I definitely think if you can’t beat Sasquatch then you shouldn’t be doing the Canadian difficulty or allowed to. I could bear him the first time but that’s cuz I had a whole team set up for Medusa and buffed up line. That was my fault for not bringing a counter. The next ambush I destroyed him cuz I came prepared lol.
Also if anyone has to question some of the nodes and think they are hard they shouldn’t be allowed to do the difficulty. This should be locked to ONLY cavalier players. If you’ve become cavalier at level 55 and still have to question what these nodes are, id go as far as saying locking it to you too. A cavalier player should be able to enter the quest, read the node, back out and select his or her team for those nodes. And on top of that know the difference between a passive and active buff
Come to think of it, screw level and title requirements.
Make it a written test.
honestly that would be absolutely hilarious if they did something like that.
@xNig the "gatekeeper" idea sounds really cool. do you think giving everyone a champ to do it would be a good idea? like everyone must use a r3 5* ronin and it's only for the one fight. I can think of ideas for both sides. on one hand, it would be more about skill for those with bad rosters and people couldn't p2w as easily, but people also worked for this rosters. I think if the idea was expanded upon, it could be pretty cool. or maybe instead of each quest, to unlock the entire thing, you have to do some sort of boss fight each month themed around the monthly champs
Hm... there are many ways this can be implemented. The initial intention was to ensure that only people who are qualified can enter the quest.
So what I would suggest is to lock the monthly Cavalier difficulty, and give a side quest that grants a “key” as a completion reward (I’ll just use “key quest” as an easier reference). At least this removes the monotony of having to repeat the fight multiple times over the course of EQ exploration.
Roster checks, RPG elements etc can all be included within the EQ itself. Therefore the “key” quest should focus more on skill than roster.
3 allocated champs, 3 fights, perhaps. First fight can be the Sentinel boss of 6.1, whilst, as you suggested, the remaining 2 fights can be a very skill specific noded up champs of the month. (This essentially is a mini boss rush given monthly for the EQ.)
In my opinion, this “key quest” should only provide the RIGHT to enter Cav difficulty, but not the right to complete or explore it. Being able to complete or explore it will depend largely on the rosters of the players, who have the skills to earn the key.
I definitely think if you can’t beat Sasquatch then you shouldn’t be doing the Canadian difficulty or allowed to. I could bear him the first time but that’s cuz I had a whole team set up for Medusa and buffed up line. That was my fault for not bringing a counter. The next ambush I destroyed him cuz I came prepared lol.
Also if anyone has to question some of the nodes and think they are hard they shouldn’t be allowed to do the difficulty. This should be locked to ONLY cavalier players. If you’ve become cavalier at level 55 and still have to question what these nodes are, id go as far as saying locking it to you too. A cavalier player should be able to enter the quest, read the node, back out and select his or her team for those nodes. And on top of that know the difference between a passive and active buff
Come to think of it, screw level and title requirements.
Make it a written test.
honestly that would be absolutely hilarious if they did something like that.
@xNig the "gatekeeper" idea sounds really cool. do you think giving everyone a champ to do it would be a good idea? like everyone must use a r3 5* ronin and it's only for the one fight. I can think of ideas for both sides. on one hand, it would be more about skill for those with bad rosters and people couldn't p2w as easily, but people also worked for this rosters. I think if the idea was expanded upon, it could be pretty cool. or maybe instead of each quest, to unlock the entire thing, you have to do some sort of boss fight each month themed around the monthly champs
Hm... there are many ways this can be implemented. The initial intention was to ensure that only people who are qualified can enter the quest.
So what I would suggest is to lock the monthly Cavalier difficulty, and give a side quest that grants a “key” as a completion reward (I’ll just use “key quest” as an easier reference). At least this removes the monotony of having to repeat the fight multiple times over the course of EQ exploration.
Roster checks, RPG elements etc can all be included within the EQ itself. Therefore the “key” quest should focus more on skill than roster.
3 allocated champs, 3 fights, perhaps. First fight can be the Sentinel boss of 6.1, whilst, as you suggested, the remaining 2 fights can be a very skill specific noded up champs of the month. (This essentially is a mini boss rush given monthly for the EQ.)
