre Mephista Agent X T-Ray Hannibal king Doctor sun Corruptor Sphinx Iron Maiden Anti-man Proctor Bloodwraith Ex Nihilo Hippolyta Lady bullseye Lectronn Moridun Mr.fear Nekra Nefarius Swarm Toxic doxie Tuatara Yuri petrovich
All forms grant immunity to poison, bleed and incinerate (except wood).
Forms also increase armor and attack rating
Losing a form causing armor break could be cool. I like the idea.
I don’t think all his forms should be OP just the good ones. Also he could have a wide range of uses depending on his form. Like different forms counter different champions so you try to get a form good against the boss.
Thanos (Endgame): (Class: Cosmic) – #Villain, #Size: XL; - Special 1: Animation: Thanos attacks the opponent with his double-edged sword, after which he contacts his space-ship and strikes the opponent with a series of energy blasts. 100% chance to inflict a bleed debuff removing up to 8% of the opponent’s health over 5 seconds, along with a stun debuff lasting for 5 seconds. If either of the two are purified by the opponent, Thanos activates ‘Wrath of the Mad Titan’ for 7 seconds. This attack provides 10 Chitauri Charges. - Special two: Animation: Thanos performs a series of punches and kicks, along with attacks from his double-edged blade. His ship then beams down an outrider which mauls the opponent. 95% chance to stun the opponent for 7 seconds. 100% chance to inflict, exhaustion, fatigue and a bleed debuff which removes 19% of the opponent’s health over 12 seconds. The bleed debuff has 70% chance to purify automatically with this chance reducing by 5% for every second that the debuff lasts. Purifying either the stun or bleed debuff activates Wrath of the Mad Titan for twice the remaining time that either of the two debuffs had. This attack grants 20 Chitauri Charges . - Special three: Animation: Thanos calls in his black order. Ebony Maw and Corvus Glaive are beamed down from his space ship and attack the opponent in various ways (up to 4 hits). Thanos himself attacks the opponent with his blade after which his space ship bombs the opponent. 100% chance to activate Wrath of the Mad Titan for 15 seconds. This time limit is increased to 25 seconds if Thanos was suffering from a fatigue, exhaustion, vulnerable or slow debuff before activating SP3. This attack also has a 40% chance to stun the opponent. This attack grants 30 Chitauri Charges.
- When charging a heavy attack: Thanos gains 3 chitauri charges for every second spent charging a heavy attack.
- Abilities: Wrath of the Mad Titan: Wrath of the Mad Titan may be activated in special attack 1, 2 or 3. For the duration that it is active, it grants Thanos a passive precision increasing the chance that he lands a critical hit by 60%. This is increased by another 10% for every 10 Chitauri charges that Thanos has. Wrath of the Mad Titan also provides Thanos with the ability to contact his ship to fire blasts of energy to shock the opponent every time Thanos lands a medium attack. (This is shown by an animation of blasts from above). Each shock debuff removes 1% of the opponent’s health every 5 seconds, lasting for half the time that ‘Wrath of the Mad Titan’ is active. This is increased by 1% for every 10 Chitauri Charges that Thanos has. Wrath of the Mad Titan is deactivated for 5 seconds if the opponent lands a COMPLETE heavy attack. When it resumes, the shock debuffs on the opponent are purified automatically. Wrath of the Mad Titan may be deactivate if Thanos is struck by the second medium attack of a mystic champion.
Chitauri Charges – Max stacks – 30. Thanos gains Chitauri charges from his special attacks and from charging his heavy attack. Chitauri Charges boost the effects of ‘Wrath of the Mad Titan’. They are reset to zero when ‘Wrath of the Mad Titan’ ends. - Signature ability – For the good of the universe: During ‘Wrath of the Mad Titan’ Thanos gains a passive cruelty which increased critical damage by 10%. This increases by 10% for every 10 Chitauri charges that Thanos has. In addition to this, the Synergy with doctor strange allows Thanos to use the power of the time stone and gain a passive regeneration. This regenerates 90% of the health lost from bleed, shock and incinerate debuffs, over twice the time that the debuffs lasted. If heavy attacked, the passive regeneration is lost, and only reactivates if another debuff (bleed, shock or incinerate) is received.
- Synergy bonuses: o You’re full of tricks wizard… - Doctor strange: Thanos gains a passive fury increasing attack rating by 5%. If signature ability is awakened, Thanos gains passive regeneration as well (read above). o Family – Gamora, Nebula: Thanos’ armor rating is boosted by 10%. Nebula and Gamora have armor increased by 5%. o Enemies – Starlord, Iron man: Thanos gains a passive fury increasing attack rating by 5% while BOTH champions (starlord and Iron man) are CONSCIOUS. If either is knocked out Thanos loses this bonus.
- Bio: This is the Thanos of 2014 before comlpleting his quest for the stones.
*P.S This Thanos does not have the stones. Instead his weapon is his double edged sword (see avengers endgame)
Forge is a Native American of the Cheyenne Indian tribe. He is a mutant with an innate superhuman talent for inventing mechanical devices and an intuitive genius, — Hold up — let me tell something..! "it is as natural as breathing for me..! "- Continue - He is trained in mysticism by his tribe's shaman, Naze, to become a great sorcerer and to defeat their nemesis The Adversary. Although he is both inventor and sorcerer, he has primarily relied upon technology rather than mysticism to accomplish his tasks and he must continue to do so in the Battlerealm.
