**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
Because Master wasn't actually being made "easier" relative to its target audience, its rewards were not lowered. There's no guarantee the same logic will apply to UC and Cav, but if it applies the same logic would say that UC's target audience would now get narrower, the average targeted player would now be slightly weaker, and the difficulty associated with that tier should go down slightly. But since the relative intended difficulty is actually the same, the rewards should also be the same.
Giant caveat: I of course do not speak for the Kabam designers. That's my extrapolation on Master, UC, and Cav difficulty. But what I said about Master difficulty to the best of my recollection is what Kabam basically said about the relationship between Master difficulty and Uncollected when Uncollected was introduced.
I'd also hope it can be stressed that both Kabam and the community will be "feeling out" this type of content in the period stated and, as such, the community understand that well and should avoid relentless demands like on how content are imbalanced, annoying, disproportionate in the rewards, etc.
Cheers to this promising news at this difficult time.
*I* wouldn't have a problem with Ice Phoenix today, but then again I didn't have a problem with the Boss Rush Symbiote Supreme after some thought and practice either. I am curious to know how many Cavalier players could walk through Ice Phoenix at a higher challenge rating today.
I suppose if that number is too high, there's always unblockable Guillotine.
I am glad they are easing the Cavalier difficulty in personally. Feedback is important and we want to give them some.
I've been cavalier since last year and I'm in 6.3 now yet have never been invited into a beta server/test. I don't want this limited to beta servers, because that undoubtedly means some cavaliers will miss out on this.
I think the plan sounds good so far. And if it all goes well then maybe by start of September we can have this difficulty in an EQ.
5k 6* shards
15k 5* shards
10 6* Signature stones
30 5* Signature Stones maybe 15Generic / 15Stones
22.500 t5 basic
1800 t5 class catalyst
500k Gold
2 Alpha2 Catalyst
10 Alpha1 Catalyst
4 T4 Basic
2 T4 class catalyst
So what happens with UC depends on how the devs see it. If they see adding Cav difficulty as "renormalizing" UC, then UC won't really be changing in their minds and rewards should stay the same. But if they think UC is in fact more difficult than it should be and literally change difficulty, that opens the door to rewards also changing. And this presumes the difficulty tiers remain the same. If the devs decide to do something dramatic like remove a lower tier of difficulty, they could decide to move the remaining tiers around and space them out differently. If that happens, whatever we're calling UC by year's end might not actually be what we're calling UC now.
It's about time to be more generous to match AW difficulty with flow in almost every war.
Some even say flow is still broken and unfair and I can agree with that.
Or perhaps reduce the time reset to buy them in Glory Store.
Even the war crystal is with chance which is hated by everyone.
I think it's about time.
I pretty much always have them in overflow
This is basically a given already but I haven't come across it in the comments.
I'm at a point where I can have my best champs locked into AQ/AW and still put together a team that can clear the monthly Uncollected EQ without hassle, but progressing in Act 6 whilst my top champs are locked generally isn't doable. Assuming Cavalier Difficulty is tuned somewhere around 6.2/6.3, and especially if the energy cost to explore is the same as lower difficulties, then I'm probably going to need my best champs to complete it.
Seeing as how we only get around 7 days a month during War Season where there's not one or both of the Alliance modes active, my already extremely low inclination to participate in AW is most likely going to hit rock bottom. I already feel like participating in War is holding me back from completing content that will actually give me rewards I need, and the prospect of some nice Cavalier EQ rewards will only amplify the feeling that War isn't worth the time/effort/stress for the rewards it gives.
That being the case - the ideas some have mentioned around Cavalier Difficulty having fewer paths/quests with stronger opponents or being more like a boss rush sound like great ones to me. The prospect of having to grind out all 32 likely difficult paths of yet another EQ difficulty on those 7 days a month where we're free from AQ/AW constraints makes me feel much, much less excited about this finally coming to the game.