**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Act 7 was on that path until us beta testers laid the wood down. But even with that I don’t think it’ll be fun. Kabam has a lot of redemption to do with act 6 and tweaking or overhauling (More overhauling) act 7.
So the trolls who are getting on you for posting this, forget them that’s what they are; trolls. The ones who say yeah we’ve seen this a million times but agree with you, keep on. Kabam needs to see that everyone hates this not just a select few.
Quake and ghost are my absolute unitsavers, if you don't have them or can't play at a high level, you might have problems, ye
Act 6 is the end of a story arc, not the beginning of one. It should be a culmination of the progress players have made up to that point. Players should have been progressing in two ways. They should have been making rosters stronger (i.e. higher rank). And they should also have been making them wider (more different champs). Act 6 demands both: strong champs, and for most players a wide assortment of them to counter many different fights.
We should have expected that players would be building that deep bench. But the 5* gate cuts off the majority of the roster. You could argue that 4* champs aren't strong enough anyway, but if that were true there would be no reason to gate them. Instead the content says you have to have a deep bench of champs, and the gate says the vast majority of work you've done to build that roster doesn't count.
Maybe that might have made sense in Book 2. But it doesn't make sense in Act 6. If you cut off most of a player's champs with the 5* gate, then Act 6 should have focused on fights with a wide range of counters, not a narrow one. From a pure game design perspective, if you're only going to let players use a limited subset of champions, then you have to increase the likelihood they will have a useful set of them. And from a psychological perspective, I have come to believe that Act 6 sends the wrong psychological message, that your earlier progress doesn't matter. Especially when we now know Act 6 is the end of the road for Book 1, Act 6 should have sent the message that this is where you throw everything you have at it, and then we start anew in Book 2. Instead there isn't that sense of closure with Book 1.
My roster is pretty deep, and the gates don't hurt me much. And I'm willing to just keep playing until I get a champ if I think I need it. The gates don't hurt my enjoyment of the game. You could even argue that the gates *help* me, because as an arena grinder and as someone who is capable of building roster, I have an advantage over the average player. Act 6 rewards will eventually give me a huge advantage over players with much more limited rosters. And I even argued initially that the gates were fine when they came out. So I serve no self-interest in saying I think in retrospect they are actually a mistake in the content.
There's a difference between saying someone with only a 4* roster should expect to be able to complete Act 6, and saying someone who relies on some 4* champs for certain things should be able to use them. The first one is ridiculous: such a player hasn't made enough progress to demand that. But if all you have is 4* Hulk Ragnarok to try to take down Sinister and the game says you can't use it, that's different. You have to justify that decision, and if Sinister had a broad range of counters you could tell a player to sit down and wait until they pulled one of them. But if Sinister has only a handful of counters and the player might have to wait literally years before they pulled them, and this appears in content intended to guide players towards progressing in the game to me that's wrong.
Also If I was going to complete act 6 on my second account and could use my 4*, I probably would've take some of those 4* to r5, because 5* I have are very bad all except corvis, it's enough for completion. Could be the case for many other players. I actually know a lot of players with solid 5* r5 roster who are not going to explore act 6.
And as said above, synergies
That, please doing away with Champion 6.2.6 😊
Bottom line: If people are bringing 4*d into Act 6, it’s almost definitely not because they aren’t strong enough. It’s because they aren’t lucky enough. And in a game of RNG, an I got 4*s screwed a lot of people, including myself. The only people who wouldn’t be using 4*s for synergies in act 6 are the whales who have practically every champion
Because I’m telling you, I would have brought my 4* Quake, Heimdall and Hela and beat that sinister easier than with my 5* R5 Hyperion
But hey, I guess I have no business having 94% of Act 6 done
As for the Gates, they were pretty clear that they would be using more of them in the future. Gates aren't the same as narrow Fights. That's a whole other discussion, and I agree that there is a counterproductive point of too narrow.
1. Either you're implying that my view is invalid because I don't agree that they should be allowed, but that's a contradiction in and of itself because the majority of people asking for them to be allowed haven't done it either. You can't have validation both ways.
2. Either you're implying that I don't know what I'm talking about in terms of how narrow and resticting the Fights are, but that would be obtusely redundant because I've never argued against that. In fact, I just agreed that was the case.
3. You're just trying to work in a peeing contest to the conversation. Sorry, but I'm not interested in comparing during Social Distancing. It's not safe.
As for your previous point about AOL, that's a finite piece of content. It doesn't provide recurring Rewards like Cavalier does.