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
. Health: 15432 . Attack: 1321 . Max PI: . Without Signature: 3987 . With Signature (99): 4765
Character Class: Mutant/Tech
Passive – Synthetic Stretch Fabric: .Forge's synthetic stretch fabric backed by micro-thin bulletproof Kevlar and thermal insulation makes him resistant to Bleed and Incinerate effects, decreasing their Potency and Duration by 85%
Passive - Scanning Device: .When against superhuman beings and aliens, Scanning Device activates and grants Forge 50% Critical Hit Chance while also reducing the opponent’s Power Gain by 35%.
Passive – Mechanical Energy: .Each time Forge performs a well timed block he gains 25 Mechanical Energy for later use. .When the Energy reaches 100, Forge will consume all Mechanical Energy and gains 5 Feedback Charges. .If your opponent has any active damage dealing Debuff place on him, Feedback Charges are converted into 5 different Buffs which last for 15 seconds granting Forge: .Cruelty: +1722 Critical Damage Rate .Fury: +1280 Attack .Power Gain: +25% Power Gain .Precision: +1223.5 Critical Rate .True Strike .If your opponent has not any active damage dealing Debuff place on him, 2 Feedback Charges are consumed to increase the next damage dealing Debuff duration and potency by 200%. .The other 3 Feedback Charges are converted to 3 different Debuffs which last for 15 seconds granting opponent: .Trauma: -65% Ability Accuracy .Coma: -65% Block Proficiency .Heal Block .Once spent Mechanical Energy takes 5 seconds to regain.
Medium Attack: .50% chance to cause your opponent to Shock for 717.5 Direct Damage over 10 seconds.
Heavy Attack: .A heavy strike inflicts Armor Break, reducing the opponent’s Armor Rating by 333 for 10 seconds.
Special 1 : Plasma Blaster .This attack has 100% chance to cause your opponent to Shock for 1000 Direct Damage over 10 seconds.
Special 2 : Incendiary Bomb .This attack has 100% chance to cause your opponent to Incinerate for 1000 Direct Damage over 10 seconds. .Burns up to 35% of the target's max Power and inflicts Direct Damage proportionate to the amount lost.
Special 3 : Neutralizer Gun .This attack has 100% chance to cause your opponent to Degenerate for 2000 Direct Damage over 10 seconds.
Signature Ability: Shaman's Heritage - Forge has considerable mystical powers as a result of the training Naze gave him.
Buff Burn - Passive .100% chance that Forge automatically counters enemy Status Effects by burning them and inflicting 250 Direct Damage, per Buff burnt.
Now, how about this... Man-Wolf! Colonel John Jameson was an astronaut who came across a lunar crystal that imbedded itself in him giving him cosmic lycanthropy! Here’s a character sheet with all the stats for this potential character ( For all the folks at Kabam) https://docs.google.com/document/d/11nw7yOi5RM1K0d33IJfU20FXLZdivePio84eUtgN6Qo
Bio - Samuel Fisk is the grandson of Wilson Fisk, and the Kingpin of Crime in the year 2099 of an alternate reality where the passing of the Mutant Registration Act led to the eventual destruction of the entire superhero community. Samuel Fisk is a man defined by internal conflict - a prisoner of opposing legacies. By day he is the Kingpin of Crime, overseeing both the legitimate and illegitimate aspects of the family business, but by night he is Daredevil - avenging the innocent and often thwarting his own schemes with the same ruthlessness as his daytime persona.
————————————————————— Signature Ability - “Synthetic Muscle Memory” - Well-timed Blocks have a 30-80% chance, based on Signature Level, to grant Samuel Fisk a Passive Auto-Block Charge, which has a 100% chance to Auto-Block any one incoming Basic Light or Medium Attack. Up to 5 Auto-Block Charges can be held at any time. Samuel Fisk cannot trigger a Parry by using this Auto-Block function. Targeting Systems must be “Online” in order to acquire and utilize charges. All charges are lost if Targeting Systems are taken “Offline” for any reason. Summoners do not need the Parry Mastery to utilize this Ability. Evades with the Dexterity Mastery have a 15-40% chance, based on Signature Level, to grant Samuel Fisk a Passive Auto-Evade Charge, which has a 100% chance to Auto-Evade any one impact from an incoming Special Attack. Up to 3 Auto-Evade Charges can be held at any time. Targeting Systems must be “Online” in order to acquire and utilize charges. All charges are lost if Targeting Systems are taken “Offline” for any reason. Summoners must have the Dexterity Mastery to utilize this Ability.
Unique Ability - “Inherited Rage” - If one of Samuel Fisk’s attacks is Perfectly Blocked or Auto-Blocked, he gains a Passive Rage Buff, raising both his Attack and Power Gain Rate by 5%, for 8 seconds. These Passive Rage Buffs can stack without limit.
