Character Wishlist Thread 3.0

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  • Webmaster99Webmaster99 Member Posts: 1

    Dark carnage

    Zzzxx (klyntar)

    Legion (klyntar)

    Scorn

    The maker hybrid symboite

    Magik demon Form
    Karma

    Blonde phantom
  • GravediggerMCOCGravediggerMCOC Member Posts: 193


    Dark carnage

    Zzzxx (klyntar)

    Legion (klyntar)

    Scorn

    The maker hybrid symboite

    Magik demon Form
    Karma

    Blonde phantom

    i see u love symbiotes to! amazing options up there
  • GravediggerMCOCGravediggerMCOC Member Posts: 193
    again, knull, absolute carnage, gwenom
    Some of the coolest marvel characters ever
  • FisichellaFisichella Member Posts: 88
    Erica Fortune
    Hypno-Hustler
    Adversary
    Steel Wind
    Nighteyes (Vampire)
  • MaskedCAPMaskedCAP Member Posts: 12
    * Captain America (end game)
    * Class mystic
    * bio:
    the super-soldier has proven himself worthy of wielding the mighty hammer Mjölnir, command over lightning, , Cap is a born leader of humans, heroes, and gods, all the while continuing to do what he believes is right — saving the world one clandestine mission at a time.
    * Tags
    #Avengers
    #Defensive: Utility
    #Hero
    #Size: M
    * Signature ability: Unbreakable will
    While Heavy Attack Charging
    cap activates charge for the next 5 second(s), reducing all damage by 50%, plus +1% for each Safeguard
    Once this ability finishes, it goes into cooldown and cannot be reactivated for 20 seconds.
    Unbreakable will will also trigger when cap is Stunned.
    Unbreakable will will also trigger when the Opponent would deal 300% or more of their Attack Rating with a Basic Attack, or 300% or more of their Attack Rating with a Special Attack Hit. This trigger ignores the ability cooldown.
    * Abilities
    ** Safeguard
    Passive
    Captain America’s vibranium shield can store up to 10 charges. He will not generate any new charge while at this limit.
    50% Chance when Blocking to gain +1Safeguard. This chance increases to 100% on a Well Timed Block.
    100% Chance when Stunned or when cap stun the opponent to gain +1 Safeguard.
    Safeguard falls off over time, falling off faster the longer its been since it last increased.
    100% chance to Nullify Unstoppable Buffs when striking the Opponent.
    +30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic and cosmic Champions.
    10 charges makes his attacks unblockable
    Entering this Safeguard has a 100% chance to Purify a Debuff by consumin
    ** Fractured shield
    Each Safeguard increases Perfect Block chance by 5%. Perfect Blocks reduce incoming damage to 0.
    While the Shield is intact, cap can block Heavy and Unblockable Attacks and gains X Block Proficiency.
    Blocking a Heavy or Unblockable Attack reduces Shield Safeguard to 0, however all hits of the incoming Attack can be blocked.
    When reaching 0 Safeguard the Shield is Fractured, entering cooldown for 8 seconds. This cooldown increases by 300% each time Fracture occurs. When cooldown ends, the Shield is repaired at 7 Safeguard.
    On Fracture
    vibranium shards from the vibranium shield burst onto the Opponent, inflicting a Stun Debuff for 1.9 seconds.
    ** lightning clouds
    Special Attack 1: 100% chance to Shock your opponent, dealing 233.55 - 884.25 Energy damage over 8 seconds.
    Special Attack 2: 100% chance to Shock your opponent, dealing 242.2 - 917 Energy damage over 8.5 seconds, 100% chance to inflict Bleed, dealing 488.7 - 1854.9 Direct Damage over 4 seconds
    Special Attack 3: 100% chance to Shock your opponent, dealing X Energy Damage over 5 seconds.
    This Special Attack can only inflict up to maximum of 20% of the opponent’s max Health as damage
    unblockable for 5 seconds
    After any Special Attack, Captain America consumes all Safeguard.
    ** Stun
    Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
    All Attacks: Striking an opponent that has been Shocked has a 50% chance to Stun them for 1 seconds.
    ** Shock Resistance
    Passive: 70% Shock and stun Resistance.