In my opinion, this “key quest” should only provide the RIGHT to enter Cav difficulty, but not the right to complete or explore it. Being able to complete or explore it will depend largely on the rosters of the players, who have the skills to earn the key.
totally agree. really great idea! hope kabam take some inspiration from this for something in the future
People didn't get what I meant Kabam how can i get u to close this
no we got what you meant and responded to it in the beginning. I guess technically, it has gone off topic from the original question, but they were fair ideas
I definitely think if you can’t beat Sasquatch then you shouldn’t be doing the Canadian difficulty or allowed to. I could bear him the first time but that’s cuz I had a whole team set up for Medusa and buffed up line. That was my fault for not bringing a counter. The next ambush I destroyed him cuz I came prepared lol.
Also if anyone has to question some of the nodes and think they are hard they shouldn’t be allowed to do the difficulty. This should be locked to ONLY cavalier players. If you’ve become cavalier at level 55 and still have to question what these nodes are, id go as far as saying locking it to you too. A cavalier player should be able to enter the quest, read the node, back out and select his or her team for those nodes. And on top of that know the difference between a passive and active buff
Come to think of it, screw level and title requirements.
Make it a written test.
honestly that would be absolutely hilarious if they did something like that.
@xNig the "gatekeeper" idea sounds really cool. do you think giving everyone a champ to do it would be a good idea? like everyone must use a r3 5* ronin and it's only for the one fight. I can think of ideas for both sides. on one hand, it would be more about skill for those with bad rosters and people couldn't p2w as easily, but people also worked for this rosters. I think if the idea was expanded upon, it could be pretty cool. or maybe instead of each quest, to unlock the entire thing, you have to do some sort of boss fight each month themed around the monthly champs
Hm... there are many ways this can be implemented. The initial intention was to ensure that only people who are qualified can enter the quest.
So what I would suggest is to lock the monthly Cavalier difficulty, and give a side quest that grants a “key” as a completion reward (I’ll just use “key quest” as an easier reference). At least this removes the monotony of having to repeat the fight multiple times over the course of EQ exploration.
Roster checks, RPG elements etc can all be included within the EQ itself. Therefore the “key” quest should focus more on skill than roster.
3 allocated champs, 3 fights, perhaps. First fight can be the Sentinel boss of 6.1, whilst, as you suggested, the remaining 2 fights can be a very skill specific noded up champs of the month. (This essentially is a mini boss rush given monthly for the EQ.)
In my opinion, this “key quest” should only provide the RIGHT to enter Cav difficulty, but not the right to complete or explore it. Being able to complete or explore it will depend largely on the rosters of the players, who have the skills to earn the key.
They did this when uncollected first came out. You had to 100% master just to get the key to enter uncollected. People complained master was too easy and why should they have to do that if they are capable of uncollected. Your side event requirement for a key is exactly the same scenario. The title should be all you need to enter EQ for that difficulty. If you still cant finish once your in, then you know you gotta work that roster a bit more.
I definitely think if you can’t beat Sasquatch then you shouldn’t be doing the Canadian difficulty or allowed to. I could bear him the first time but that’s cuz I had a whole team set up for Medusa and buffed up line. That was my fault for not bringing a counter. The next ambush I destroyed him cuz I came prepared lol.
Also if anyone has to question some of the nodes and think they are hard they shouldn’t be allowed to do the difficulty. This should be locked to ONLY cavalier players. If you’ve become cavalier at level 55 and still have to question what these nodes are, id go as far as saying locking it to you too. A cavalier player should be able to enter the quest, read the node, back out and select his or her team for those nodes. And on top of that know the difference between a passive and active buff
Come to think of it, screw level and title requirements.
Make it a written test.
honestly that would be absolutely hilarious if they did something like that.
@xNig the "gatekeeper" idea sounds really cool. do you think giving everyone a champ to do it would be a good idea? like everyone must use a r3 5* ronin and it's only for the one fight. I can think of ideas for both sides. on one hand, it would be more about skill for those with bad rosters and people couldn't p2w as easily, but people also worked for this rosters. I think if the idea was expanded upon, it could be pretty cool. or maybe instead of each quest, to unlock the entire thing, you have to do some sort of boss fight each month themed around the monthly champs
Hm... there are many ways this can be implemented. The initial intention was to ensure that only people who are qualified can enter the quest.
