I wonder if this guy had to deal with slashed tire juggs back in the day? Probably not
please elaborate
Slashed tires was a node in act 5 Kabam got rid of because of how ridiculous it was. Basically if you dash back at all you take damage now imagine fighting a duped Juggernaut and not being able to dash back at all.
I wonder if this guy had to deal with slashed tire juggs back in the day? Probably not
please elaborate
Slashed tires was a node in act 5 Kabam got rid of because of how ridiculous it was. Basically if you dash back at all you take damage now imagine fighting a duped Juggernaut and not being able to dash back at all.
so basically Caltrops without a bleed immune except you can’t get around the damage
@Strikerrx8 To B Honest you are lucky. Infact all those people who crossed these levels are lucky.
Because this a game and you had perfect chance to have tuf challenging fights in this game. After Act 6 nerf, these challenges will not exist. If there is no challenge, all the thing a player has to do is enter the path and just clear the paths.
As a non selfish person who has fully explored act 6 I’m extremely glad it’s getting a nerf, after experiencing hell in certain fights I don’t think others should. As long as there’s adequate compensation (not a giant stack of lv1 and 2 revives unless it’s right as act 7 releases) I’m happy
As a non selfish person who has fully explored act 6 I’m extremely glad it’s getting a nerf, after experiencing hell in certain fights I don’t think others should. As long as there’s adequate compensation (not a giant stack of lv1 and 2 revives unless it’s right as act 7 releases) I’m happy
If I’m honestly I’m Cler act6 and I’m not even gone lie I’m don’t won’t to get anything if it get neft because I’m make the decision to cler it ealy well ikowing ther could change it all
@Strikerrx8 To B Honest you are lucky. Infact all those people who crossed these levels are lucky.
Because this a game and you had perfect chance to have tuf challenging fights in this game. After Act 6 nerf, these challenges will not exist. If there is no challenge, all the thing a player has to do is enter the path and just clear the paths.
For me No Challenge = Useless game.
Why do you think there still won't be a challenge?
@Strikerrx8 dude you’re a joke. Wanting ppl to suffer just because you did makes you a horrible person. You should want the game to grow and be inviting to more people. Your logic is off
@Strikerrx8 To B Honest you are lucky. Infact all those people who crossed these levels are lucky.
Because this a game and you had perfect chance to have tuf challenging fights in this game. After Act 6 nerf, these challenges will not exist. If there is no challenge, all the thing a player has to do is enter the path and just clear the paths.
For me No Challenge = Useless game.
Did you spend anything on Act 6? The Variants? The Abyss? I like challenges too, and I'm still grinding through a few Variant and quite a few Act 6 paths because I'm trying to do them without spending units. Sometimes that's easy, sometimes it just happens to be hard for my skill level and my roster, but I keep trying anyway. Because for someone who likes games for the challenge, getting past the content is not enough, you have to beat the content on your own terms. If I chose to spend an unlimited amount, I'd be done with everything already. But that's pointless.
Anyone genuinely serious about challenges always does this. They pick terms that are challenging for them, and then they adhere to those terms to challenge themselves. If you don't see any challenges, you ratchet up your own terms for completing the content. And if you can't find a way to challenge yourself, then maybe that's the skill you currently lack and need to work on.
The standard for difficulty for end-game specific content should be the higher strength players. But the standard for difficulty for the core progressional content of the game should be the average player. If you're stronger than the average player, but insist on the core progressional content being geared for you and not the other players, that's honestly just selfish.
Everyone keeps saying that the nerf is gonna be huge and all, but it sounds like they're just going to tune down the attack values and not change the nodes or fights (other than The Champion, who they should have just removed the No Retreat node from). Even if they half the attack values, it's still gonna be a struggle. Just try to get through Special Connoisseur without using items or Vivified/Masochism. It's still gonna be a struggle and a challenge, just a more forgiving one.
I wonder if this guy had to deal with slashed tire juggs back in the day? Probably not
please elaborate
Slashed tires was a node in act 5 Kabam got rid of because of how ridiculous it was. Basically if you dash back at all you take damage now imagine fighting a duped Juggernaut and not being able to dash back at all.
so basically Caltrops without a bleed immune except you can’t get around the damage
I wonder if this guy had to deal with slashed tire juggs back in the day? Probably not
please elaborate
Slashed tires was a node in act 5 Kabam got rid of because of how ridiculous it was. Basically if you dash back at all you take damage now imagine fighting a duped Juggernaut and not being able to dash back at all.
I don't remember this being in act 5. The Juggernaut in Act 4 had slashed tires. There was an easy workaround though I didn't learn it until after I was done with him. Act 4 doesn't take 1/2 life if you force close the app. So you could just close the app until the global Chaos node started Juggs with power lock. Push him to the corner and spam heavies lol. That was the hardest fight in the game at the time.
Afther reading some comments I have changed my mind its better for everybody to have a better opportunity at 100 act 6 a lot off fights n nodes are very challenging n will have u stressing n annoyng u instead off having fun.
I wonder if this guy had to deal with slashed tire juggs back in the day? Probably not
please elaborate
Slashed tires was a node in act 5 Kabam got rid of because of how ridiculous it was. Basically if you dash back at all you take damage now imagine fighting a duped Juggernaut and not being able to dash back at all.
so basically Caltrops without a bleed immune except you can’t get around the damage
Basically yes
that sounds horrifying and oddly like No Retreat Champion
I wonder if this guy had to deal with slashed tire juggs back in the day? Probably not
please elaborate
Slashed tires was a node in act 5 Kabam got rid of because of how ridiculous it was. Basically if you dash back at all you take damage now imagine fighting a duped Juggernaut and not being able to dash back at all.
I don't remember this being in act 5. The Juggernaut in Act 4 had slashed tires. There was an easy workaround though I didn't learn it until after I was done with him. Act 4 doesn't take 1/2 life if you force close the app. So you could just close the app until the global Chaos node started Juggs with power lock. Push him to the corner and spam heavies lol. That was the hardest fight in the game at the time.
Comments
Infact all those people who crossed these levels are lucky.
Because this a game and you had perfect chance to have tuf challenging fights in this game. After Act 6 nerf, these challenges will not exist. If there is no challenge, all the thing a player has to do is enter the path and just clear the paths.
For me No Challenge = Useless game.
Anyone genuinely serious about challenges always does this. They pick terms that are challenging for them, and then they adhere to those terms to challenge themselves. If you don't see any challenges, you ratchet up your own terms for completing the content. And if you can't find a way to challenge yourself, then maybe that's the skill you currently lack and need to work on.
The standard for difficulty for end-game specific content should be the higher strength players. But the standard for difficulty for the core progressional content of the game should be the average player. If you're stronger than the average player, but insist on the core progressional content being geared for you and not the other players, that's honestly just selfish.