  • RecrutadorOmegaRecrutadorOmega Member Posts: 1,089 ★★★★
    this is one of the most anticipated champions for the game and it would certainly be a great event i would love it to arrive later this year

    GALACTUS

  • edited August 2020
    This content has been removed.
  • GravediggerMCOCGravediggerMCOC Member Posts: 193
    MaskedCAP said:

    * Captain America (end game)
    * Class mystic
    * bio:
    the super-soldier has proven himself worthy of wielding the mighty hammer Mjölnir, command over lightning, , Cap is a born leader of humans, heroes, and gods, all the while continuing to do what he believes is right — saving the world one clandestine mission at a time.
    * Tags
    #Avengers
    #Defensive: Utility
    #Hero
    #Size: M
    * Signature ability: Unbreakable will
    While Heavy Attack Charging
    cap activates charge for the next 5 second(s), reducing all damage by 50%, plus +1% for each Safeguard
    Once this ability finishes, it goes into cooldown and cannot be reactivated for 20 seconds.
    Unbreakable will will also trigger when cap is Stunned.
    Unbreakable will will also trigger when the Opponent would deal 300% or more of their Attack Rating with a Basic Attack, or 300% or more of their Attack Rating with a Special Attack Hit. This trigger ignores the ability cooldown.
    * Abilities
    ** Safeguard
    Passive
    Captain America’s vibranium shield can store up to 10 charges. He will not generate any new charge while at this limit.
    50% Chance when Blocking to gain +1Safeguard. This chance increases to 100% on a Well Timed Block.
    100% Chance when Stunned or when cap stun the opponent to gain +1 Safeguard.
    Safeguard falls off over time, falling off faster the longer its been since it last increased.
    100% chance to Nullify Unstoppable Buffs when striking the Opponent.
    +30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic and cosmic Champions.
    10 charges makes his attacks unblockable
    Entering this Safeguard has a 100% chance to Purify a Debuff by consumin
    ** Fractured shield
    Each Safeguard increases Perfect Block chance by 5%. Perfect Blocks reduce incoming damage to 0.
    While the Shield is intact, cap can block Heavy and Unblockable Attacks and gains X Block Proficiency.
    Blocking a Heavy or Unblockable Attack reduces Shield Safeguard to 0, however all hits of the incoming Attack can be blocked.
    When reaching 0 Safeguard the Shield is Fractured, entering cooldown for 8 seconds. This cooldown increases by 300% each time Fracture occurs. When cooldown ends, the Shield is repaired at 7 Safeguard.
    On Fracture
    vibranium shards from the vibranium shield burst onto the Opponent, inflicting a Stun Debuff for 1.9 seconds.
    ** lightning clouds
    Special Attack 1: 100% chance to Shock your opponent, dealing 233.55 - 884.25 Energy damage over 8 seconds.
    Special Attack 2: 100% chance to Shock your opponent, dealing 242.2 - 917 Energy damage over 8.5 seconds, 100% chance to inflict Bleed, dealing 488.7 - 1854.9 Direct Damage over 4 seconds
    Special Attack 3: 100% chance to Shock your opponent, dealing X Energy Damage over 5 seconds.
    This Special Attack can only inflict up to maximum of 20% of the opponent’s max Health as damage
    unblockable for 5 seconds
    After any Special Attack, Captain America consumes all Safeguard.
    ** Stun
    Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
    All Attacks: Striking an opponent that has been Shocked has a 50% chance to Stun them for 1 seconds.
    ** Shock Resistance
    Passive: 70% Shock and stun Resistance.


    great idea!
  • Vtfan115Vtfan115 Member Posts: 12

    Vtfan115 said:

    I think you should add the Toby McGuire Spider-Man.

    Special attacks.
    Quips: hurts the enemies pride causes power drain. This is the first special attack

    Organic webbing: causes stun after damageing the enemy. This is the second special attack

    Web throw: Spider-Man webs up the enemy then jumps in the air and then grabs them and throws them at the wall. This does a lot of damage and is the third special attack.

    Abilities.
    Evade
    Stun
    Great power (increases damage once at 50% health)
    Great responsibility (power gain is now gained 25% slower)

    Awakened ability.
    Spider Sense
    This ability now makes Spider-Man untouchable for a short amount time. (this would work pretty much the same as Unstoppable)

    I'm pretty sure Classic Spidey is the Tobey McGuire Spidey
    No Toby McGuire Spiderman looks like this https://images.app.goo.gl/jh8eDFXGNVpNVXuE7
    And he doesn't have web shooters
    And Classic Spiderman is comic book and does have web shooters.
  • VibeG3VibeG3 Member Posts: 1

    Solus

    Kindred

    Cadaverous

    The hippo

    The controller

    Gambit New Sun

    The ghost

    Scientist supreme

    The uranian

    Valeria richards

    Tel-kar
    Tel-kar should have a synergy with venom because he was venoms first host.

