Kabam please seriously look in to AW and AQ timer at 30 minutes !
Xnigg
Member Posts: 14 ★
Play this game for 3-4 years .. feel that AW/AQ timer at one hour is really draggy and impact daily life . Sometime we need to wait till midnight to complete AQ . This one hour timer really let us feel stressful and not enjoyable . Really hope kabam can look in to it !
Kabam please seriously look in to AW and AQ timer at 30 minutes ! 111 votes
1
Comments
From a sheer “keep people logged/logging in” mentality, 1-hour timers make a lot of sense. They stretch gameplay modes out and keep people checking back over and over and into the night. If your model is built around “time in game —> increased money/metrics” then there’s no good reason to reduce timers. That gets a little too tinfoil-hat for me, but I’ve heard that rationale asserted before.
It’s a great point to argue. But it’s been argued for years and Kabam hasn’t moved an inch. I wish you luck.
Dr. Zola
On the other hand, AQ has an energy balance problem. As an officer of an alliance that runs Map 5x5 with members across NA, EU and APAC it's extremely difficult to manage path assignments across timezones so that you have enough people "available" across the rough time that a section of the map is open. It only takes one person to have a meeting run long, to oversleep/go to bed early or to have some other 'irl' problem come up for the entire battlegroup to be compromised, no matter how much care you put into planning it all out.
Our alliance is easily capable of handling the step-up in difficulty that Map 6 would represent -- but doing so would remove even more of the limited unavailability buffer that Map 5 already has. The linked node approach is punitive and far too much work to manage in a global game -- it can be hard enough at times to recruit suitable people let alone recruiting according to timezone/relative availabilty.
If 30 minutes AQ really help a lot and we won’t stress out .
Don’t talk cock anymore . Just change AQ to 30 minutes and benefit everyone .