How Long Does It Take For A Rework?
TheInfinty
Member Posts: 1,447 ★★★★
(Sorry for this being my third thread in the last 24 hours but I think this is important)
How long does a rework take today on the forums I’ve seen lots of comments on this matter and saying stop releasing new champs and only focus on reworking most people don’t realize how long reworks actually take
Testing- So the first thing kabam does when starting a rework is test the champ in content at its current form and gathers data to see how well they preform in content this is quite long actually take Colossus and Hulkbuster for examples. This takes around 1-2 months as a guess.
The New Abilities this is easily the longest part of the rework process it can take months as seen by hulkbuster to get abilities made because they can’t just add some more damage and call it a day they actually try to make the champ really good and they have always made the new rework champs at the least pretty good and and the very best arguably best in there class AKA Colossus. This is not as easy as giving more attack and calling it a day. This can take around 2-4 months
Beta Test- Finally the last stage this is when the players get to test the champ out after the beta is over kabam takes feedback and makes final changes before release the time between beta and release is around 1-2 months and sometimes 3-4 as seen by oml and Colossus
So adding up the time this takes around 6-8 months to do making a rework is not just adding more attack it takes a lot more effort then just giving them more attack.
Lastly I’d like to talk about the people saying to stop releasing new champs and solely focus on reworking. My guess is that kabam has a deal where they must release new champs because of marvel. And secondly making new champs is also a big part of there marketing to help draw new players in if they didn’t add new champs like black widow and red guardian they wouldn’t have anything to promote their game because reworking champs doesn’t scream Hey Come play my game! Adding new champs does make new players want to join
But that’s just my thoughts I really wanted to make a post about this.
How long does a rework take today on the forums I’ve seen lots of comments on this matter and saying stop releasing new champs and only focus on reworking most people don’t realize how long reworks actually take
Testing- So the first thing kabam does when starting a rework is test the champ in content at its current form and gathers data to see how well they preform in content this is quite long actually take Colossus and Hulkbuster for examples. This takes around 1-2 months as a guess.
The New Abilities this is easily the longest part of the rework process it can take months as seen by hulkbuster to get abilities made because they can’t just add some more damage and call it a day they actually try to make the champ really good and they have always made the new rework champs at the least pretty good and and the very best arguably best in there class AKA Colossus. This is not as easy as giving more attack and calling it a day. This can take around 2-4 months
Beta Test- Finally the last stage this is when the players get to test the champ out after the beta is over kabam takes feedback and makes final changes before release the time between beta and release is around 1-2 months and sometimes 3-4 as seen by oml and Colossus
So adding up the time this takes around 6-8 months to do making a rework is not just adding more attack it takes a lot more effort then just giving them more attack.
Lastly I’d like to talk about the people saying to stop releasing new champs and solely focus on reworking. My guess is that kabam has a deal where they must release new champs because of marvel. And secondly making new champs is also a big part of there marketing to help draw new players in if they didn’t add new champs like black widow and red guardian they wouldn’t have anything to promote their game because reworking champs doesn’t scream Hey Come play my game! Adding new champs does make new players want to join
But that’s just my thoughts I really wanted to make a post about this.
2
Comments
Take dormammu for instance: Buff his attack by 30%, give him better block proficiency, and make him incinerate immune. Done. Champ no longer completely useless.
There are probably 100 champs that could be made much more viable with simple tweaks to their current kits instead of huge reworks.
There's already a ton of data. Not just for our champs, but for the cpu champs as well to see what values fall in their acceptable range and how it would affect the game. No good reason that it takes as it does if they were serious about at the very least giving every champ a once-over. They already reuse assets, why couldn't they go take out the stupid looking old gender heavies for example and replace them with a selection of existing moves that make more sense?
I'm just saying they can make it as their only purpose for 2-3 months and buff/tweak 10-20 of older champs.....
One example, they can reintroduce older champs in the new event quests with buffed up abilities. I'm pretty sure people aren't playing this game to spend their money on it, but playing this game for the fun and thrill. They could also revisit older more popular events like rockets scrapyard or my little symbiote to keep people entertained and rewarded. At the end all the new events they introduce are the same as previous month's with slightly updated rewards.
If every Champion had some base level of usability, different utilities and slightly different playstyles, it'd actually make sense to call the game a 170 Champion game. This will shift the game's meta in a horrible way, but if it's for the greater good then, maybe it could work.