My non-scientific experience is - as many of yours - that the uncollected arena crystals have a very bad drop rate of units. Yes, I know it is RNG, but sometime the coding is not right (think about the fact that NO ONE pulled 5* Punisher until an updates was rolled out). I have literally opened hundreds of UACs and gotten very few units.
Just for comparison, I now open 50k of UAC and 50k of AC every time I open these crystals. Every single time I got more units from AC than from UAC (actually, I have not gotten units from UAC since I started doing this)...
So my suggestion: Do not open UAC. Only open AC. 5* Punished will not make that big of a difference for most of us anyways...
My non-scientific experience is - as many of yours - that the uncollected arena crystals have a very bad drop rate of units. Yes, I know it is RNG, but sometime the coding is not right (think about the fact that NO ONE pulled 5* Punisher until an updates was rolled out). I have literally opened hundreds of UACs and gotten very few units.
Just for comparison, I now open 50k of UAC and 50k of AC every time I open these crystals. Every single time I got more units from AC than from UAC (actually, I have not gotten units from UAC since I started doing this)...
So my suggestion: Do not open UAC. Only open AC. 5* Punished will not make that big of a difference for most of us anyways...
I've stopped opening UAC as well.
The reason for it is simple as well. When I open 5 UAC, I have 5 chances for units.
When I open 25 AC... well it's obvious enough. I increase my chances 5 times over. Maybe less units in a go, but more in the longer run. At least, so far it's proven more beneficial.
I hate to post this because I do think you're right. You get gold about 90% of the time. Hopefully this will give you a bit of hope. Just out of 10 crystals
Yesterday I opened 100 uncollected arena crystals and all I got was 750 units. You got that with just 10 of them ...
Obviously something is wrong
I was shocked when I opened them. I doubt that will happen to me again anytime soon. I've probably opened about 150 uc arena crystals and received 1000 units. That's including this opening.
It's the same with the regular Arena Crystals. RNG is RNG.
RNG is a common thing in this game. But we have no evidence to prove all crystals carry the same % of drop rates to say that normal arena crystals carry the same drop rate as uncollected arena crystals. Maybe it is the same and we are just pissing in the wind with our theories. Or maybe Uncollected crystals have a 5% chance to drop units while normal ones have a 40% chance. I personally don't know, it could just purely be RNG.
Sometimes you have to make a habit of opening 20 of "these" and compare the drop rate to 20 of "these" multiple times to determine if one has a better drop rate. And people are arguing that 20 of "these" is always better than 20 of "these."
Being someone who enjoys arenas I open many. And to date, Uncollected crystals have not carried the same value to me as our normal arena crystals, in terms of Units.
@DNA3000 , I know Im starting a bad habit if tagging you lol, but you have any good info on this?
I'll upload what I pull from 100k in non UAC's in a bit. I usually get like 200k+ gold and some units every 10 UAC's but I think I'm going to switch back to regular AC's. It's just more fun to open more crystals.
I'll upload what I pull from 100k in non UAC's in a bit. I usually get like 200k+ gold and some units every 10 UAC's but I think I'm going to switch back to regular AC's. It's just more fun to open more crystals.
Im gonna be making another attempt at uncollected crystals again and see if I can manage some better units this time. Wouldn't hate for a few energy refills as well. If its another bad day of them I don't think Ill open anymore.
So i actually have been keeping a spreadsheet for my alliance documenting drop rates of GM crystals, UC Arena crystals, and the normal arena crystals. Obviously the sample size is not massive because we only have a handful of people contributing their pulls. I can say, that of 166 UC pulls, 84.34% is gold, and 13.86% has been units. The average units and gold per crystal comes out to 19.4 and 14.7k respectively. Looking a the normal crystal, of which i have 116 documented, 82.7% is gold and 15.5% is units. The average units and gold for the normal crystal is about 3.6 and 3.9k. Again I acknowledge the sample size isnt massive, but probably still a fairly good approximation of odds.
I also didn't make a fair comparison in 20 of "these" vs 20 of "these" since they carry different value with BC
I haven’t gotten anything but gold in last 9 UC crystals. I also only pulled units (both 75) out of my past 15 UC crystals. I plan to open UC crystals until o pull another 225 (which I have only done once ever) and then likely go back to normal arena crystals. I understand the differences in values per crystal. But I also know that out of 10 basic crystals, I will usually pull units out of a few. When I’m consistently pulling only gold, something is different.
@danielmath and @GroundedWisdom I don't have any hard data to confirm this, but we talk about the game RNG as if it is actually "random"--I'm pretty sure it isn't exactly that.
Without going into great detail (and it's been years since my heavy-quant career), there is random and there is pseudo-random. Some businesses that make money off random outcomes (like lotteries and casinos) are subjected to inquiry and reporting to ensure they are actually producing "random" results. In the absence of that scrutiny, I'm hard-pressed to say that a RNG algorithm really produces random results instead of pseudo-random ones.
But I would love for a math guy to comment on that.
Dr. Zola
Looking at it from a scientific perspective would just drive you mad. It's also probably impossible without know specific drop rates.
