The physics of the battlerealm: what applies and what doesn’t?
TP33
Member Posts: 1,714 ★★★★★
So I recently made a thread about Iceman and immunities linking to energy. Now there were some people who agreed with this and others who expanded on it. But an astounding number of people told me that the battlerealm doesn’t follow our laws of physics. Now I was sceptical at first but I decided to do my homework and I’ve spend the past few days trying to figure out what laws apply and which of our laws are ignored. Before you say that it’s a comic book universe and we shouldn’t try to apply physics to it read the rest of the post! There is hard evidence in the game that some physics applies.
Now of course the game cannot be super realistic . Otherwise Magneto would auto-win against metal champions and Nick Fury would probably just die against pretty much any mutant or cosmic champion. This thread isn’t to say the game is realistic AT ALL. If anything I’m trying to prove that the game is unrealistic because of its ignorance of some laws.
Gravity
First and foremost gravity. It is present and there’s no argument against that. I’ve even got photo evidence:
Ægon and Groot are ON THE FLOOR. THEY ARE TOUCHING THE GROUND! Gravity right there. This means that in the battlerealm gravity applies. Don’t even try to oppose this.
Now for gravity to apply you need mass. How to get mass? Particles. Particles can have energy (this will be confirmed later) that means the whole Iceman/HT/Sunspot immunities think applies.
Newton’s 3rd law?
So with gravity comes Newton’s laws. I mean in our universe at least. However there is evidence to suggest that Newton’s 3rd law does apply in this battlerealm. Here are some photos:
Now in the first picture we can see Vision at the very moment of hitting Ægon. Before Newton’s law takes place. The second picture is less than 0.5 seconds after the first. In this we see the distance between champions has increased and Vision, the one exerting the force has been moved slightly back after the punch. Not by far but by a bit. Like a punch in our universe. That’s Newton’s 3rd law. His action has an equal and (Probably, we cannot take exact measurements but it’s safe to assume that if there is a reaction it would be equal) opposite reaction, proof of Newton’s 3rd law.
Now the eagle eyed if you will notice I’ve said Newton’s 3rd law. That’s because we cannot say that his 2nd law applies. It’s impossible to say, we don’t have air resistance figures or exact force measurements. We can’t know if that applies or not.
Newton’s 1st law
Now we can also determine that the 1st law applies. If you don’t move and your opponent doesn’t move. Neither of you change position. 1st law. Otherwise there would be some passive floating or sliding between champions
Black holes?
This one has much less evidence to support it but in champion select scenes and quest pages you can see these small anomalies. Don’t know what they are but it seems that there are rocks moving in uniform directions like they would under a gravitational pull, which we have established that exists in the battlerealm.
Photos below
Magnetism
One word. Magneto. Magnetic laws could be a bit fuzzy in the universe but we know there’s a form of magnetic forces in the battlerealm. Photo to keep up the continuity:
Electricity and static
So we don’t know about all the laws of electricity we have but Electro is proof that static exists in the battlerealm
What it also tells us though is that there’s an ATMOSPHERE. Atmospheric laws like air resistance will be present. Great news.
Quantum physics
Now quantum physics is incredibly complicated and hard but we are able to say that quantum physics is a valid concept in the battlerealm. Ghost tells us do in her signature ability
Quantum phasing is a theoretical part of quantum physics that Ghost has access to. Meaning that in the battlerealm quantum passing is possible. This could be an example of something that is possible in game but impossible in real life.
Kinetic energy
Final point is kinetic energy. Cap IW builds it and there’s that node on the 6.3.6 Cap IW Boss that is based around kinetic energy and it’s transference. Kinetic energy in itself isn’t very exciting but it does confirm that energy and fundamental particle physics can be applied to the battlerealm.
Thanks for reading this far and let me know your thoughts. Can you find any more evidence of physical laws in the game? I’ll keep looking and post updates on here.
Now of course the game cannot be super realistic . Otherwise Magneto would auto-win against metal champions and Nick Fury would probably just die against pretty much any mutant or cosmic champion. This thread isn’t to say the game is realistic AT ALL. If anything I’m trying to prove that the game is unrealistic because of its ignorance of some laws.
Gravity
First and foremost gravity. It is present and there’s no argument against that. I’ve even got photo evidence:
Ægon and Groot are ON THE FLOOR. THEY ARE TOUCHING THE GROUND! Gravity right there. This means that in the battlerealm gravity applies. Don’t even try to oppose this.
