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Infact all those people who crossed these levels are lucky.
Because this a game and you had perfect chance to have tuf challenging fights in this game. After Act 6 nerf, these challenges will not exist. If there is no challenge, all the thing a player has to do is enter the path and just clear the paths.
For me No Challenge = Useless game.
Anyone genuinely serious about challenges always does this. They pick terms that are challenging for them, and then they adhere to those terms to challenge themselves. If you don't see any challenges, you ratchet up your own terms for completing the content. And if you can't find a way to challenge yourself, then maybe that's the skill you currently lack and need to work on.
The standard for difficulty for end-game specific content should be the higher strength players. But the standard for difficulty for the core progressional content of the game should be the average player. If you're stronger than the average player, but insist on the core progressional content being geared for you and not the other players, that's honestly just selfish.