**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Furthermore reduced timers will defeat the point of logging in less often, you will be logging in more often.
“Alright guys,
Since this is a new forum, I guess we can answer this one more time. There's a lot of examples we've used of some frustrations that users can have with shorter timers as the main reasons we aren't doing them. The sleep thing was ONE example, as was the international alliances, but we also gave one huge reason that people seem to forget.
Alliance Quest maps are designed for 1 hour timers. The amount of nodes, fights, paths, and difficulty is tuned to one hour timers. The mode is all about coordinating with your Alliance, and teaming up. This includes who moves where, and when.”
@LeNoirFaineant Yes, the way you misrepresent people who do not share your point of view on timers is abhorrent. And the best part is, this is 3-4 years running, memories.
“The idea that 30 minute timers were detrimental to many alliances used to be a forum joke on par with Effective Cyclops. It seems like some have heard it enough they have started believing it lol. ” June 2017 Nov 2017
1st of all it was designed badly because 1/2 hour timers work better. Secondly lets make it 1/2 an hour during all holidays around the globe. Works for me.
It doesn't work better. That's why it's an hour. Perhaps for those that want to finish as fast as possible. However, there are all Time Zones and walks of life playing. Not everyone has the same schedule.
I'm sorry but this is stupid. 1/2 hour timers allow alliances with people in different time zones and different work schedules much more flexibility. If you want everyone to have to find ways to login whenever they have energy on map 6 so that there isn't a time crunch at the end then you are correct, 1 hour timers work better. If you want people to be able to login when they can and not have a time crunch then there is no sense in which one hour timers work better. Have you ever run map 6? It's not about finishing as fast as possible. It's about allowing people with busy lives to not have to constantly login. If everyone had the same schedule one hour timers would be fine lmao. You're point that not everyone has the same walk of life and time zone is why 1/2 hour timers are better. More flexibility. Do you deny that 1/2 hour timers allow more flexibility for people with multiple time zones and walks of life? Oh wait, you've already addressed this on different threads and won't comment... 30 minutes timers certainly do make it easier for more players. One hour is part of the difficulty and increased rewards for larger and more complex maps. People are simply kicking and screaming to make it easier on them so they can acquire the same rewards for less of an investment.
Go play half court Basketball.
And if you can't log in more often in the fist 10-14 hours, they will probably kick you
It's sad that so many people don't understand this
Schedules CAN be synced, links require schedules to be synced. It’s not impossible. It’s only impossible if people don’t communicate and review mistakes to make completion more efficient. Organization, communication, that’s teamwork.
Mentioned previously, AQ is about teamwork. AW is about skill.
It will negatively affect my alliance because people who cannot commit to Map 6/7 previously will now be able to with the shorter timers and cause our rank to fall. 😊
This won't happen in every alliance, but I am sure it will happen in the majority of alliances