Version 15.1 Patch Notes Discussion Thread (UPDATE Sept 22 11:32 AM PT)
Kabam Miike
Moderator Moderator › Posts: 8,269
Marvel Contest of Champions v 15.1 is on its way! Find out everything you need to know about the next patch before it drops on Wednesday!
Read the notes here.
UPDATE: Friday, Sept 22 11:32 am PT
Hey Everybody!
We've just updated the Patch Notes with a lot more fixes that were confirmed after the post went live. There are a whole slew of Champion bug fixes in there, so check it out again!
Read the notes here.
UPDATE: Friday, Sept 22 11:32 am PT
Hey Everybody!
We've just updated the Patch Notes with a lot more fixes that were confirmed after the post went live. There are a whole slew of Champion bug fixes in there, so check it out again!
Post edited by Kabam Miike on
5
Comments
And when will Archangel passive ability be fixed?
16.0 supposedly. I saw it in a different thread the other day.
http://forums.playcontestofchampions.com/en/discussion/17902/15-0-alliance-wars-update-updated-september-22-9-35-pt#latest
they said they were making diversity bg based
Don't hold your breath
so in other words war is running exactly like intended
sadly yes
Why wait that long? It should have been fixed last update! Just fix is so Vision will work properly already!
think do u want them to force a fix thru that could end up being buggy remember the dorm fix that broke defense before 12.0
Thank you
Technically a champ isn't nerfed if he/she is bugged and going to get fixed, no matter how long it takes. Hopefully you understand.
He’s been bugged for months already...
Not sure what ideas are in mind for scoring/changing in AW but the current setup has barely any skill involved to determine a winner. Don't get me wrong, I am enjoying getting the rewards as our win rate has increased but it is now a task instead of being a fun part of the game and it honestly becomes a turn off to play.
Now I wouldn't post about an issue without giving an idea of how to address the issue so here is a simple idea. Add another scoring mechanic that takes amount of time for each fight (or the alliances average) and points are awarded based upon the lowest time. This can be in the form of points negated the longer the time.
Example:
Alliance 1 averaged 120 seconds per fight.
Alliance 2 averaged 135 seconds per fight.
Alliance 1 would loose 600 points (5 points per second)
Alliance 2 would loose 675 points.
Now this is just an example and would have to be tweeked but it adds multiple variables to war.
1. Tougher champs would want to be placed as they take longer to beat, but may or may not want to focus on diversity.
2. Adds element of skill back to the game as the alliance who is more efficient with their time in a battle will be more victorious.
Thanks for taking to time review this.
Well there is a blade in the image.
Seriously no champ bug fixes???? Half that other stuff doesn't even matter as much.....really trying to stay positive but this is becoming a joke. Almost every new champ that comes out has something wrong with them. Very disappointed in Kabam at this point.
We've just updated the Patch Notes with a lot more fixes that were confirmed after the post went live. There are a whole slew of Champion bug fixes in there, so check it out again! http://forums.playcontestofchampions.com/en/discussion/comment/138389/#Comment_138389
His passive ability isn't fixed yet?
Still I'm glad to see a fix to Medusa Bleeds