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Alliance War Season 19: Node Combination Feedback
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I do get that you want to make it more interesting and challenging to get players to use more taktic and skills. But if somebody is not on that level of game knowledge or have a strong enough line up yet, you risk to put off a lot of people to turn away from that part of the game all together.
There is no fun in it if you loose any chance of winning at all and are forced to use a lot of revives and portions to even try to compete.
Tunnel vision+ aggression fury+oscillate.
IMIW was already hard on aggression fury, and now oscillate and tunnel vision.
Plus flow tactics.
Make him impossible on that node.
On that note, perhaps delaying the launch of Season 19 might be a wise choice. It's pretty clear that many are not happy. I haven't seen much in the way of positive feedback about this map. That being the case, coupled with the facts that it's changing yet again and new DTs are coming; 1 extra cycle of war to get some more testing done would be GREATLY APPRECIATED by many. Food for thought anyway.
The unlimited power node has been broken since its introduction. I believe when Doom was originally released. It’s counting so many non-debuffs as debuffs. Colossus’s parry damage, Red Hulk’s bonus damage, as well as Human Torch’s Nova Flames. I’m sure there are others.
Please stop using broken nodes and forcing the player to “deal with it” before it has been fixed.
I parry, I get stunned and I am dead.
I don't parry, they get to sp3, thanks for very encouraging flow tactic, I am dead.
I use invulnerablity, I don't parry, eat sp3 and degen kills me.
Only option: magik with APB, extremely smooth robot like precision movements, error free gameplay with only 1 champ i.e. Magik out of 180 odd champs, some of them do extremely high damage like Hyperion, Ghost, SL, Sunspot, Corvus etc but all useless
The defensor alternates between poison and fire.
The only champions to combat this node is iceman.
Please solve this problem.
Its a very very pain node
Constructive feedback: So, I remember way back when, we could parry a special attack and that was removed from the game because it was unhealthy for the game. Fair enough. So, today, I am fighting stealth spider man on lane 9 in tier 9 in aw where he has kinetic transference and the stun no stun cycles. So, I am fighting with namor and he is in no stun mode and I launch my sp2, and guess what???? Since he has a chance to stun on any hit during his sp2, he procs the stun and I get the stun reflect back on me in the middle of my sp2 and get wrecked. Pretty sure this isn’t how this mechanic is supposed to work. I get the whole stun reflect stun back mechanic, but in the middle of an sp2 where specials are not supposed to be interrupted?
Done.
First off: the description of the strike counter node is either wrong or the behavior is wrong. The first special is the only one you can fire off, then the passive debuffs do not reset and continue stacking. Moreover with Havok they were continuously building ridiculously (I think at the end I had 80) and they reversed power gain to an active power drain.
Second: you have sting when you gain a bar of power, so you cannot fire the special for quite some seconds. In the meanwhile your debuffs keep increasing up to the point where you simply cannot do specials any longer.
I faced a quake in that node where the special is the only safe way out of her aftershock stun and could not counter this in any way.
we faced korg today ... and quit on him in all three bg. tunnel vision and oscillate alone are painfull enough ... your one falter away from beeing dead. with aggression prowess you can decide beeing dead while blocking the sk or evading it and beeing dead because youve been hit while faltering.