Cavalier Difficulty Rewards

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Comments

  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★

    Don't take the fact that the rewards haven't been announced yet as a sign of anything other than the fact that we haven't nailed them down yet. They'll come with the announcement of the next month's event.

    You must be new to the forums. LOL.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Knation said:

    I see people saying 25% is too high and I’m curious why?
    Uncollected gave 20% of a t5b and that’s has 0 rng in it

    You needed 2 t5b to rank someone and only 1 t5c
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    I'm not saying I feel 25% is necessarily too high personally just that there's logic to say that it would be. I definitely don't see a 25% selector happening but maybe 2 10% frag crystals
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    I’ll take a stab:

    Completion:
    1/2 T5b
    2500 6s shards
    5000 5s shards
    1 T2a
    20 sig stones
    Gold

    Exploration:
    1 T5b
    .25 T5 cat crystal
    5000 6s shards
    50 sig stones generic
    3-4 rank up gem
    Gold
  • SlayerKingSlayerKing Member Posts: 75
    Well i don’t really mind the rewards as long as it’s not harder than v4. I don’t see the point of dealing with 700k health pools just for a few thousand 6* shards
  • AmbjonyAmbjony Member Posts: 211 ★★
    I hope they include a 5* Nexus crystsl and some 5* sig stones
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  • MasterpuffMasterpuff Member Posts: 6,469 ★★★★★

    Rewards should be Good but not OP we still want the game to be challenging putting too much rewards will result in content becoming easy in a fast rate

    1 5* Nexus Crystal
    30 5* Sig Levels ( 15 crystal + 15 Generic )

    5000 6* Shards
    10 6* Signature Stones

    2 Alpha2 Catalyst Crystals
    10 Alpha1 Catalyst Crystal
    1800 T5 Class Catalyst Fragments

    22.500 T5 Basic Fragmenrs
    4 T4 Basic Crystals
    2 T4 class Crystals

    500k Gold
    3 Cavalier Crystals



    Now this is The best they can put IMO moderate for high end players good for top players and very rewarding for those who wanna challenge their skill

    This looks pretty accurate.
  • Etm34Etm34 Member Posts: 1,667 ★★★★★

    Etm34 said:

    For a Cavalier difficulty exploration I’d expect around a total of:

    5% T5CC
    5 6* sig stones
    5k 6* shards
    20 5* sig stones
    1.5 5* crystals
    1 T2A
    22,500 T5B shards.

    That seems pretty realistic but maybe more t5cc and maybe generic 5* stones.
    We can hope, but with the content being monthly I cannot see them adding in mega rewards people can collect 12 times a year. My guesses are conservative due to that fact. And a lot of these rewards are gonna be available outside of the paywall and act 6 for the first time, so they won’t go crazy with them. Plus at some point the side events will increase in difficulty too. Which will add even more rewards
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  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    I’ll be honest, so long as there are 7,5K six star shards (so between UC and Cavalier we can form a full six star each month, most of the pool is trash so it won’t be game breaking) and around 30% of a t5cc but preferably in the form of either 15 2% or 3 10% ones but I prefer the 2% ones, I’ll be happy.
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    @StevieManWonder I think 10k 6 star shards per month should be the target from cavalier eq. If you see, when UC eq was introduced, it gave 1 5star every month. I honestly think they will give like a
    10 2% t5cc
    1 t5b,
    2 T2a,
    15k 5 star shards or 20k max
    5 t4cc
    20 5 star sig stones
    5 6 star sig stones
    50k gold

    I am just extrapolating the rewards from UC eq. I think we need to remember that these rewards are for every month excluding the current rewards. it won't be good for the game to go crazy with them.
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  • JslapJslap Member Posts: 68
    Can we at least agree it needs some amount of t5cc and 6* sig stones?

    Rest could be some buffed up amount of uncollected rewards idc. Saw someone say 5* nexus, that would be nice bonus imo. If end game players focusing on 6*s, what harm is there getting a 5* nexus every month.
  • xNigxNig Member Posts: 7,331 ★★★★★
    Before we move further into the discussion on rewards, accelerating 6* acquisition means in a sooner time to come (as an eventuality), a new system (gears or something) or 7*s will be introduced to the game.
  • PyrdaPyrda Member Posts: 255 ★★
    Yes i think the 10k 6* shards will be logic.