I managed to get a 5* CM 3 times in a row when the odds were less than 5% - the chances of that happening three times in a row are insanely low.
If it really is completely random, a lot of people are incredibly lucky, while others are just royally screwed.
I have noticed odd "coincidences" like pulling most of the units I just spent from AC, opening them right after I spent units.
Call it irony or a coincidence, I just bought something from the store and opened 5 AC - got 30 units. Opened 2 UAC and split it between gold and 75 units
Ironically, those who have progressed far enough into the game to have become Uncollected frequently complain about not having enough gold to level up their champs...
It's the same with the regular Arena Crystals. RNG is RNG.
RNG is a common thing in this game. But we have no evidence to prove all crystals carry the same % of drop rates to say that normal arena crystals carry the same drop rate as uncollected arena crystals. Maybe it is the same and we are just pissing in the wind with our theories. Or maybe Uncollected crystals have a 5% chance to drop units while normal ones have a 40% chance. I personally don't know, it could just purely be RNG.
Sometimes you have to make a habit of opening 20 of "these" and compare the drop rate to 20 of "these" multiple times to determine if one has a better drop rate. And people are arguing that 20 of "these" is always better than 20 of "these."
Being someone who enjoys arenas I open many. And to date, Uncollected crystals have not carried the same value to me as our normal arena crystals, in terms of Units.
@DNA3000 , I know Im starting a bad habit if tagging you lol, but you have any good info on this?
So far my own experience is consistent with uncollected arena crystals awarding approximately five times the rewards as normal arena crystals at similar drop rates. But I have not opened enough to say that this is occurring at a statistically significant rate. I've probably opened about two million chips worth so far, enough for 200 crystals. That's enough to say my experiences is likely to be somewhere around the average, but not enough to say it has converged onto the average with certainty.
My pulls tend to be gold, although I have had a couple of 75 unit drops and one energy drop out of 40-50-ish Uncollected Arena Crystals. That certainly isn't a statistically significant total, but it does stand out to me that I've gotten more units from regular Arena Crystals in the time I've been opening both.
A couple of thoughts: First, if a large sample of the Uncollected crystals suggests they simply provide 5X the rewards of the regular Arena crystals, what's the purpose? I suppose the infinitesimally small shot at a 5* Punisher is worth it, perhaps. Other than that, though, I'm really not sure...
Second, statistics aside, the purpose of the Uncollected Arena Crystals (I assume) was to provide a special perq for players who were Uncollected--more or less, MCoC veterans. Surely, the ones who pulled 5* Punisher are happy, but there seems to be a fair amount of discontent (not just here, but on other chats, discussions, etc.) that suggests that purpose hasn't been met. How the crystals are perceived is at least as important (if not more so) than how they actually are. That isn't a mathematical concept, but it is an important one for any form of business-customer relations.
A couple of thoughts: First, if a large sample of the Uncollected crystals suggests they simply provide 5X the rewards of the regular Arena crystals, what's the purpose? I suppose the infinitesimally small shot at a 5* Punisher is worth it, perhaps. Other than that, though, I'm really not sure...
Beyond the rare chance at 5* Punisher, the crystals also have a higher chance at 4* Punisher than the original crystals did. 4* Punisher was the rare drop for the original crystals, it is more common now. That is also a form of increased reward rate for the uncollected crystal.
Yeah, they probably should drop more as an uncollected reward. But I think the devs are aware of the fact that battle chips are one of the easiest things to farm, and they are probably gun-shy about adding too high of a reward value in those crystals. The daily crystal can be worth a lot more, because all of us get the same one crystal a day. An uncollected player cannot decide to direct their efforts to farming those because their value is higher.
The situation with greater glory crystals suggests that the dev team as a whole believes there is an intrinsic value to getting more of something all at once rather than getting a scattering of rewards across many types. So the dev team might believe that just having the chance to get 5x energy refill or 5x units is worth something unto itself. In other words, the dev team seems to believe that a five times larger reward for five times the cost is more valuable than one times the reward for one times the cost, even though that is mathematically false. Ironically, we may be on the wrong end of a perception problem.
Before the uncollected arena crystals there were threads almost daily about how the regular arena crystals don't give units and get nerfed blah blah blah blah blah, there's always going to be some people on the lower end of the variance curve (duh) so there will always be people who claim it's nerfed.
Comments
Just for comparison, I now open 50k of UAC and 50k of AC every time I open these crystals. Every single time I got more units from AC than from UAC (actually, I have not gotten units from UAC since I started doing this)...
So my suggestion: Do not open UAC. Only open AC. 5* Punished will not make that big of a difference for most of us anyways...
EVERYONE HAS DIFFERENT LUCK
I've stopped opening UAC as well.
The reason for it is simple as well. When I open 5 UAC, I have 5 chances for units.
When I open 25 AC... well it's obvious enough. I increase my chances 5 times over. Maybe less units in a go, but more in the longer run. At least, so far it's proven more beneficial.
I was shocked when I opened them. I doubt that will happen to me again anytime soon. I've probably opened about 150 uc arena crystals and received 1000 units. That's including this opening.