Unique Ability - “Advanced Targeting Systems” - Samuel Fisk starts each fight with the Targeting Systems Buff “Online”. This is an Active Buff with an infinite duration, operating like Annihilus’s Cosmic Control Rod Buff. While the Targeting Systems Buff is active, or “Online”, Pistol Attacks have True Accuracy, ignoring all Auto-Block and Evade Effects. Additionally, Pistol Attacks have a Passive 25% increase in Critical Damage Rating. If Samuel Fisk is Knocked Down or suffering from the Effects of Nullify, Stagger, Fate Seal, Damnation, or Soul Imprisonment, the Targeting Systems Buff is temporarily disabled, or taken “Offline”, and placed on an 8 second Cool-Down Period while Fisk’s targeting computers reboot. During this Cool-Down Period, Pistol Attacks cannot be Critical and if Blocked are always Perfectly Blocked.
Unique Ability - “Solid Sedative Ammunition” - All of Samuel Fisk’s Pistol Attacks utilize Earth-2992’s unique Solid Sedative Ammunition. These bullets, while non-lethal, are extremely painful and Drain 2% of the opponent’s Current Power Meter if landed successfully. Champions with Poison Immunity are also Immune to the Power Drain Effects of these bullets.
Basic Attacks & Animations - Basic Attacks - The first Light Attack in a Combo, and Combo Ending Light and Medium Attacks are short range Pistol Bursts which do not make contact with the opponent and utilize Solid Sedative Ammunition.
Heavy Attacks - Rockets within Samuel Fisk’s suit deliver a powerful uppercut and kick combo, and leaves a cloud of white smoke in its wake. Copies Antman‘s Heavy Attack Animation. If Targeting Systems are Online, each hit has a 75% chance to inflict Armor Break, reducing the opponent’s Armor Rating by 15% for 4 seconds.
Special 1 - “Reparations” - Although horribly unskilled with the weapon, Samuel Fisk attempts to use Daredevil’s signature Billy Club, pummeling the opponent with a flurry of ineffective advancing strikes, before backflipping away from the opponent to create some distance. This Attack can never activate a Critical Hit, and if this Attack is Blocked by the opponent, it is always Perfectly Blocked. While Samuel Fisk is performing the backflip, all incoming attacks are guaranteed to Miss. After the attack, Samuel Fisk becomes frustrated with the lack of damage dealt to his opponent and has a 100% chance to activate an Active Fury Buff raising his Attack by 15% for 7 seconds. ***While this Special Attack will never be an effective way to deal Damage, launching this Special Attack into the opponent’s block is a great way to build up Rage without sacrificing the Targeting Systems Buff***
Special 2 - “Opposing Legacies” - Samuel Fisk lurches towards his opponent with a rocket assisted punch and then fires multiple rounds at them with his pistols. The first hit of this attack (the rocket assisted punch) is Unblockable, and the subsequent pistol attacks have True Accuracy and utilize Solid Sedative Ammunition. If Targeting Systems are “Online” at the time of this Special Attack’s activation, then activating this Special Attack grants Samuel Fisk an Active Armor Up Buff, increasing Armor Rating by 40% for 10 seconds. If Targeting Systems are “Offline” at the time of this Special Attack’s activation, then activating this Special Attack reactivates Samuel Fisk’s Targeting Systems Buff, immediately bringing them back “Online” and bypassing the Cool-down Period.
Special 3 - “Kingpin 2099” - The opponent runs at Samuel Fisk and leaps forward to attack, but the advanced tech in the Daredevil 2099 battle-suit allows Fisk to launch a lightning-quick counterstrike, performing a rocket assisted front-flip-kick which sends his opponent straight down into the ground. Samuel Fisk effortlessly lands on his feet standing above his opponent. While the opponent lays on the ground, Fisk tosses a single rose at them before emptying the ammunition of his pistol into them and the screen cuts to black. This attack generates no Power for the opponent. This attack Purifies all Non-Damaging Debuffs and Passive Rage Buffs. This attack grants Samuel Fisk a Passive Unblockable Buff lasting 4 seconds plus 1 second for every Non-Damaging Debuff and Rage that was Purified. This attack inflicts an Injury Debuff on the opponent lasting 4 seconds plus 1 second for every Non-Damaging Debuff and Rage that was Purified. While the opponent is Injured, all of Samuel Fisk’s attacks bypass 100% of the opponent’s Physical Resistance.
————————————————————— Synergies -
“Heroic Aspirations” - (Daredevil [Classic] & Daredevil [Netflix] & Daredevil 2099 [Samuel Fisk] & All #Hero Champions) Daredevil (Classic) - Daredevil’s Special Attacks inflict an Injury Debuff on the opponent for 8 seconds. While the opponent is Injured, all of Daredevil’s attacks bypass 100% of the opponent’s Physical Resistance. Daredevil (Netflix) - Experience battling the Hand has granted Daredevil exceptional skill against #Villain opponents of the Mystic Class. When fighting #Villain opponents of the Mystic Class, Daredevil (Netflix) activates a Danger Sense Passive Buff. Danger Sense grants Daredevil a Passive 50% increase to his Attack Rating and inflicts a Passive 40% reduction in the opponent’s Ability Accuracy for the duration of the fight. The Ability Accuracy reduction inflicted by Danger Sense bypasses any Immunities to Ability Accuracy reduction. Daredevil 2099 (Samuel Fisk) - When facing a #Villain opponent, Solid Sedative Ammunition inflicts a minor Power Burn Effect, dealing Direct Damage proportionate to the amount of power that was lost. Poison Immune champions are Immune to the Power Drain Effect of Solid Sedative Ammunition, and therefore are Immune to this Power Burn Effect as well. All #Hero Champions - All #Hero Champions on the Summoner’s Team gain a 5% increase to their Block Proficiency, Perfect Block Chance, and Maximum Health.
