Are the (EPIC) Modok labs too difficult. Ignore the rewards and just answer about the sole difficulty. (I’m tired of people asking this question in a stupidly biased way and wanted a concise answer.)
I don’t think the difficulty itself is too bad, I mean epic seems like it is geared towards cavalier players and that is the direction I want difficulty to go in the game but the rewards just aren’t the same story
I find the master difficulty quite messed up. I can only do it easily only with my top champs who are usually stuck at war or quest so it’s hugely annoying especially considering how crappy the rewards are
Straight forward, the only difficulty some people are facing is reading. It's the complete opposite of the act 6, 1 or 2 champ only paths because you can bring a team for the path you want, use synergies and class advantage and your golden.
Those who say no I wna them to think from mid players or newly Uncollected players point of view.Just think for a minute how difficult is it do with 4* rank 4 Champions.On my main and 2nd account it is very easy.But on my 3rd account it is nearly impossible.
Take a team that can easily manage one particular class plus at least one generally good champ for the boss so you don't get caught with class disadvantage.
It’s not very difficult but unlike other events this year it requires you to be focused every day. As an example rifts I had fun test new champs not even thinking about difficulties. So all in all I think that the difficulty is not worth the rewards as much
So far tech path has been the easiest so far. It's only difficult when you have to use champs of a specific class to maximise on modok coins and doing that in the labs only serves to further increase difficulty.
For me specifically they’re a piece of cake, but yeah, for players without 6* corvuses rooms and ghosts and all the other crazy chanps yeah, they’re too difficult for below average rewards
So far tech path has been the easiest so far. It's only difficult when you have to use champs of a specific class to maximise on modok coins and doing that in the labs only serves to further increase difficulty.
I find mutant to be the easiest personally. I bring somebody beefy for Domino and G2099 for Havok and there aren’t really any nodes that are too problematic.
Those who say no I wna them to think from mid players or newly Uncollected players point of view.Just think for a minute how difficult is it do with 4* rank 4 Champions.On my main and 2nd account it is very easy.But on my 3rd account it is nearly impossible.
Are you serious that it should be doable with 4* r4 champs?
Come on mate if you have that low champions choose difficulty that suits those champions.
Are you going to complain that you can't complete Abyss with those champions? Of course not that would be ridiculous. I know this is stretched example but it is the same thing basically.
It’s not very difficult but unlike other events this year it requires you to be focused every day. As an example rifts I had fun test new champs not even thinking about difficulties. So all in all I think that the difficulty is not worth the rewards as much
You have to just log in to collect the thingy from calendar. Otherwise you can run through side event anytime you want, even more times in the same day.
Compared to other Epics, yes. For me, that's always been important. Having an Epic every 5 or 6 months that a portion of people aren't capable of doing, at the very least making it much more stressful for them, is a problem. There are too many people in the same demographic that are at a range of stages. Which is why I'm grateful they're introducing Road to Cavalier.
I just wanted to leave some pics for those that are frustrated with the difficulty of this event.
Nick Fury Intel Quest (Week 2 Boss. Keep in mind that you can’t use just any champ in your collection.)
Squirrel Girl Acornucopia Quest (This quest was timed but luckily had an option to keep your loot by leaving the quest.)
I believe that this Modok quest is supposed to be a fusion of the normal labs and these events where you can get guaranteed rewards with the special coins. This just seems like a logical progression and honestly makes me feel baffled as to why so many people are so surprised when this is just a basic difficulty progression from what we’ve had before. Claims that this is “harder” than Act 6 are TOTALLY unjustified as I have recently been through hell with my recent initial completion of 6.4 last week. I really hope that the community sees how unnecessary it is to claim a difficulty jump and that they can understand that they should just run the Master difficulty of this side event. I apologize if I came off a little too harsh and may not understand a key viewpoint but it just seems like this complaining is totally blown out of proportion.
For the record, I've brought up that consistency whenever they jack it up. This year has been pretty much on par. The problem is progress is built over time with consistent effort. Increasing it every now and then just roadblocks people and leaves them confused. Aside from that, I don't see the point in raising the PI that much for a Daily Side Quest with Nodes that rotate randomly. Kind of overkill.
Comments
Rewards are trash for the effort tho.
I’d say it’s equivalent of Act 5.4 difficulty.
Come on mate if you have that low champions choose difficulty that suits those champions.
Are you going to complain that you can't complete Abyss with those champions? Of course not that would be ridiculous. I know this is stretched example but it is the same thing basically.
Nick Fury Intel Quest (Week 2 Boss. Keep in mind that you can’t use just any champ in your collection.)
Squirrel Girl Acornucopia Quest (This quest was timed but luckily had an option to keep your loot by leaving the quest.)
I believe that this Modok quest is supposed to be a fusion of the normal labs and these events where you can get guaranteed rewards with the special coins. This just seems like a logical progression and honestly makes me feel baffled as to why so many people are so surprised when this is just a basic difficulty progression from what we’ve had before. Claims that this is “harder” than Act 6 are TOTALLY unjustified as I have recently been through hell with my recent initial completion of 6.4 last week. I really hope that the community sees how unnecessary it is to claim a difficulty jump and that they can understand that they should just run the Master difficulty of this side event. I apologize if I came off a little too harsh and may not understand a key viewpoint but it just seems like this complaining is totally blown out of proportion.