So what I would suggest is to lock the monthly Cavalier difficulty, and give a side quest that grants a “key” as a completion reward (I’ll just use “key quest” as an easier reference). At least this removes the monotony of having to repeat the fight multiple times over the course of EQ exploration.
Roster checks, RPG elements etc can all be included within the EQ itself. Therefore the “key” quest should focus more on skill than roster.
3 allocated champs, 3 fights, perhaps. First fight can be the Sentinel boss of 6.1, whilst, as you suggested, the remaining 2 fights can be a very skill specific noded up champs of the month. (This essentially is a mini boss rush given monthly for the EQ.)
In my opinion, this “key quest” should only provide the RIGHT to enter Cav difficulty, but not the right to complete or explore it. Being able to complete or explore it will depend largely on the rosters of the players, who have the skills to earn the key.
They did this when uncollected first came out. You had to 100% master just to get the key to enter uncollected. People complained master was too easy and why should they have to do that if they are capable of uncollected. Your side event requirement for a key is exactly the same scenario. The title should be all you need to enter EQ for that difficulty. If you still cant finish once your in, then you know you gotta work that roster a bit more.
true, but three fights is different from exploring all of an eq difficultly
I definitely think if you can’t beat Sasquatch then you shouldn’t be doing the Canadian difficulty or allowed to. I could bear him the first time but that’s cuz I had a whole team set up for Medusa and buffed up line. That was my fault for not bringing a counter. The next ambush I destroyed him cuz I came prepared lol.
Also if anyone has to question some of the nodes and think they are hard they shouldn’t be allowed to do the difficulty. This should be locked to ONLY cavalier players. If you’ve become cavalier at level 55 and still have to question what these nodes are, id go as far as saying locking it to you too. A cavalier player should be able to enter the quest, read the node, back out and select his or her team for those nodes. And on top of that know the difference between a passive and active buff
Come to think of it, screw level and title requirements.
Make it a written test.
honestly that would be absolutely hilarious if they did something like that.
@xNig the "gatekeeper" idea sounds really cool. do you think giving everyone a champ to do it would be a good idea? like everyone must use a r3 5* ronin and it's only for the one fight. I can think of ideas for both sides. on one hand, it would be more about skill for those with bad rosters and people couldn't p2w as easily, but people also worked for this rosters. I think if the idea was expanded upon, it could be pretty cool. or maybe instead of each quest, to unlock the entire thing, you have to do some sort of boss fight each month themed around the monthly champs
Hm... there are many ways this can be implemented. The initial intention was to ensure that only people who are qualified can enter the quest.
So what I would suggest is to lock the monthly Cavalier difficulty, and give a side quest that grants a “key” as a completion reward (I’ll just use “key quest” as an easier reference). At least this removes the monotony of having to repeat the fight multiple times over the course of EQ exploration.
Roster checks, RPG elements etc can all be included within the EQ itself. Therefore the “key” quest should focus more on skill than roster.
3 allocated champs, 3 fights, perhaps. First fight can be the Sentinel boss of 6.1, whilst, as you suggested, the remaining 2 fights can be a very skill specific noded up champs of the month. (This essentially is a mini boss rush given monthly for the EQ.)
In my opinion, this “key quest” should only provide the RIGHT to enter Cav difficulty, but not the right to complete or explore it. Being able to complete or explore it will depend largely on the rosters of the players, who have the skills to earn the key.
They did this when uncollected first came out. You had to 100% master just to get the key to enter uncollected. People complained master was too easy and why should they have to do that if they are capable of uncollected. Your side event requirement for a key is exactly the same scenario. The title should be all you need to enter EQ for that difficulty. If you still cant finish once your in, then you know you gotta work that roster a bit more.
true, but three fights is different from exploring all of an eq difficultly
Also true but what's the point of getting the cav title if you cant use it to get into cav eq? What's the point of 3 more fights lol.