“Fisk Family Legacy” - (Kingpin & Daredevil 2099 [Samuel Fisk] & All #Villain Champions) Kingpin - When facing a #Hero opponent and below 10% of his Maximum Health, Kingpin becomes Immune to all damage caused by the opponent’s Special 3 Attacks. Daredevil 2099 (Samuel Fisk) - When facing a #Hero opponent, Solid Sedative Ammunition inflicts a minor Power Burn Effect, dealing Direct Damage proportionate to the amount of power that was lost. Poison Immune champions are Immune to the Power Drain Effect of Solid Sedative Ammunition, and therefore are Immune to this Power Burn Effect as well. All #Villain Champions - All #Villain Champions on the Summoner’s Team gain a 5% increase to their Block Penetration and Maximum Health.
“Heroes And Villains” - (Superior Ironman & Joe Fix-It & Daredevil 2099 [Samuel Fisk]) Superior Ironman - Gain a Passive 100% Critical Resistance Rating while the opponent is suffering from an Armor Break Debuff. Joe Fix-It - If Joe Fix-It utilizes a Heavy Attack to reach a Combo Meter of 21, he activates “Black Jack” increasing the effectiveness of whatever Card Suit Effects are activated by the Heavy Attack by 500% for the remainder of the fight! This can only be done once per fight. Daredevil 2099 (Samuel Fisk) - While facing a #Robot champion, Samuel Fisk activates a Passive Cruelty Buff, increasing his Critical Damage Rating by 15% for 8 seconds, whenever his opponent finishes one of their Special Attacks.
“Rivals” - (Sentinel & Daredevil 2099 [Samuel Fisk]) All Champions - All champions gain a 15% increase in Critical Damage Rating.
Comments
Emplate enters The Contest MM/DDth at TT AM
PDT!
About Emplate:
Emplate, a vampire-like mutant who can take on the abilities of those he feeds upon as well as control their minds. Emplate was the main villain of Generation X.
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
.Health: 15660
.Attack: 1227
.Max PI
.Without Signature: 3727
.With Signature (99): 4737
Character Class: Mystic
*Passive: Pocket Dimensions
.Emplate suffers from a permanent (active) Degeneration debuff that drains 0.2% health each second.
*Passive:
.When against mutants, Emplate senses Mutant Aura of target which grants Emplate 1193 attack rating while also reducing the opponent’s Ability Accuracy by 50%. This Ability Accuracy reduction ignores mutants immunities.
*Medium Attack Combo Finisher:
.50% chance to cause your opponent to Bleed for 1450 direct damage over 20 seconds.
*Heavy Attack: Vampiric Infection
.100% chance to inflict Vampiric Infection to opponent, passively Heal Blocking and Slowing them for 7.5 seconds.
✓Developer Note - The Heavy Attack animation has to be of 6 hits for convenience of players during playing.
~Density Control: Another natural power Emplate does have, is ability to control his own density.
*Dash Back -
.Become Indestructible for 2 seconds, this indestructibility also ignores all DOT debuffs and passives.
*While Heavy Attack Charging -
.Become Intangible and opponent has 100% chance to miss, providing the Opponent isn’t able to bypass Miss.
*Special Attacks -
.100% chance to cause your opponent to Bleed for 1450 direct damage over 20 seconds.
#Signature Ability: Energy Siphon
.Being a Energy Vampire Emplate has also the ability to Siphon Energy from his target through their Bone Marrow Sap, and utilising it for his requirements.
*Bone Marrow Sap (Max Stack 42):
.50% chance to gain 1 Bone Marrow Sap per Critical Hit.
.For every 3 hit on Combo Meter gains 1 Bone Marrow Sap.
✓Developer Note - Emplate's normal Combo will be of 6 hits, i.e. he will gain 2 Bone Marrow Sap per 1 Combo Rotation.
*Special Attacks:
.Consumes same number of Bone Marrow Sap as number of Hits on that Special Attack.
✓Developer Note - Special Attacks effect will be depend upon, the type of Stance at which Emplate is during Special Attack activation.
~Emplate can Siphon Life, Power and Buff from his opponents depending upon his current Stance.
*Emplate has 3 Stances -
>Attack Energy
.SP 1 - 100% Chance to Power Lock the target for 7.5 seconds.
.SP 2 - 100% Chance to Steal 50% of the target's current power.
.SP 3 - 100% Chance to Drain 100% of the target's current power.
>Buff Energy
.SP 1 - 100% Chance to Drain (Nullify) all of the target's current buffs.