    So my guess:

    7,5 k 6* shards
    15 k 5* shards
    10 2% t5cc
    1,5 t2a
    0,75 t5b
    20 rdm 5* sig stones
    5 rdm 6* sig stones
    100 k Gold

    They have to include stuff for endgame, like t5cc shards, sig stones and 6* shards.

    I would love to see rank up or awakening gems, but these aren’t for monthly eq, these should be rare for variants, story and special side events.
  • PyrdaPyrda Member Posts: 255 ★★
    And I hope the missions each act will have units added!
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    xNig said:

    Before we move further into the discussion on rewards, accelerating 6* acquisition means in a sooner time to come (as an eventuality), a new system (gears or something) or 7*s will be introduced to the game.

    Well we still can’t take six stars past r3 and still have no way to reliable awaken and sig them up, so that needs to be taken into account too. Even if we increase six star acquisition to one a month, I think seven stars will still be years off.
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  • PotatolegionPotatolegion Member Posts: 290 ★★
    I'm just hoping for a decent amount of generic signature stones.
  • Air98Air98 Member Posts: 81 ★★
    Knation said:

    I see people saying 25% is too high and I’m curious why?
    Uncollected gave 20% of a t5b and that’s has 0 rng in it

    Yea people are out of their minds, in what world is 25% too high? Its a RANDOM class. If anything it should be more.
  • MasterpuffMasterpuff Member Posts: 6,469 ★★★★★
    Air98 said:

    Knation said:

    I see people saying 25% is too high and I’m curious why?
    Uncollected gave 20% of a t5b and that’s has 0 rng in it

    Yea people are out of their minds, in what world is 25% too high? Its a RANDOM class. If anything it should be more.
    That’s a very good point. Fingers crossed.
  • RiderofHellRiderofHell Member Posts: 4,661 ★★★★★
    5* Nexus said no one ever 😂😂😂
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  • Bwest289Bwest289 Member Posts: 183

    Don't take the fact that the rewards haven't been announced yet as a sign of anything other than the fact that we haven't nailed them down yet. They'll come with the announcement of the next month's event.

    Any chance this announcement will come with enough notice so we can react to the rewards before the event starts? I know that regardless there will be missed expectations for some but it would be great if we can let people get their feelings out before it’s too late to update.

    Not trying to be critical here but lately rewards in general have lacked in comparison to the difficulty of the content so it would be great if we can get that close instead of us needing to power through difficult content for a month before it can be adjusted for the next event.
  • RasiloverRasilover Member Posts: 1,478 ★★★★

    Rasilover said:

    20 generic 5 star sig stones.
    6 star sig stones
    Nexus crystals
    15,000 t5b shards
    25% t5cc selector
    7500 6 star shards
    Awakening gems
    2 tier 2 alpha
    20,000 5 star shards

    lol that's too much 25% t5cc and awekening gems and 20k 5* + nexus +7500 6* it's too much it'lll break all aspect of the game

    why not? :p
  • MasterpuffMasterpuff Member Posts: 6,469 ★★★★★
    Bwest289 said:

    Don't take the fact that the rewards haven't been announced yet as a sign of anything other than the fact that we haven't nailed them down yet. They'll come with the announcement of the next month's event.

    Any chance this announcement will come with enough notice so we can react to the rewards before the event starts? I know that regardless there will be missed expectations for some but it would be great if we can let people get their feelings out before it’s too late to update.

    Not trying to be critical here but lately rewards in general have lacked in comparison to the difficulty of the content so it would be great if we can get that close instead of us needing to power through difficult content for a month before it can be adjusted for the next event.
    Yeah the difficulty—rewards ratio has been pretty terrible. The last 4 months haven’t been the best. Mole man was just too long, baron wars were good, rifts were rng-based and shafted people such as myself, and this month is just flat out trash.
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