  • Steel_Ball_RunSteel_Ball_Run Member Posts: 534 ★★★
    edited August 2020


    Silver Samurai:
    Class: Mutant
    Tags: #Size: M #Villain #Metal #Offensive: Damage Over Time


    Bio: Born as the mutant, illegitimate son of a Japanese crime lord, Kenuichio Harada mastered the ways of the medieval samurai and became a ronin. Ken uses his powers to charge his katana with tachyon energy and dons a samurai-style armor made of a silvery metal.

    Abilities: Bleed, Fury, Armor Up, Stun, Armor Break

    Tachyon Field:
    -By focusing tachyon energy field through his sword, SS can cut through almost all substance, this allows sword attacks to gain the following bonuses:
    +Increased critical damage rating by X
    +Deal True Damage, ignoring all armor and resistances
    +Can deal critical hits through blocks
    -Sword Attacks: M1, M2, L1, L2, L3, H

    Silver Armor:
    -SS’s lightweight yet resilient armor grants a permanent Armor Up passive, increasing Armor by X
    -While Armor Up is active, SS gains:
    +Increased Block proficiency
    +Increased Special Attack resistance

    Teleportation Ring:
    -By dodging back and holding block for 1.2 seconds, SS equips the Teleportation Ring for 7 seconds
    -While the ring is active, incoming Special Attacks have 100% chance to be evaded
    -This ability goes on cool down for 12 seconds after expiry

    Critical Hits:
    -45% chance to inflict Bleed, dealing X attack over Y seconds
    -Sword Attacks have double this chance
    -Against Bleed Immune champions, SS inflicts an Armor Break instead, reducing Armor Rating by X

    Heavy Attacks:
    -Landing a heavy attack has 100% chance to gain a Fury buff lasting 12 seconds, increasing Attack rating by X
    -Max Fury: 5
    -When stacking, each Fury after the first suffers -10% potency

    Special 1: Kyujutsu: SS sends two arrows straight into the opponent with blinding speed and immense power
    -Arrow hits have 100% chance to be critical
    -100% chance to Stun for 1.5 seconds

    Special 2: Tantojutsu: SS slashes the opponent with a pair of short swords, before delivering the final blow with his Muramasa blade
    -Knife attacks have 85% chance to inflict Armor Break, reducing Armor Rating by X
    -The last hit gains X additional attack per debuff currently on the opponent

    Special 3: Kenjutsu: SS demonstrates Japanese swordsmanship with a barrage of tachyon-infused sword strikes
    -100% chance to inflict a Deep Bleed, dealing X damage and lasting for Y seconds
    -While Deep Bleed is active, Samurai’s attacks gain X critical rating
    -100% chance to Stagger the opponent, the next time a Staggered opponent triggers a buff, that buff and all other Buffs triggered at the same time will be Nullified

    Signature Ability: Way of the Samurai
    -If the opponent is Bleeding, their Attack Rating is reduced by 10%-30%
    -SS passively gains 10%-30% Attack Rating if the enemy is above 50% health


    Synergies:
    -Nemesis w/ Wolverine (2* and above)

    -Enemies w/ OG DD (3* and above)

    -Piercing Slash w/ Corvus (4* and above)
    +SS: Gain X Block Penetration
    +CG: Glaive charges cool down is reduced by 20%

    -Masterless w/ Ronin (4* and above)
    +SS: Special Attacks gain 30% additional Critical Rating
    +Ronin: Entering Guard stance purifies all debuffs

    -Cutting Edge w/ Blade (5* and above)
    +SS: Well timed blocks inflict Bleed, dealing X attack over Y seconds
    +Blade: Gain 20% Critical Rating if the enemy is bleed immune
  • DoppelgangerDoppelganger Member Posts: 39
    Bohemes(this is a fan made character)
    Class Mystic
    Size XL
    Back Ground
    In the depths of the contest there was a mage who seeked to grant life to a being of pure stone and power that would beat the contest for him. He tried to do this for years, but died with his goal never being reached. The stone gallum Bohemes sat in the roens of a dead man's workshop for hundreds of years, when the Collector found him and gave him what his creator never could, life. Now he fights with only one purpose to win the contest just as his master created him for.

