Ability Accuracy Synergies
Savage
Member Posts: 621 ★★★
So I've been a bit confused for a while now regarding synergies like these. What I don't understand is if these synergies add flat percentages of ability accuracy to the champions or multiply their percentage by said amount. I want to know if these synergies are actually useful or just minor bonuses.
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Black Widow has a synergy with Ghulk that supposedly gives her a +100% Evade chance, which clearly increases it from 3% to 6%.
On the other hand, Cable has one with Warlock that grants +10% AA to his regeneration. This would take it from 15% to either 16.5% or 25%. Being curious, I took Cable against WS in ROL, and my initial testing suggested this was a flat increase (or I just had really good RNG in that game).
I suspect that if it's a large increase (+20% or more) it's usually a percentage increase, and when it's a small increase (+15% less) it's a flat increase. But that's just a poorly educated guess; and I doubt it's entirely clear-cut.
Try experimenting in ROL with the Cable/Warlock example, and see what numbers you get. A bit of experimenting tells me that it's a flat increase, even if it doesn't say so in the description.
An example is when I took Quake again Domino. Since Quake's syn is 100% and Domino reduces AA by 15%, I wasn't able to Quake and Bake her.(100-15=85%)
But adding BW for the syn makes her AA 100%. (100+15-15=100%).
It helps.
https://forums.playcontestofchampions.com/en/discussion/190253/quake-gets-critical-failure-against-domino-with-hawkeye-synergy
No matter whether you go by the “Addition/Subtraction” or by the “Multiplication” method, the (reduces Quake's 100% AA by 15%) would come out to 85% no matter which method is correct.
And then even with worst case of mathematical “ordering”, applying BW's extra 15% back in might at worst become 97.75% (or if different ordering, would be 100% either way too). Which the 97.75 is basically indistinguishable from 100% unless you take a large enough sample size of trials.