.SP 2 - 100% Chance to Buff Steal for 15 seconds.
.SP 3 - 100% Chance to Buff Lock (Stagger) for 30 seconds.
>Life Energy
.SP 1 - Inflict Life Steal, Stealing 1000 Health from the opponent.
.SP 2 - Inflict Life Steal, Stealing 2000 Health from the opponent.
.SP 3 - Inflict Life Steal, Stealing 3000 Health from the opponent.
~Emplate will start every fight with Power Siphon stance when he gains enough Bone Marrow Mass.
~To change Stances from one to another dash back and hold block for 1 second.
✓Developer Note - If during activation of a Special Attack a minimum amount of Bone Marrow Sap is not present than the Special Attack will not produce any of the above listed effect.
#Strengths
.Utility God when Awakened.
.Very Good against Mutants and champions who Bleed.
.Can tank damage through Density Control mechanic.
#Weaknesses
.Has not got any kind of Immunity.
.Will struggle against Bleed Immune champs.
.It is relatively hard to get Bone Marrow Mass when playing against champ who can bypass Critical Hits like Ebony Maw, Ant Man, Captain America IW.
#Synergy
*Generation X with Emma Frost at 3-Stars and higher Unique Synergy
.Emplate: Against Naturally Bleed Immune Champions: Emplate, gains Cruelty Buffs in place of his Bleed effects, increasing Critical Damage by 35% for 20 seconds.
.Emma Frost: When in Telepath form gains a passive Fury, increasing Attack Rating by +1373.
*Age of Apocalypse with Mister Sinister at 3-Stars and higher Unique Synergy
.Emplate: Mutant Aura bonuses expand to include all Hero Champions.
.Mister Sinister: 70% chance to shrug off any non damaging Debuff.
*Timeline with Bishop at 4- Stars and higher Unique Synergy
.Emplate: Increases the Duration of all Bleed Effects by 20%.
.Bishop: Gains +1500 Physical Resistance.
(2) Valkyri (Girl) (Cosmic,Magic)
plz add these two characters
1) Michael Korvac
2) Genisis
3)Ravenous
4)Agent Zero
5) Aegis (lady of all sorrows)
6) Abdul alhazred
7)administrator
8) Mikhail rasputin
9) pandemic
10) dragonfly
https://forums.playcontestofchampions.com/en/discussion/comment/1105329#Comment_1105329
There is multiple post on this page about the Absorbing man. Another person and I went kinda back and forth with ideas.
Grotesk
Hazard
Killian
Maha yogi
Ord
Whiteout
Laufey
Chthon
D’spayre
Mephista
Agent X
T-Ray
Hannibal king
Doctor sun
Corruptor
Sphinx
Iron Maiden
Anti-man
Proctor
Bloodwraith
Ex Nihilo
Hippolyta
Lady bullseye
Lectronn
Moridun
Mr.fear
Nekra
Nefarius
Swarm
Toxic doxie
Tuatara
Yuri petrovich
Forms also increase armor and attack rating
Losing a form causing armor break could be cool. I like the idea.
I don’t think all his forms should be OP just the good ones. Also he could have a wide range of uses depending on his form. Like different forms counter different champions so you try to get a form good against the boss.
#Villain, #Size: XL;
- Special 1:
Animation: Thanos attacks the opponent with his double-edged sword, after which he contacts his space-ship and strikes the opponent with a series of energy blasts.
100% chance to inflict a bleed debuff removing up to 8% of the opponent’s health over 5 seconds, along with a stun debuff lasting for 5 seconds. If either of the two are purified by the opponent, Thanos activates ‘Wrath of the Mad Titan’ for 7 seconds.
This attack provides 10 Chitauri Charges.
- Special two:
Animation: Thanos performs a series of punches and kicks, along with attacks from his double-edged blade. His ship then beams down an outrider which mauls the opponent.
95% chance to stun the opponent for 7 seconds. 100% chance to inflict, exhaustion, fatigue and a bleed debuff which removes 19% of the opponent’s health over 12 seconds. The bleed debuff has 70% chance to purify automatically with this chance reducing by 5% for every second that the debuff lasts. Purifying either the stun or bleed debuff activates Wrath of the Mad Titan for twice the remaining time that either of the two debuffs had.
This attack grants 20 Chitauri Charges .
- Special three:
Animation: Thanos calls in his black order. Ebony Maw and Corvus Glaive are beamed down from his space ship and attack the opponent in various ways (up to 4 hits). Thanos himself attacks the opponent with his blade after which his space ship bombs the opponent.
100% chance to activate Wrath of the Mad Titan for 15 seconds. This time limit is increased to 25 seconds if Thanos was suffering from a fatigue, exhaustion, vulnerable or slow debuff before activating SP3. This attack also has a 40% chance to stun the opponent.
This attack grants 30 Chitauri Charges.
- When charging a heavy attack:
Thanos gains 3 chitauri charges for every second spent charging a heavy attack.
- Abilities:
Wrath of the Mad Titan:
Wrath of the Mad Titan may be activated in special attack 1, 2 or 3. For the duration that it is active, it grants Thanos a passive precision increasing the chance that he lands a critical hit by 60%. This is increased by another 10% for every 10 Chitauri charges that Thanos has.
