Elephant in the Room : War Season Rewards Update.
AgentNutzNZ
Member Posts: 70 ★
First thing that came to mind was DISAPPOINTMENT
Why do you ask?
Lack of rewards increase in Shard rewards below Plat 3.
While insisting on increasing the happiness factor for the average player (Free to Play and low to mid spending Pay 2 Play). It is still abundantly clear that the game and the company is ultimately pandering to the Pay 2 Play whales, that in fact have at least 60% of the mostly used champs of 6* quality and at high or maxed Signature ability.
How long does it take a UC player to gain a 6* champ? Avg 4 to 6 months
How long for a Cav player?
3 - 4 months.
For high spending whales without war or content? 1 week. (I'd like to know if I'm correct on this last one) just using as far reached example.
But as i have said in my alliance chat room, Gold 1 comparison
Increases
6* shards (500), 5* shards (0), T2a shards (18000), T5b shards(20250)
Master Rank 1 increase
6* (3x Crystal) 5* (1x Crystal) t5cc (1x25%).
There is no reason why the top get abundance and the rest, as you get lower and lower, go from meat packs, to bread, to peanuts, to the rubbish bin.
Share the love a bit further a field 6* Shards down to Silver 3, 5* shards down to Bronze, 4* at least 1 crystal worth to participants.
We all spend 1 month bashing our phones, having rage fits, laughing at funny setups and many other things.
Please place a bit more thought into this.
Why do you ask?
Lack of rewards increase in Shard rewards below Plat 3.
While insisting on increasing the happiness factor for the average player (Free to Play and low to mid spending Pay 2 Play). It is still abundantly clear that the game and the company is ultimately pandering to the Pay 2 Play whales, that in fact have at least 60% of the mostly used champs of 6* quality and at high or maxed Signature ability.
How long does it take a UC player to gain a 6* champ? Avg 4 to 6 months
How long for a Cav player?
3 - 4 months.
For high spending whales without war or content? 1 week. (I'd like to know if I'm correct on this last one) just using as far reached example.
But as i have said in my alliance chat room, Gold 1 comparison
Increases
6* shards (500), 5* shards (0), T2a shards (18000), T5b shards(20250)
Master Rank 1 increase
6* (3x Crystal) 5* (1x Crystal) t5cc (1x25%).
There is no reason why the top get abundance and the rest, as you get lower and lower, go from meat packs, to bread, to peanuts, to the rubbish bin.
Share the love a bit further a field 6* Shards down to Silver 3, 5* shards down to Bronze, 4* at least 1 crystal worth to participants.
We all spend 1 month bashing our phones, having rage fits, laughing at funny setups and many other things.
Please place a bit more thought into this.
19
Comments
This is for big whales only.. they will remove your post or ban you for brining in fact or of you complain
Lower tier alliances don't make them anywhere near that money. That's why the priority is at the top for them and not the bottom. They have to make the horrific experience that AW is be justified by end of season rewards.
It's just business for them.
What is the current population of active/semi active player accounts?
How many people are at the point of consisitantly hammering 100% Master EQ/UC EQ?
Then you pile all of those accounts into alliances hammering at war for the possibility of Teir 5 or 6 / Gold 1 & 2 rewards? Only to get LESS in a month than just pushing out EQ in a week if you just wanna wreck it.
OR strip your bank account of any excess cash every week just to get slightly more out of the game, possibly even be in a higher alliance that commands it, as well as the possible Plat 1 to 3.
My point really is, as the game advances and the next rank of 6* becomes available and the top end get ever more 6* champs with forever ease, the rest are treading through the swamps of poor possibility.