Event quests: an endgame perspective
Lvernon15
Member Posts: 11,598 ★★★★★
Now I think we all know there is a need for a cavalier difficulty event quest, and that some side events are just flat out rubbish, like this month’s, but there are other issues endgame players like myself face when it comes to event quests, and that is that all the rewards are catered to the progressing later game players even in the highest difficulty.
Let’s look at rifts, the top rewards in there were a 5* awakening gem, 5 star shards and 6* shards, all of this is good, but it’s highly unlikely to provide any major benefit to an endgame account, you’d have to get extremely lucky both in the rifts and crystals to get a significant boost. 5* shards t5b t2a are all old news for top players, and 6* shards are worthless 80% if the time due to the chanpion pool and specifity of endgame content.
The resources we need are just not in events, those resources being: 6* sigs, t5cc fragments and 6 star awakening gems, and also large quantities of 5 star sigs so non spending endgame players can have a larger variety of high sig 5 stars.
Now I know you can’t just go adding large amounts of those resources in events, you can’t just throw a 3% chance at a 6* ag in rifts or a t5cc in the modok store, but you can provide us with small-moderate amounts of sigs and t5cc, like this month, add the option to buy 10 6* sigs and 10 2% t5cc fragments, nothing major, nothing that takes the flare from rewards in content like abyss, but something that will benefit us in a significant way in the long term
Now the issue with this, is that the current top milestone is cavalier, and there’s a huge disparity between people with this title, so rather than making a new title, add new difficulties, I know cavalier eq needs work to tune the difficulty, but side quests are also a problem, they’re capped at a level that almost all new cavalier players, and most uncollected player can easily explore. Add in a new side quest difficulty, an example for these labs, 50-70k rated opponents, 4-5 buffs, something that’s a challenge even for top players, bu have the option of endgame rewards after it.
This is in the view of an endgame player, and obviously there are other issues with the game and other problems that would arise with these ideas, but it’s a necessary step for the future of the endgame, big content is 1 time, and once it’s done we enter a dead period where we are just waiting around and preparing for the next chapter of story mode or the next abyss, and event quests are the solution, both side events and cavalier eq, that is what will make the endgame interesting in the long term.
I hope you take this into consideration and are considering this sort of thing for your medium term roadmaps
Let’s look at rifts, the top rewards in there were a 5* awakening gem, 5 star shards and 6* shards, all of this is good, but it’s highly unlikely to provide any major benefit to an endgame account, you’d have to get extremely lucky both in the rifts and crystals to get a significant boost. 5* shards t5b t2a are all old news for top players, and 6* shards are worthless 80% if the time due to the chanpion pool and specifity of endgame content.
The resources we need are just not in events, those resources being: 6* sigs, t5cc fragments and 6 star awakening gems, and also large quantities of 5 star sigs so non spending endgame players can have a larger variety of high sig 5 stars.
Now I know you can’t just go adding large amounts of those resources in events, you can’t just throw a 3% chance at a 6* ag in rifts or a t5cc in the modok store, but you can provide us with small-moderate amounts of sigs and t5cc, like this month, add the option to buy 10 6* sigs and 10 2% t5cc fragments, nothing major, nothing that takes the flare from rewards in content like abyss, but something that will benefit us in a significant way in the long term
Now the issue with this, is that the current top milestone is cavalier, and there’s a huge disparity between people with this title, so rather than making a new title, add new difficulties, I know cavalier eq needs work to tune the difficulty, but side quests are also a problem, they’re capped at a level that almost all new cavalier players, and most uncollected player can easily explore. Add in a new side quest difficulty, an example for these labs, 50-70k rated opponents, 4-5 buffs, something that’s a challenge even for top players, bu have the option of endgame rewards after it.
This is in the view of an endgame player, and obviously there are other issues with the game and other problems that would arise with these ideas, but it’s a necessary step for the future of the endgame, big content is 1 time, and once it’s done we enter a dead period where we are just waiting around and preparing for the next chapter of story mode or the next abyss, and event quests are the solution, both side events and cavalier eq, that is what will make the endgame interesting in the long term.
I hope you take this into consideration and are considering this sort of thing for your medium term roadmaps
22
Comments
https://forums.playcontestofchampions.com/en/discussion/195653/general-game-feedback-merged-threads#latest
The difficulty might not have gone up as much as Act 4 to Act 5, but those linked nodes were painful. Starburst was pure torture. Just acknowledgement is all I’m asking for.
The fear get devaluing stuff in the in game store to soon is the barrier(and before July 4th too). It’s doesn’t take 1.5 years to tune a new difficulty.