Wrath of the Mad Titan also provides Thanos with the ability to contact his ship to fire blasts of energy to shock the opponent every time Thanos lands a medium attack. (This is shown by an animation of blasts from above). Each shock debuff removes 1% of the opponent’s health every 5 seconds, lasting for half the time that ‘Wrath of the Mad Titan’ is active. This is increased by 1% for every 10 Chitauri Charges that Thanos has.
Wrath of the Mad Titan is deactivated for 5 seconds if the opponent lands a COMPLETE heavy attack. When it resumes, the shock debuffs on the opponent are purified automatically. Wrath of the Mad Titan may be deactivate if Thanos is struck by the second medium attack of a mystic champion.
Chitauri Charges – Max stacks – 30.
Thanos gains Chitauri charges from his special attacks and from charging his heavy attack.
Chitauri Charges boost the effects of ‘Wrath of the Mad Titan’. They are reset to zero when ‘Wrath of the Mad Titan’ ends.
- Signature ability – For the good of the universe:
During ‘Wrath of the Mad Titan’ Thanos gains a passive cruelty which increased critical damage by 10%. This increases by 10% for every 10 Chitauri charges that Thanos has.
In addition to this, the Synergy with doctor strange allows Thanos to use the power of the time stone and gain a passive regeneration. This regenerates 90% of the health lost from bleed, shock and incinerate debuffs, over twice the time that the debuffs lasted. If heavy attacked, the passive regeneration is lost, and only reactivates if another debuff (bleed, shock or incinerate) is received.
- Synergy bonuses:
o You’re full of tricks wizard… - Doctor strange: Thanos gains a passive fury increasing attack rating by 5%. If signature ability is awakened, Thanos gains passive regeneration as well (read above).
o Family – Gamora, Nebula: Thanos’ armor rating is boosted by 10%. Nebula and Gamora have armor increased by 5%.
o Enemies – Starlord, Iron man: Thanos gains a passive fury increasing attack rating by 5% while BOTH champions (starlord and Iron man) are CONSCIOUS. If either is knocked out Thanos loses this bonus.
- Bio:
This is the Thanos of 2014 before comlpleting his quest for the stones.
*P.S This Thanos does not have the stones. Instead his weapon is his double edged sword (see avengers endgame)
About Forge:
Forge is a Native American of the Cheyenne Indian tribe. He is a mutant with an innate superhuman talent for inventing mechanical devices and an intuitive genius, — Hold up — let me tell something..! "it is as natural as breathing for me..! "- Continue - He is trained in mysticism by his tribe's shaman, Naze, to become a great sorcerer and to defeat their nemesis The Adversary. Although he is both inventor and sorcerer, he has primarily relied upon technology rather than mysticism to accomplish his tasks and he must continue to do so in the Battlerealm.
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
. Health: 15432
. Attack: 1321
. Max PI:
. Without Signature: 3987
. With Signature (99): 4765
Character Class: Mutant/Tech
Passive – Synthetic Stretch Fabric:
.Forge's synthetic stretch fabric backed by micro-thin bulletproof Kevlar and thermal insulation makes him resistant to Bleed and Incinerate effects, decreasing their Potency and Duration by 85%
Passive - Scanning Device:
.When against superhuman beings and aliens, Scanning Device activates and grants Forge 50% Critical Hit Chance while also reducing the opponent’s Power Gain by 35%.
Passive – Mechanical Energy:
.Each time Forge performs a well timed block he gains 25 Mechanical Energy for later use.
.When the Energy reaches 100, Forge will consume all Mechanical Energy and gains 5 Feedback Charges.
.If your opponent has any active damage dealing Debuff place on him, Feedback Charges are converted into 5 different Buffs which last for 15 seconds granting Forge:
.Cruelty: +1722 Critical Damage Rate
.Fury: +1280 Attack
.Power Gain: +25% Power Gain
.Precision: +1223.5 Critical Rate
.True Strike
.If your opponent has not any active damage dealing Debuff place on him, 2 Feedback Charges are consumed to increase the next damage dealing Debuff duration and potency by 200%.
.The other 3 Feedback Charges are converted to 3 different Debuffs which last for 15 seconds granting opponent:
.Trauma: -65% Ability Accuracy
.Coma: -65% Block Proficiency
.Heal Block
.Once spent Mechanical Energy takes 5 seconds to regain.
Medium Attack:
.50% chance to cause your opponent to Shock for 717.5 Direct Damage over 10 seconds.
Heavy Attack:
.A heavy strike inflicts Armor Break, reducing the opponent’s Armor Rating by 333 for 10 seconds.
Special 1 : Plasma Blaster
.This attack has 100% chance to cause your opponent to Shock for 1000 Direct Damage over 10 seconds.
Special 2 : Incendiary Bomb
.This attack has 100% chance to cause your opponent to Incinerate for 1000 Direct Damage over 10 seconds.
.Burns up to 35% of the target's max Power and inflicts Direct Damage proportionate to the amount lost.