I definitely think if you can’t beat Sasquatch then you shouldn’t be doing the Canadian difficulty or allowed to. I could bear him the first time but that’s cuz I had a whole team set up for Medusa and buffed up line. That was my fault for not bringing a counter. The next ambush I destroyed him cuz I came prepared lol.
Also if anyone has to question some of the nodes and think they are hard they shouldn’t be allowed to do the difficulty. This should be locked to ONLY cavalier players. If you’ve become cavalier at level 55 and still have to question what these nodes are, id go as far as saying locking it to you too. A cavalier player should be able to enter the quest, read the node, back out and select his or her team for those nodes. And on top of that know the difference between a passive and active buff
Come to think of it, screw level and title requirements.
Make it a written test.
honestly that would be absolutely hilarious if they did something like that.
@xNig the "gatekeeper" idea sounds really cool. do you think giving everyone a champ to do it would be a good idea? like everyone must use a r3 5* ronin and it's only for the one fight. I can think of ideas for both sides. on one hand, it would be more about skill for those with bad rosters and people couldn't p2w as easily, but people also worked for this rosters. I think if the idea was expanded upon, it could be pretty cool. or maybe instead of each quest, to unlock the entire thing, you have to do some sort of boss fight each month themed around the monthly champs
Hm... there are many ways this can be implemented. The initial intention was to ensure that only people who are qualified can enter the quest.
So what I would suggest is to lock the monthly Cavalier difficulty, and give a side quest that grants a “key” as a completion reward (I’ll just use “key quest” as an easier reference). At least this removes the monotony of having to repeat the fight multiple times over the course of EQ exploration.
Roster checks, RPG elements etc can all be included within the EQ itself. Therefore the “key” quest should focus more on skill than roster.
3 allocated champs, 3 fights, perhaps. First fight can be the Sentinel boss of 6.1, whilst, as you suggested, the remaining 2 fights can be a very skill specific noded up champs of the month. (This essentially is a mini boss rush given monthly for the EQ.)
In my opinion, this “key quest” should only provide the RIGHT to enter Cav difficulty, but not the right to complete or explore it. Being able to complete or explore it will depend largely on the rosters of the players, who have the skills to earn the key.
They did this when uncollected first came out. You had to 100% master just to get the key to enter uncollected. People complained master was too easy and why should they have to do that if they are capable of uncollected. Your side event requirement for a key is exactly the same scenario. The title should be all you need to enter EQ for that difficulty. If you still cant finish once your in, then you know you gotta work that roster a bit more.
true, but three fights is different from exploring all of an eq difficultly
Also true but what's the point of getting the cav title if you cant use it to get into cav eq? What's the point of 3 more fights lol.
To get part of the “skill” aspect out of the way. Then the EQ can further test roster depth and rpg elements without overly focusing on skill.
I definitely think if you can’t beat Sasquatch then you shouldn’t be doing the Canadian difficulty or allowed to. I could bear him the first time but that’s cuz I had a whole team set up for Medusa and buffed up line. That was my fault for not bringing a counter. The next ambush I destroyed him cuz I came prepared lol.
Also if anyone has to question some of the nodes and think they are hard they shouldn’t be allowed to do the difficulty. This should be locked to ONLY cavalier players. If you’ve become cavalier at level 55 and still have to question what these nodes are, id go as far as saying locking it to you too. A cavalier player should be able to enter the quest, read the node, back out and select his or her team for those nodes. And on top of that know the difference between a passive and active buff
Come to think of it, screw level and title requirements.
Make it a written test.
honestly that would be absolutely hilarious if they did something like that.
@xNig the "gatekeeper" idea sounds really cool. do you think giving everyone a champ to do it would be a good idea? like everyone must use a r3 5* ronin and it's only for the one fight. I can think of ideas for both sides. on one hand, it would be more about skill for those with bad rosters and people couldn't p2w as easily, but people also worked for this rosters. I think if the idea was expanded upon, it could be pretty cool. or maybe instead of each quest, to unlock the entire thing, you have to do some sort of boss fight each month themed around the monthly champs
I can agree with idea of a gate to beat a certain character. But, gating with a specific character is bs. The drops are rng based. It is entirely possible many people would not have that character. That is what we are trying to move away from.To be clear, I think any star level is fine, but restricting to a 5 or 6 star will cause an outrage again.