    Signature Ability
    Because of the Collector's gift of life Bohemes can no longer die if he has power, instead his power bar will drop by 5% per second and speed up by 5% for each bar lost.

    Passive
    Bohemes gains a passive Energize buff every 5 seconds that increases the amount of energy gained by 5% for each one, Bohemes cannot gain this buff if he is Asleep, all Energize buffs are removed when he falls Asleep(max stack 5)

    Bohemes is granted the same amount of energy when hitting into the opponent regardless if they are blocking. Unless he is asleep

    Because of the mystical powers in his body he has a tolerance timer that goes down over six seconds, when it goes out all debuffs that are on Bohemes at that moment will be removed. This timer is paused if Bohemes is asleep.

    Bohemes is naturally immune to shock and bleed.

    Whenever hit by energy damage Bohemes gains energy equal to one half of the damage dealt.

    When fighting an opponent who has a class advantage Bohemes lose a point towards any awakening level when hit by a special or a heavy attack.

    Heavy attack
    While Bohemes holds his heavy attack he charges his mallet it is charged with mystic energy that has a 15% chance to stun the opponent for 1.5 seconds.(the chances increase by 5% for Awake Level.) he must hold a heavy attack for 2.5 seconds.

    Imperial Shock
    A passive shock debuff that deals X amount of energy damage over 5 seconds, when it ends it passively stuns the opponent for 1.5 seconds.(max stack 3)

    If the opponent is hit by a heavy attack when they have Imperial Shock on them then all Imperial Shocks will be removed and be dealt as physical damage instead of stunning.

    If Bohemes tries to apply more Imperial Shocks then 3 then the opponent will take X direct damage instead.

    Awake Level 1
    Bohemes Is Asleep until he has at least 1 point in Awake Level 1.

    Bohemes will gain 1 point towards Awake Level 1 when ever he completes one of these tasks:

    Bring an opponent's health down by 25% of their current health.

    Gain a bar of power.(Bohemes or the opponent)

    Receive damage from a special attack.(Bohemes or the opponent)

    When Bohemes has 10 points towards being awake he goes into Awake Level 1, while Awake Level 1 is active every hit dealt by Bohemes has a 25% chance to inflict 1 Imperial shock on the opponent, if Bohemes ends a combo with a light attack there is a 50% chance to do the same. If max stacks of Imperial Shocks are on the opponent then the chance is cut in half.

    Awack Level 2
    When Awake Level 1 is active Bohemes can gain points towards Awake level 2 by:

    Parrying or dextariating has a 50% chance to add 1 point

    Purifying a debuff grants 1 point for each debuff removed

    If Bohemes receives or deals damage their is a 25% chance to add 1 point

    When Bohemes has 20 points towards being awake he goes into Awake Level 2, while Awake Level 2 is active hitting the opponent with a heavy attack nullifies one buff(as long as it is not passive) and gains 1% health for every debuff that is purified or every buff that he nullifies. Plus the effects of Awack Level 1.

    Fully Awake
    If Awake Level 2 is active and Bohemes uses his third special attack he becomes Fully Awake.

    While Fully Awake Bohemes gains the abilities of both Awack Level 1 and 2, and Bohemes becomes unstoppable while charging his heavy attack or if the opponent activates a special attack, and becomes unblockable when using a medium attack or when Bohemes activates a special.

    Fully Awake goes down over 12 seconds and is paused if either of the opponents are unstoppable or unblockable. When the 12 seconds end Bohemes is no longer Awake and as such is stund for 2 seconds if fighting an opponent with a class advantage, and his tolerance timer is paused.

    Special 1
    Bohemes throws his mallet away screaming in rage after which he rushes into the opponent hitting them back, with a shock wave, and then using his mystic power recreates his mallet and hits the opponent with an uppercut.

    Bohemes places an Imperial Shock on the opponent for each hit that makes contact, and removes the time limit on his tolerance removing all debuffs on him, and rests the tolerance timer in the proces.

    Special 2
    In Bohemes’s rage he breaks his mallet in half with his bare hands throwing each half at the opponent then he jumps crashing down on the opponent after which he recreates his mallet and rams into the opponent.

    If Awack Level 1 is active steal the opponents power based on the damage that this special attack does.

    Special 3
    Bohemes blocks two hits with the handle of his mallet then screams scaring the opponent back after which Bohemes uses the head of his mallet to hit the left side of the opponents head than immediately bringing it back to hit the right side, than he twirls the mallet in a way that he is able to hit the opponent in the stomach and into the air and than with powerful electric aura smashes the opponent back down with his mallet.