Special 3 : Neutralizer Gun
.This attack has 100% chance to cause your opponent to Degenerate for 2000 Direct Damage over 10 seconds.
Signature Ability: Shaman's Heritage - Forge has considerable mystical powers as a result of the training Naze gave him.
Buff Burn - Passive
.100% chance that Forge automatically counters enemy Status Effects by burning them and inflicting 250 Direct Damage, per Buff burnt.
https://docs.google.com/document/d/11nw7yOi5RM1K0d33IJfU20FXLZdivePio84eUtgN6Qo
Bio -
Samuel Fisk is the grandson of Wilson Fisk, and the Kingpin of Crime in the year 2099 of an alternate reality where the passing of the Mutant Registration Act led to the eventual destruction of the entire superhero community.
Samuel Fisk is a man defined by internal conflict - a prisoner of opposing legacies. By day he is the Kingpin of Crime, overseeing both the legitimate and illegitimate aspects of the family business, but by night he is Daredevil - avenging the innocent and often thwarting his own schemes with the same ruthlessness as his daytime persona.
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Class -
Tech
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Tags -
#Hero, #Villain, #Offensive:Burst, #Defensive:Utility, #Metal, #Size:M
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Signature Ability - “Synthetic Muscle Memory” -
Well-timed Blocks have a 30-80% chance, based on Signature Level, to grant Samuel Fisk a Passive Auto-Block Charge, which has a 100% chance to Auto-Block any one incoming Basic Light or Medium Attack.
Up to 5 Auto-Block Charges can be held at any time.
Samuel Fisk cannot trigger a Parry by using this Auto-Block function.
Targeting Systems must be “Online” in order to acquire and utilize charges. All charges are lost if Targeting Systems are taken “Offline” for any reason.
Summoners do not need the Parry Mastery to utilize this Ability.
Evades with the Dexterity Mastery have a 15-40% chance, based on Signature Level, to grant Samuel Fisk a Passive Auto-Evade Charge, which has a 100% chance to Auto-Evade any one impact from an incoming Special Attack.
Up to 3 Auto-Evade Charges can be held at any time.
Targeting Systems must be “Online” in order to acquire and utilize charges. All charges are lost if Targeting Systems are taken “Offline” for any reason.
Summoners must have the Dexterity Mastery to utilize this Ability.
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Abilities, Attacks & Animations -
Unique Ability - “Inherited Rage” -
If one of Samuel Fisk’s attacks is Perfectly Blocked or Auto-Blocked, he gains a Passive Rage Buff, raising both his Attack and Power Gain Rate by 5%, for 8 seconds.
These Passive Rage Buffs can stack without limit.
Unique Ability - “Advanced Targeting Systems” -
Samuel Fisk starts each fight with the Targeting Systems Buff “Online”. This is an Active Buff with an infinite duration, operating like Annihilus’s Cosmic Control Rod Buff.
While the Targeting Systems Buff is active, or “Online”, Pistol Attacks have True Accuracy, ignoring all Auto-Block and Evade Effects. Additionally, Pistol Attacks have a Passive 25% increase in Critical Damage Rating.
If Samuel Fisk is Knocked Down or suffering from the Effects of Nullify, Stagger, Fate Seal, Damnation, or Soul Imprisonment, the Targeting Systems Buff is temporarily disabled, or taken “Offline”, and placed on an 8 second Cool-Down Period while Fisk’s targeting computers reboot.
During this Cool-Down Period, Pistol Attacks cannot be Critical and if Blocked are always Perfectly Blocked.
Unique Ability - “Solid Sedative Ammunition” -
All of Samuel Fisk’s Pistol Attacks utilize Earth-2992’s unique Solid Sedative Ammunition.
These bullets, while non-lethal, are extremely painful and Drain 2% of the opponent’s Current Power Meter if landed successfully.
Champions with Poison Immunity are also Immune to the Power Drain Effects of these bullets.
Basic Attacks & Animations -
Basic Attacks -
The first Light Attack in a Combo, and Combo Ending Light and Medium Attacks are short range Pistol Bursts which do not make contact with the opponent and utilize Solid Sedative Ammunition.
Heavy Attacks -
Rockets within Samuel Fisk’s suit deliver a powerful uppercut and kick combo, and leaves a cloud of white smoke in its wake.
Copies Antman‘s Heavy Attack Animation.
If Targeting Systems are Online, each hit has a 75% chance to inflict Armor Break, reducing the opponent’s Armor Rating by 15% for 4 seconds.
Special 1 - “Reparations” -
Although horribly unskilled with the weapon, Samuel Fisk attempts to use Daredevil’s signature Billy Club, pummeling the opponent with a flurry of ineffective advancing strikes, before backflipping away from the opponent to create some distance.
This Attack can never activate a Critical Hit, and if this Attack is Blocked by the opponent, it is always Perfectly Blocked.
While Samuel Fisk is performing the backflip, all incoming attacks are guaranteed to Miss.
After the attack, Samuel Fisk becomes frustrated with the lack of damage dealt to his opponent and has a 100% chance to activate an Active Fury Buff raising his Attack by 15% for 7 seconds.