RNG is a common thing in this game. But we have no evidence to prove all crystals carry the same % of drop rates to say that normal arena crystals carry the same drop rate as uncollected arena crystals. Maybe it is the same and we are just pissing in the wind with our theories. Or maybe Uncollected crystals have a 5% chance to drop units while normal ones have a 40% chance. I personally don't know, it could just purely be RNG.
Sometimes you have to make a habit of opening 20 of "these" and compare the drop rate to 20 of "these" multiple times to determine if one has a better drop rate. And people are arguing that 20 of "these" is always better than 20 of "these."
Being someone who enjoys arenas I open many. And to date, Uncollected crystals have not carried the same value to me as our normal arena crystals, in terms of Units.
@DNA3000 , I know Im starting a bad habit if tagging you lol, but you have any good info on this?
I'll upload what I pull from 100k in non UAC's in a bit. I usually get like 200k+ gold and some units every 10 UAC's but I think I'm going to switch back to regular AC's. It's just more fun to open more crystals.
Im gonna be making another attempt at uncollected crystals again and see if I can manage some better units this time. Wouldn't hate for a few energy refills as well. If its another bad day of them I don't think Ill open anymore.
So your gonna stop in a couple years then lol
I might have to lean with ya on this one. 20 more crystals just now got me 825 Units and 325K gold.
While the previous 2 attempts were busts and 1 time went very well Im left to just determine the better risk factor for my number of BC
Uploaded here is my 50 normal AC's and the results are as expected.
So i actually have been keeping a spreadsheet for my alliance documenting drop rates of GM crystals, UC Arena crystals, and the normal arena crystals. Obviously the sample size is not massive because we only have a handful of people contributing their pulls. I can say, that of 166 UC pulls, 84.34% is gold, and 13.86% has been units. The average units and gold per crystal comes out to 19.4 and 14.7k respectively. Looking a the normal crystal, of which i have 116 documented, 82.7% is gold and 15.5% is units. The average units and gold for the normal crystal is about 3.6 and 3.9k. Again I acknowledge the sample size isnt massive, but probably still a fairly good approximation of odds.
I haven’t gotten anything but gold in last 9 UC crystals. I also only pulled units (both 75) out of my past 15 UC crystals. I plan to open UC crystals until o pull another 225 (which I have only done once ever) and then likely go back to normal arena crystals. I understand the differences in values per crystal. But I also know that out of 10 basic crystals, I will usually pull units out of a few. When I’m consistently pulling only gold, something is different.
Looking at it from a scientific perspective would just drive you mad. It's also probably impossible without know specific drop rates.
I managed to get a 5* CM 3 times in a row when the odds were less than 5% - the chances of that happening three times in a row are insanely low.
If it really is completely random, a lot of people are incredibly lucky, while others are just royally screwed.
I have noticed odd "coincidences" like pulling most of the units I just spent from AC, opening them right after I spent units.
Im sitting on 14 million, I dont have basic cats
I need units not gold
So far my own experience is consistent with uncollected arena crystals awarding approximately five times the rewards as normal arena crystals at similar drop rates. But I have not opened enough to say that this is occurring at a statistically significant rate. I've probably opened about two million chips worth so far, enough for 200 crystals. That's enough to say my experiences is likely to be somewhere around the average, but not enough to say it has converged onto the average with certainty.
A couple of thoughts: First, if a large sample of the Uncollected crystals suggests they simply provide 5X the rewards of the regular Arena crystals, what's the purpose? I suppose the infinitesimally small shot at a 5* Punisher is worth it, perhaps. Other than that, though, I'm really not sure...
Second, statistics aside, the purpose of the Uncollected Arena Crystals (I assume) was to provide a special perq for players who were Uncollected--more or less, MCoC veterans. Surely, the ones who pulled 5* Punisher are happy, but there seems to be a fair amount of discontent (not just here, but on other chats, discussions, etc.) that suggests that purpose hasn't been met. How the crystals are perceived is at least as important (if not more so) than how they actually are. That isn't a mathematical concept, but it is an important one for any form of business-customer relations.
Dr. Zola
Beyond the rare chance at 5* Punisher, the crystals also have a higher chance at 4* Punisher than the original crystals did. 4* Punisher was the rare drop for the original crystals, it is more common now. That is also a form of increased reward rate for the uncollected crystal.
Yeah, they probably should drop more as an uncollected reward. But I think the devs are aware of the fact that battle chips are one of the easiest things to farm, and they are probably gun-shy about adding too high of a reward value in those crystals. The daily crystal can be worth a lot more, because all of us get the same one crystal a day. An uncollected player cannot decide to direct their efforts to farming those because their value is higher.
The situation with greater glory crystals suggests that the dev team as a whole believes there is an intrinsic value to getting more of something all at once rather than getting a scattering of rewards across many types. So the dev team might believe that just having the chance to get 5x energy refill or 5x units is worth something unto itself. In other words, the dev team seems to believe that a five times larger reward for five times the cost is more valuable than one times the reward for one times the cost, even though that is mathematically false. Ironically, we may be on the wrong end of a perception problem.