I'm happy to see the Android 8.0 bug is being fixed. That's been my main concern as well as a good bit of others.
What about parry? That should get checked out at least. It's been bugged for awhile now. Not connecting when it clearly was a parry.
How bout Wolvie new bugs where he isn't bleeding or procing regen anywhere near as often. When regen does proc it's over within a second. Or was that intentionally nerfed?
I'm happy to see the Android 8.0 bug is being fixed. That's been my main concern as well as a good bit of others.
What about parry? That should get checked out at least. It's been bugged for awhile now. Not connecting when it clearly was a parry.
How bout Wolvie new bugs where he isn't bleeding or procing regen anywhere near as often. When regen does proc it's over within a second. Or was that intentionally nerfed?
Wolvie still fine for me through 5.3 so far. Parry is on their list, check link.
Now I wouldn't post about an issue without giving an idea of how to address the issue so here is a simple idea. Add another scoring mechanic that takes amount of time for each fight (or the alliances average) and points are awarded based upon the lowest time. This can be in the form of points negated the longer the time.
Example:
Alliance 1 averaged 120 seconds per fight.
Alliance 2 averaged 135 seconds per fight.
Alliance 1 would loose 600 points (5 points per second)
Alliance 2 would loose 675 points.
Now this is just an example and would have to be tweeked but it adds multiple variables to war.
1. Tougher champs would want to be placed as they take longer to beat, but may or may not want to focus on diversity.
2. Adds element of skill back to the game as the alliance who is more efficient with their time in a battle will be more victorious.
It's nice to see Archangel won't get magnetized by magneto anymore, but what about the other champions that reduce abilities? It wasn't just a bug with being magnetized, it's a bug with his entire ability to be immune to such effects NOT working. For example Black Widow can negate Archangel's parries, same with Crossbones preventing his parries due to fury stacks (not his signature shrug off). Can you please fix the base ability not working instead of only fixing the interaction with one champion.
Have to say that I'm disappointed in the kingpin change. One of the reasons I took my 5* to r4 was due to the ability to chain his heavy attacks quickly. If the timing change is drastic, I'd like him unranked. Of course that won't ever happen.
Have to say that I'm disappointed in the kingpin change. One of the reasons I took my 5* to r4 was due to the ability to chain his heavy attacks quickly. If the timing change is drastic, I'd like him unranked. Of course that won't ever happen.
What will change is his recovery, not the speed of his heavy attack.
Which means that when you fight against him, you can attack him after his heavy attack more easily due to his recovery
How bout Wolvie new bugs where he isn't bleeding or procing regen anywhere near as often. When regen does proc it's over within a second. Or was that intentionally nerfed?
That's called "Bad luck". My wolverine and the rest of my alliance's individual wolverines are working like normal. Yes, we do have bad moments where his regen hasn't popped for about 40 hits, or when it only frequently triggers when we are still trying to build our power or when the fight nearly ends, but that's just how it is when it has to do with chances.
You cannot determine that something is a bug or intentional by your standalone opinion or experience, it's like saying I opened 100 arena crystals but got no units, therefore arena crystals must have been nerfed. It doesn't work that way.
i love it when im intercepting the ai like for instance with bw against hulk and some how the ai intercepts my intercept. this never used to happen till recently
Im not sure if those bug fixes are for summoners or AI? Improve AI parry... Yikes.
Well at least we can new colored icons
I never thought I would quote myself!.
Can't believe my stupid joke is actually real. Kabam DEFINITELY improved AI Parry.
All day in Arena the AI is parrying me. Multiple times a fight. Even when the AI blocks specials it says parry. This is the easiest thing to replicate. Just punch into blocks, Hulks sp1, Dorms sp2 into blocking AI "parry" "parry" "parry". Crazy stuff.
Im not sure what changed today. Maybe it was pushed out or im on Beta. Who knows anymore..
@Kabam Miike Did your release notes "improvements to parry consistency" mean for AI or just Summoners? I feel like the AI rewarded itself Parry is like cheating.
Block break, unresponsive champs, parry timing always varying, the changes to AW that are hated and made some players months of hard work and money= wasted time and money...the devaluing of 4*s...Hopefully, these things among other changes encourage the player base to stop investing money in this game ...at least until Kabam/Netmarble actually make amends for these discouraging changes.
Comments
that is morningstar
Wednesday.
What about parry? That should get checked out at least. It's been bugged for awhile now. Not connecting when it clearly was a parry.
How bout Wolvie new bugs where he isn't bleeding or procing regen anywhere near as often. When regen does proc it's over within a second. Or was that intentionally nerfed?
Wolvie still fine for me through 5.3 so far. Parry is on their list, check link.
I incorporated a per-node variation of this idea in (one of) my suggestions for modifying Alliance War in the Alliance War 15.0 mega complaint-o-rama thread, in post fifty bajillion and six, linked here: https://forums.playcontestofchampions.com/en/discussion/comment/136470/#Comment_136470
What will change is his recovery, not the speed of his heavy attack.
Which means that when you fight against him, you can attack him after his heavy attack more easily due to his recovery
Well at least we can new colored icons
That's called "Bad luck". My wolverine and the rest of my alliance's individual wolverines are working like normal. Yes, we do have bad moments where his regen hasn't popped for about 40 hits, or when it only frequently triggers when we are still trying to build our power or when the fight nearly ends, but that's just how it is when it has to do with chances.
You cannot determine that something is a bug or intentional by your standalone opinion or experience, it's like saying I opened 100 arena crystals but got no units, therefore arena crystals must have been nerfed. It doesn't work that way.
I never thought I would quote myself!.
Can't believe my stupid joke is actually real. Kabam DEFINITELY improved AI Parry.
All day in Arena the AI is parrying me. Multiple times a fight. Even when the AI blocks specials it says parry. This is the easiest thing to replicate. Just punch into blocks, Hulks sp1, Dorms sp2 into blocking AI "parry" "parry" "parry". Crazy stuff.
Im not sure what changed today. Maybe it was pushed out or im on Beta. Who knows anymore..
@Kabam Miike Did your release notes "improvements to parry consistency" mean for AI or just Summoners? I feel like the AI rewarded itself Parry is like cheating.