    If Awake Level two is active, cripple the opponent with a passive Counter Crit debuff that causes all critical damage to do zero damage and is removed from the opponent when he is no longer awake.

  • Doomwarrior1Doomwarrior1 Member Posts: 49
    MCU mantis and rescue
  • DoppelgangerDoppelganger Member Posts: 39
    Bohemes will gain a point from being hit by a special attack unless they have a class advantage.
  • BillybutcherBillybutcher Member Posts: 1

    Piecmeal

    Chthon

    D’spayre

    Enrakt

    Brona

    Farsung

    Basilisk Cyclops
  • RecrutadorOmegaRecrutadorOmega Member Posts: 1,089 ★★★★
    just remembering champions that would be really awesome in the Marvel contest of champions:

    I have some more champions here that would be amazing in the Marvel contest of champions:

    Cosmic Ghost Rider

    Beta Ray Bill

    Shury

    Okoye

    Kitty Pryde

    Sauron

    Spider Ham

    Spider Noir

  • RecrutadorOmegaRecrutadorOmega Member Posts: 1,089 ★★★★
    just remembering champions that would be really awesome in the Marvel contest of champions:

    I have some more champions here that would be amazing in the Marvel contest of champions:

    Maximus

    Triton

    Gorgon

    Scarlet Witch (MCU)

    <

    Quiksilver

    Anti Venom

    Red Goblin

    Adam Warlock

  • WesleyanGuruWesleyanGuru Member Posts: 5

    I'd really love it if these characters, specifically from the 3rd seasons of Avengers Earths Mightiest Heroes and Spectacular Spiderman that we never got could live in in the Contest. Hobgoblin with the blue rebreather thing and Wasp (the heart and soul of Earths Mightiest Heroes) with the Captain Universe powers they were going to give her.

    Imagine the story of their respective universes collapsing due to studios giving up on them, but only Deadpool seems to understand that.

    They could open up a whole new line of champions from marvel series canceled too soon. Someone from the season of Spiderman the Animated series that would have had Peter search for Mary Jane across time. Or just invent a Mary Jane Watson who got the Spots powers somehow to reference that final loose end plot.
  • Puzzlemaster37Puzzlemaster37 Member Posts: 1

    Galactic pool

    Changeling

    Ravanche

    Joseph

    Old man Quill

    Madalin pyryer

    Magus

  • FisichellaFisichella Member Posts: 88
    Ravonna (Terminatrix)
    Stunner
    Red Ronin
    Warhawk
    Delilah
  • RecrutadorOmegaRecrutadorOmega Member Posts: 1,089 ★★★★
    this is my list of some champions that would be awesome in the Marvel contest of champions:

    Tiger Shark

    Wave

    Viv Vision

    Patriot

    Makkari

    Kingo

    Korath

    Paibok

  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★

    Cosmic Ghost Rider

    Class: Cosmic

    Awakened Ability

    Cosmic Infusion
    Ghost Rider can infuse his Penance Stare with the Power Cosmic, allowing him to Incinerate any sinner he wishes.
    Special Attack 3
    Combines one Power Cosmic buff with all stacks of Penance to create a Passive Cosmic Penance, pausing the duration of all Buffs, increasing their potency by 50%, and increasing the potency of Hellfire by 60% for 20 seconds.

    Abilities

    Passive
    Immune to Passive Energy Damage over Time effects as well as Bleed effects.
    Takes no damage from Incinerate Debuffs.

    Penance Stare
    10 seconds after the fight started, Ghost Rider activates his Penance Stare and inflicts a Passive Penance on the opponent.
    Every 8 seconds, if a stack of Penance is active on the opponent, Ghost Rider inflicts his opponent with an additional Penance Passive. Max Stacks 20.
    When Ghost Rider is knocked down or one of his buffs are nullified, the opponent removes all stacks of Penance, and Penance Stare cannot be reactivated for 10 seconds.

    Power Cosmic
    Gain 1% of a bar of power per second and deal an additional 5% of damage per hit as a burst of energy damage. Max stacks 20.

    Penance
    Each stack of Penance reduces the opponent's Armor Rating by 250.
    While the opponent is suffering from at least 3 stacks of Penance, all Basic attacks have a 30% chance to inflict a Passive Hellfire Debuff, dealing 433 energy damage over 4 seconds and reducing the opponent's defensive Power Gain rate by 10% per stack. The damage dealt by Hellfire increases by an additional 5% per stack of Penance on the opponent.