***While this Special Attack will never be an effective way to deal Damage, launching this Special Attack into the opponent’s block is a great way to build up Rage without sacrificing the Targeting Systems Buff***
Special 2 - “Opposing Legacies” -
Samuel Fisk lurches towards his opponent with a rocket assisted punch and then fires multiple rounds at them with his pistols.
The first hit of this attack (the rocket assisted punch) is Unblockable, and the subsequent pistol attacks have True Accuracy and utilize Solid Sedative Ammunition.
If Targeting Systems are “Online” at the time of this Special Attack’s activation, then activating this Special Attack grants Samuel Fisk an Active Armor Up Buff, increasing Armor Rating by 40% for 10 seconds.
If Targeting Systems are “Offline” at the time of this Special Attack’s activation, then activating this Special Attack reactivates Samuel Fisk’s Targeting Systems Buff, immediately bringing them back “Online” and bypassing the Cool-down Period.
Special 3 - “Kingpin 2099” -
The opponent runs at Samuel Fisk and leaps forward to attack, but the advanced tech in the Daredevil 2099 battle-suit allows Fisk to launch a lightning-quick counterstrike, performing a rocket assisted front-flip-kick which sends his opponent straight down into the ground. Samuel Fisk effortlessly lands on his feet standing above his opponent. While the opponent lays on the ground, Fisk tosses a single rose at them before emptying the ammunition of his pistol into them and the screen cuts to black.
This attack generates no Power for the opponent.
This attack Purifies all Non-Damaging Debuffs and Passive Rage Buffs.
This attack grants Samuel Fisk a Passive Unblockable Buff lasting 4 seconds plus 1 second for every Non-Damaging Debuff and Rage that was Purified.
This attack inflicts an Injury Debuff on the opponent lasting 4 seconds plus 1 second for every Non-Damaging Debuff and Rage that was Purified. While the opponent is Injured, all of Samuel Fisk’s attacks bypass 100% of the opponent’s Physical Resistance.
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Synergies -
“Heroic Aspirations” - (Daredevil [Classic] & Daredevil [Netflix] & Daredevil 2099 [Samuel Fisk] & All #Hero Champions)
Daredevil (Classic) -
Daredevil’s Special Attacks inflict an Injury Debuff on the opponent for 8 seconds.
While the opponent is Injured, all of Daredevil’s attacks bypass 100% of the opponent’s Physical Resistance.
Daredevil (Netflix) -
Experience battling the Hand has granted Daredevil exceptional skill against #Villain opponents of the Mystic Class.
When fighting #Villain opponents of the Mystic Class, Daredevil (Netflix) activates a Danger Sense Passive Buff. Danger Sense grants Daredevil a Passive 50% increase to his Attack Rating and inflicts a Passive 40% reduction in the opponent’s Ability Accuracy for the duration of the fight. The Ability Accuracy reduction inflicted by Danger Sense bypasses any Immunities to Ability Accuracy reduction.
Daredevil 2099 (Samuel Fisk) -
When facing a #Villain opponent, Solid Sedative Ammunition inflicts a minor Power Burn Effect, dealing Direct Damage proportionate to the amount of power that was lost.
Poison Immune champions are Immune to the Power Drain Effect of Solid Sedative Ammunition, and therefore are Immune to this Power Burn Effect as well.
All #Hero Champions -
All #Hero Champions on the Summoner’s Team gain a 5% increase to their Block Proficiency, Perfect Block Chance, and Maximum Health.
“Fisk Family Legacy” - (Kingpin & Daredevil 2099 [Samuel Fisk] & All #Villain Champions)
Kingpin -
When facing a #Hero opponent and below 10% of his Maximum Health, Kingpin becomes Immune to all damage caused by the opponent’s Special 3 Attacks.
Daredevil 2099 (Samuel Fisk) -
When facing a #Hero opponent, Solid Sedative Ammunition inflicts a minor Power Burn Effect, dealing Direct Damage proportionate to the amount of power that was lost.
Poison Immune champions are Immune to the Power Drain Effect of Solid Sedative Ammunition, and therefore are Immune to this Power Burn Effect as well.
All #Villain Champions -
All #Villain Champions on the Summoner’s Team gain a 5% increase to their Block Penetration and Maximum Health.
“Heroes And Villains” - (Superior Ironman & Joe Fix-It & Daredevil 2099 [Samuel Fisk])
Superior Ironman -
Gain a Passive 100% Critical Resistance Rating while the opponent is suffering from an Armor Break Debuff.
Joe Fix-It -
If Joe Fix-It utilizes a Heavy Attack to reach a Combo Meter of 21, he activates “Black Jack” increasing the effectiveness of whatever Card Suit Effects are activated by the Heavy Attack by 500% for the remainder of the fight!
This can only be done once per fight.
Daredevil 2099 (Samuel Fisk) -
While facing a #Robot champion, Samuel Fisk activates a Passive Cruelty Buff, increasing his Critical Damage Rating by 15% for 8 seconds, whenever his opponent finishes one of their Special Attacks.
“Rivals” - (Sentinel & Daredevil 2099 [Samuel Fisk])
All Champions -
All champions gain a 15% increase in Critical Damage Rating.