**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Omega red taking bleed damage vs enhanced bleed
MCOCHazza
Posts: 841 ★★★
I’m slightly confused about the interaction of enhanced bleed nodes and omega red. I was running a biohazard node with omega and ran into an enhanced bleed node (40% increased bleed damage), however I thought omega red didn’t take bleed damage if you ran 1 point I’ll coagulate. Essentially:
Omega’s 90% reduction + 10% reduction from coagulate
But then when I’m running into enhanced bleed I still take damage, regardless of the fact that omega red reduces bleed damage by 100%.
I’ve done some investigating and have found something.
Kabam adds nodes after abilities, so essentially omega red is reducing the damage by 100% but then the enhanced bleed is placed after that reduction so the 40% still occurs.
I’m confused as to why this happens because omega red should take -90% damage from ALL bleeds, not just those without enhanced bleed nodes.
Omega’s 90% reduction + 10% reduction from coagulate
But then when I’m running into enhanced bleed I still take damage, regardless of the fact that omega red reduces bleed damage by 100%.
I’ve done some investigating and have found something.
Kabam adds nodes after abilities, so essentially omega red is reducing the damage by 100% but then the enhanced bleed is placed after that reduction so the 40% still occurs.
I’m confused as to why this happens because omega red should take -90% damage from ALL bleeds, not just those without enhanced bleed nodes.
0
Comments
However, the Blade/Stark Spidey Synergy "Heightened Senses" is described as +45% Potency for Danger Sense Bonuses.. This % is not flat, rather it adds 45% of Danger Sense's 40%, raising it to 58%.
The coding in this game is inconsistent to say the least.
https://forums.playcontestofchampions.com/en/discussion/97868/omega-red-90-bleed-reduction-bugged
And the asnwer provided by a moderator was the following:
"Hey there, after some more thorough examination, we haven't found any issues with this interaction. to clear up some confusion, what is happening is that Omega Red reduces the base damage of the Bleed before the Bleed is enhanced by the nodes. This is the same way that other Champs with Bleed damage reduction function as well."
As you can read, this is not an issue
With a lot of the more legacy coding if they adjusted everything to have the same format they would probably have to tweak a lot of the values that are floating around. Using the danger sense example - blade’s base 40% would be given a total of 85% ability accuracy reduction with Sparky which would basically shut down 20% of the champs in the game depending on how you built your team.
It would be nice if it all got tidied up though
...oops, just realised it can’t be that because he’s poison immune.
Base > omega reduces > enhanced bleed added
It should be
Base > enhanced bleed added > omega reduces