    Heavy Attacks
    Remove all stacks of Penance and gain a Fury buff for each stack removed, increasing attack by 423 per buff, lasting 6 seconds.

    Special Attack 1
    Gain a Power Cosmic buff lasting indefinitely.

    Special Attack 2
    Gain a Power Cosmic buff per Fury buff active on Ghost Rider lasting for 8 seconds.

    Special Attack 3
    Gain a Passive Penance.
  • RecrutadorOmegaRecrutadorOmega Member Posts: 1,089 ★★★★
    this is my list of some champions that would be awesome in the Marvel contest of champions:

    Graviton

    Iron Man(2020)

    Mar-vell

    Ex Nihilo

    Phastos

    Sprite

    Cannonball

    Lupina

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  • TrashPanda12TrashPanda12 Member Posts: 531 ★★★
    I would love to see iconic marvel characters like Jubilee, Spiderwoman, Mystique, Sandman, Kraven the Hunter, Lizard, Agent Coulson, Black Cat, the Ancient One and more.
  • The_realm_legend212The_realm_legend212 Member Posts: 101
    Can we have dracula too??
    He has been cool.
  • The_Sentry06The_Sentry06 Member Posts: 7,803 ★★★★★

    THE ALL-NEW SENTRY

    Class: Science
    Abilities:

    Passive: Robert Reynold's telepathic powers makes him immune to ability accuracy modification.
    -X energy resistance
    -25% power rate

    Mind Trauma debuff (In the comics, the void was known for his tentacle strikes which affect a person mentally and drains their hope and optimism): Every 4th hit in a combo places a Mind Trauma debuff on the opponent for 5 seconds reducing opponents' ability accuracy by 40% and dealing 20% of his attack as direct damage.Additionally, placing a Mind Trauma debuff purifies all DOT debuffs on himself. Max stacks: 5.

    Heavy Attacks: Inflicts a non-stacking armor break reducing armor rating by X amount lasting 20 seconds.

    Special 1: Applies a power gain buff on himself increasing his power rate by 75% permanently.

    Special 2: Gains a passive non-stacking fury increasing attack by 75% for 10 seconds.
    Regenerates 10% of the damage dealt.

    Special 3: Increases the potency and duration of his abilities by 30% for the rest of the fight.

    Sig ability: Attacks which place Mind Trauma are guaranteed critical hits and deal up to 50% more damage based on sig ability.

    This is my version of how I would make this character if he was in the game. The ideal rotation for short fights would be to use an sp1 and then up to 2 sp2. An armor break could be weaved in to increase his damage. In longer fights, a sp1 and then a sp3 followed by a cycle of sp2s is more effective.
  • The_Sentry06The_Sentry06 Member Posts: 7,803 ★★★★★
    It would be cool to have Anti-Venom and Stormbreaker Thor in the game too.
  • MCOCHazzaMCOCHazza Member Posts: 897 ★★★
    I’d like to see Eclipse in the contest.

    Awakened Ability

    Eclipse begins absorbing more light, making his beams hotter and more accurate.

    During Special attacks
    Eclipse’s energy beams gain true accuracy, ignoring all evade and evade effects. Additionally, his beams have a 30-100% chance to be unblockable.

    Abilities

    Persistent charge
    Eclipse stores all of his photon energy from fight to fight. Max: 100

    Basic attacks
    Eclipse’s physical strength increases based on the amount of photon energy he has, increasing his attack rating by 1% per photon energy.

    Heavy attack
    Gain upto 5 photon energy when charging.
    Eclipse temporarily blinds his opponent with this attack, stunning them for 0.25 seconds for every 10 photons eclipse has.

    Special 1
    Absorb light, then release it. Gain 30 photon energy and then release 10.

    Special 2
    Consume up to 60 photon energy, dealing an extra 5% damage for each photon energy consumed during this attack.

    Special 3
    Eclipse absorbs light, granting him a fury passive for 15 seconds.
    Additionally, each hit deals an extra 45% in energy damage while this fury is active.
    Gain 100 photon energy.
  • FisichellaFisichella Member Posts: 88
    And again.
    Citizen V
    Spider Girl (Ashley Barton)
    Beetle
    Sinthea Schmidt (Sin)
    Prowler
    Sydney Taine
    Stingray
    Armor
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