**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
https://forums.playcontestofchampions.com/en/discussion/174234/with-2020-should-come-contest-changes#latest
It’s just an idea but I think doing this would be a big step.
Cavalier- t2a shards, t1as, 4 and 5* sig stones, rare chance to drop 6* sig stones and a 5* awakening
Uncollected- T1As, 4* sig stones, 4* awakening gems and rare chance for 5* sig stones and t2a shards
I think the main problem is that this was included in the side event people wait for every month and are disappointed.
To imply that Kabam thinks all is fine, and only we don't think it is worth it says a lot. They should have had a upgrade for uncollected people and another upgrade for cavalier people the same time the daily & objective crystals got upgraded.
Is there a particular reason why solo crystals aren't bumped like 4hr and daily crystals as we progress?
1. Need to set the solo quests and solo crystal to be based on progression level to make sure you aren’t giving uncalibrated rewards.
2. Either cav or uncollected add 5* sig stones in the hour/daily events. Don’t take out the revive or the units just profile the rewards better to the player. Increase the health potion and the level of sig stones.
In the crystals make them possible to roll lower level rank up materials and increase the t1a drop rate. Add t4b shards also(no need for t4cc though please). Add 5* sig stones into this also at least the in greater solo crystals for cav players. You want to be really nice add the rarest item as a +5 generic like some of the stones are for the lesser rarity champs.
If you do nothing else just add 5* sig stone to the daily/hourly event and into the greater solo crystals for people past a certain progression point. Just that would make this relevant again for many player.
To do this you to just add it to a progression milestone like other items and for crystals just need an arena crystal approach for solo crystals. The progression level should unlock the better solo crystal and solo events.
Sunday is the only day we’ll see them. Again, it’s a nice crystal, but it’s not great. So why not add those to the rewards instead of those solo crystals.
This I just one option.
Chance for 2* sigs, 3* sigs, rare chance for 2* AG, 3* AG and t1a (people are still using these 2* 3* resources even at endgame), remove at all arena boosts (they are accessible by arena milestones).
GREATER SOLO CRYSTALS
Chance for 4* sigs, 5* sigs, rare chance for 4* AG, 5* AG and t1a chuncks of 2-3, remove at all arena boosts.
AT LEVEL 60
Remove chance for XP boosts from these crystals
*Drop rates are of course on the developers judgement
22H SOLO EVENTS
Rearrange rewards on milestones so on final there is a 5* sig stone crystal (keep 3*, 4* sigs on lower milestones).
*22H Event Quest Completion needs to change to Quest Completion so that story quests, daily quests, event quests register points. This event quest runs for about 7-8 times per month but you can only reach milestones only in couple of them, unless you re explore UC difficulty eq each time appearances 🤣
7H SOLO EVENTS
Rearrange rewards on milestones or add a 5th milestone, so on final there is a 5* sig stone crystal (keep 2*,3*, 4* sigs on lower milestones), don’t increase the total points needed for the final milestone if 5th is added.
Thanks for reading 🙂
Solo crystal rewards need a major revamp there is no doubting that and it is long long long overdue. Instead of focussing your attention on unnecessary tinkering with champs like CORVUS it is better you focus your energy on improving areas like solo crystals, war victory and loss crystals etc.
You can have a tier level rewards output i.e. beginner, uncollected, cavalier etc. depending upon the players progression level. Probable rewards should be 5* and 6* signature stones, a rare 5* or 6* awakiening gem along with gold, units, iso etc. Most important amongst those are the sig stones.
Keep them as is up until uncollected.
After UC In the lesser solo crystals, replace all variety of 2* sig stones with 3* class 5+ sig stones and 3* generic 2+ sig stones and include 4* class 1+ sig stones.
For greater solo crystals replace all variety of 3* sig stones with 4* class 2+ sig stones and 4* generic 1+ sig stones. Add a small chance for a 5* class 1+ sig stone.
Replace the T1A with the a chance for a small amount of T2A frags, like maybe 2K or so.
Scale the arena boosts up too. Perhaps 3x multiplier 3* boosts and regular 4* boosts in lesser and the better multiplier 4* and 5* boosts in greater.
In Cavalier, in the lesser solo crystals: upgrade the signature stone potential to 4* generic 5+ sig stones and 5* class 1+ sig stones to their drop table.
In the greater solo crystals: upgrade the signature stone potential to 5* class 2+ sig stones and 5* generic 1+ sig stones to their drop table.
Up the amount of T2A frags to say 10-12k, and scale the arena boosts accordingly as well. Maybe even implement a 6* arena boost in the greater solo crystals.
Probably can remove the Experience boosts entirely in any cavalier and maybe even Uncollected solo crystals and replace them with attack/health/ and/or champion boosts.
Do the same for solo milsestones as well.
Keep them as is before Uncollected.
After uncollected change it to +5 generic 3* sig stone at milestone 2
4* sig crystal at milestone 3
4* generic 2+ sig stone at milestone 4
At Cavalier change it to a 2+ 4* sig crystal at milestone 2
4* generic 2+ sig stone at milestone 3
5* sig crystal at milestone 4.
Same thing with 22 hr event crystals. Maybe scale the revives received at milestone 3 to level 2's for cavalier and increase the units from 25 to 50 at milestone 4 or something like that.