I definitely think if you can’t beat Sasquatch then you shouldn’t be doing the Canadian difficulty or allowed to. I could bear him the first time but that’s cuz I had a whole team set up for Medusa and buffed up line. That was my fault for not bringing a counter. The next ambush I destroyed him cuz I came prepared lol.
Also if anyone has to question some of the nodes and think they are hard they shouldn’t be allowed to do the difficulty. This should be locked to ONLY cavalier players. If you’ve become cavalier at level 55 and still have to question what these nodes are, id go as far as saying locking it to you too. A cavalier player should be able to enter the quest, read the node, back out and select his or her team for those nodes. And on top of that know the difference between a passive and active buff
Come to think of it, screw level and title requirements.
Make it a written test.
honestly that would be absolutely hilarious if they did something like that.
@xNig the "gatekeeper" idea sounds really cool. do you think giving everyone a champ to do it would be a good idea? like everyone must use a r3 5* ronin and it's only for the one fight. I can think of ideas for both sides. on one hand, it would be more about skill for those with bad rosters and people couldn't p2w as easily, but people also worked for this rosters. I think if the idea was expanded upon, it could be pretty cool. or maybe instead of each quest, to unlock the entire thing, you have to do some sort of boss fight each month themed around the monthly champs
I can agree with idea of a gate to beat a certain character. But, gating with a specific character is bs. The drops are rng based. It is entirely possible many people would not have that character. That is what we are trying to move away from.To be clear, I think any star level is fine, but restricting to a 5 or 6 star will cause an outrage again.
@Pulyaman sorry my idea was that everyone would kinda be given that champion, but only for that fight and everyone would have to use the same rank and level. so regardless of whether you had the champ or not, everyone would get to use him for that fight. having a champion gate would be a terrible idea for sure lol. but my idea still has flaws
Please no. To many threads of Non cavilier players complaining about the difficulty.
this is why I said level shouldn't be used for testing cavalier difficulty-like content. first, it's designed for cavaliers, so they should be the ones testing it. second, level means absolutely nothing in this game. I don't think it proves anything besides how much you play the game, which doesn't necessarily correlate to skill
Exactly. The whole supposed point of canadian difficulty was to gather data to allow kabam to properly adjust a true cavalier difficulty.
It makes absolutely no sense to allow non-cavaliers. And don't get me wrong, I'm glad so many people can snag those rewards.
But from my point of view, just in terms of wanting this game to progress forward, it's just illogical. Seriously, the data they gathered should be along the lines of:
- too hard for at least 70% of people at level 55+ - too easy for at least 60% of cavaliers
I don't disagree with the general gist - they said multiple times Canadian difficulty was the first test phase in approaching Cavalier difficulty (which will be for all cavs - the weakest to the endgame)... Herald would be step 2, etc
But where are you getting these random figures from? if it's from just the perceived number of threads on the forum I hope I don't have to point out how error-prone even guessing from that would be,
Comments
So what I would suggest is to lock the monthly Cavalier difficulty, and give a side quest that grants a “key” as a completion reward (I’ll just use “key quest” as an easier reference). At least this removes the monotony of having to repeat the fight multiple times over the course of EQ exploration.
Roster checks, RPG elements etc can all be included within the EQ itself. Therefore the “key” quest should focus more on skill than roster.
3 allocated champs, 3 fights, perhaps. First fight can be the Sentinel boss of 6.1, whilst, as you suggested, the remaining 2 fights can be a very skill specific noded up champs of the month. (This essentially is a mini boss rush given monthly for the EQ.)
In my opinion, this “key quest” should only provide the RIGHT to enter Cav difficulty, but not the right to complete or explore it. Being able to complete or explore it will depend largely on the rosters of the players, who have the skills to earn the key.
But where are you getting these random figures from? if it's from just the perceived number of threads on the forum I hope I don't have to point out how error-prone even guessing from that would be,