**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I agree. Im fine with losing because i scre up or block too much, but not from a perfect parry that doesnt work
Why not make the 5 star awakening generic?
Why not gives us rewards according to difficulty?
Because ita just a chapter. Chapter rewards have always been ****, act rewards are where its at. Just wait till December
Pretty decent rewards for an easy chapter.
I also like the level up gems, as saves t4c just expiring or using in crappy champs
Yea, the block damage is damn high, which would mean you have to constantly parry. For me, there were 3 key champions in my team that I could use for any quest: My 5* R4 Magik, my maxed wolverine and my maxed 4* SL. Wolverine is really good since he can regenerate, so as long as you parry occasionally, you will out-heal the block damage and survive the fight.
Magik was great for those fights with enemies that had difficult-to-dodge or must-block specials. Enemies like Venom and Punisher were some examples. She was also great against champions who triggered a ton of buffs like OML, Groot, War Machine and King Groot. Despite the weakness, her L3 does a lot of damage if there's a ton of buffs.
Lastly, 4* SL. Pretty much any fight could be done by him. Sure, that dreaded 50% weakness slows things down, but he can still kill the opponent usually in less than a 100 hits since his attack still builds up.
So yea, I'm going to explore 5.3 slowly and hopefully spend minimal potions. I'm a bit afraid of those paths behind key gates, but hopefully it'll work well when I bring my Ronan into them.
My BW ran all over spiked armor. 5* R4 Ronan and Iceman could take 3-4 fights without dying. That node isn't really special
I used a r4 GP and ran through that path with no revive. Just takes time, let them bleed.
There are spectre nodes (I think 2 paths). Thats guilly's ability (reverse healing). So if you are running suicide and willpower, you will lose a lot of health.
Thanks! I am not using suicides but will steer clear of my beast and x23 on those paths
They took out all Magiks but added awakened Dormammus. You're hilarious Kabam.
I was trying to spam Ronan sp1 against Dormammu in 5.3.4. Sometimes it fails and I don't get half of power bar back, meaning that I die with more unavoidable damage.
These nodes are ridiculous. Separated would be "ok", but the two together are BS.
Take this feedback and don't add Magik's, Dormammu's, Iceman's or Hyperion's in 5.4.
Also don't create two powerful nodes and add them together
So the beta testers didn't like Magik but they loved duped 20k Dormammus?
I just did a 600 hit combo and lost the battle due to this bug
If you're having issues with the paths then you're most probably not ready. Magik handles Cable and Dorm just about perfectly, and Iceman just needs you to have a decent health pool and play well. It was a lot better than when Iceman was first introduced bring unstunnable and all.
Yes, some fights were longer than usual but definitely no money grabs. I didn't spend a single unit less energy refills exploring 5.3.
When you look back at those previous acts, realise how every chapter's completion and exploration rewards were quite little and measly compared to what you could get if you actually completed and explored the ENTIRE act?
Everyone's judging these chapter 3 rewards as if that's the only thing you'll get when you explore the chapter. Erm, no, when you explore the chapter, you are one huge step closer to exploring the entire Act, and when you do that, you will get a giant boatload of rewards that you have been so eagerly waiting for.
So really, look at the chapter rewards of Act 5, they are already pretty decent if you take difficulty out of the picture for a second. Ok, now think of those rewards...but you multiply their quality by like 6, that's your exploration rewards.
I say we should judge the rewards only when the entire Act's rewards have been announced.
1. Sometimes Power Reserve doesn't work for you
2. Power Reserve is making certain champs (Cable most notably) proc their abilities way too often.
We just wanted to let you know we're looking at ways to solve these issues without opening it up to be broken again in the future, but we do not currently have a time-frame for these fixes. I will update this thread once we've addressed these issues or have more information, but I can tell you it won't be in the next update due to the complexity of the situation.
Also it failed when I was using the following: Special attack + 4 hit combo + special attack. All too quickly considering that the special stunned the enemy
Shame to hear it won't be fixed for quite awhile, because I'm already exploring my final quest 5.3.6 as we speak, but I'm fine because the issue so far has cost me only 3 lvl 1 revives, which I guess I can let go.
As for Cable triggering his buffs too much, yea, it's like Magik (if she was ever on power reserve) but with a different twist. He can be countered with Magik, which was what I did, but with any other champion he is wayyy too strong, very few power control champs can match this guy (Dormammu can, but anyone else, I don't know). But already dealt with him so yea.
Was this happening to you on multiple fights? Which enemies were you facing? (this will help us ensure it doesn't crop up again - thanks!)
That actually makes a lot of sense now that I think of it!
During those times where I died, I think I went ahead and did MLLLM or MLLL special before I stunned the opponent again, but the original stun effect was still there, so maybe power reserve didn't trigger because of my pacify. Usually I would do MLM and then MLLL special, so by the time I throw in my special, the stun effect would have worn off.
As for assassination, yes, I think that might be the cause too. One time, that issue popped up on my final stun, because I ended the fight with 0 power.
Therefore, I think it is likely that Power reverse is being affected by the masteries Pacify and Assassination. Because Power reserve is a node on the opponent, it could be (accidentally) considered as a defensive ability, hence its interaction with such masteries.
Good insight, I think I can agree with you.
For me, yes. It has happened on 4 different occasions, 3 of which resulted in my death.
For those occasions, I believe I switched up my usual attacking tactic a bit so that I could use my L1 instead of my L2, since after all, L1 would use half a bar and L2 uses 1. The stun effect was still there when I threw my next special, and power reserve didn't work. I too, have the pacify mastery.
For one occasion, at the end of the fight, power reserve didn't trigger and it consumed 2 bars of power when I popped my L2. I have assassination.
It was on multiple enemies, but it didn't happened in all fights.
But there is one specifically that I remeber, which is Hyperion on 5.3.6. I was using Ronan, played well in the entire fight and then Power reserve failed at the end. I revived, and it failed again right in the first special attack.
One more revive and it failed again in the first special. All when Hyperion was with low HP
Unavoidable damage is hands down the largest pile of **** and a big **** you guys for creating it....