Now for gravity to apply you need mass. How to get mass? Particles. Particles can have energy (this will be confirmed later) that means the whole Iceman/HT/Sunspot immunities think applies.
Newton’s 3rd law?
So with gravity comes Newton’s laws. I mean in our universe at least. However there is evidence to suggest that Newton’s 3rd law does apply in this battlerealm. Here are some photos:
Now in the first picture we can see Vision at the very moment of hitting Ægon. Before Newton’s law takes place. The second picture is less than 0.5 seconds after the first. In this we see the distance between champions has increased and Vision, the one exerting the force has been moved slightly back after the punch. Not by far but by a bit. Like a punch in our universe. That’s Newton’s 3rd law. His action has an equal and (Probably, we cannot take exact measurements but it’s safe to assume that if there is a reaction it would be equal) opposite reaction, proof of Newton’s 3rd law.
Now the eagle eyed if you will notice I’ve said Newton’s 3rd law. That’s because we cannot say that his 2nd law applies. It’s impossible to say, we don’t have air resistance figures or exact force measurements. We can’t know if that applies or not.
Newton’s 1st law
Now we can also determine that the 1st law applies. If you don’t move and your opponent doesn’t move. Neither of you change position. 1st law. Otherwise there would be some passive floating or sliding between champions
Black holes?
This one has much less evidence to support it but in champion select scenes and quest pages you can see these small anomalies. Don’t know what they are but it seems that there are rocks moving in uniform directions like they would under a gravitational pull, which we have established that exists in the battlerealm.
Photos below
Magnetism
One word. Magneto. Magnetic laws could be a bit fuzzy in the universe but we know there’s a form of magnetic forces in the battlerealm. Photo to keep up the continuity:
Electricity and static
So we don’t know about all the laws of electricity we have but Electro is proof that static exists in the battlerealm
What it also tells us though is that there’s an ATMOSPHERE. Atmospheric laws like air resistance will be present. Great news.
Quantum physics
Now quantum physics is incredibly complicated and hard but we are able to say that quantum physics is a valid concept in the battlerealm. Ghost tells us do in her signature ability
Quantum phasing is a theoretical part of quantum physics that Ghost has access to. Meaning that in the battlerealm quantum passing is possible. This could be an example of something that is possible in game but impossible in real life.
Kinetic energy
Final point is kinetic energy. Cap IW builds it and there’s that node on the 6.3.6 Cap IW Boss that is based around kinetic energy and it’s transference. Kinetic energy in itself isn’t very exciting but it does confirm that energy and fundamental particle physics can be applied to the battlerealm.
Thanks for reading this far and let me know your thoughts. Can you find any more evidence of physical laws in the game? I’ll keep looking and post updates on here.
23
Comments
For those that don’t understand don’t worry about it this discussion was just me writing down my thoughts on the battle realm.
@Qacob not really no. Anyways what else am I mean to do? It’s not like I can go outside.
Like this?... Fair enough. I guess you do you and ill do me....
Not at all. Just not my idea of fun
There's a channel I used to watch that did a test based on the physics of Mortal Kombat and launching a person clean off the ground with an uppercut and found that it's humanly impossible to do so.
In order to fly, one would either need to follow aerodynamics within an atmosphere (either flapping or rotating of wings/rotors to build lift opposite that of the air, or once airborne being able to maintain horizontal flight via “lift” under gliding wings), or via propulsion (equal and opposite reaction, blah, blah) from expelling forced air or controlled energy in opposite direction from where you want to go.
Hyperion, Superm(oops), and others that can fly do not seem to exhibit any of these qualities. Except for Rocket Raccoon's jet pack, and Ironman's suits.
I guess you could argue that Magneto can levitate via Mag.Lev. principles, and could control the extent of his levitation via changing the strength of his magnetism. Although what that would be operating against would have to either be sufficient amount of naturally magnetized iron ore stone in the ground of whatever planetoids/asteroid he were on, or against whatever deeper Iron Core might exist (such as at the center of the Earth). But magnetism is fairly weak at distance.
Of course, this is a mechanic to keep the two characters from both being in the same spot at once, but it's also interesting when this happens with projectile attacks since there is no risk of both characters being in the same spot with a bullet/arrow/etc. attack.
We see this in the Miss/Phase mechanic, but also in the shifting of placement when a character heavy attacks another character against the wall versus anywhere else on the platform.