**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Let's imagine the Cav crystal is one of those giant wheels you spin to get a reward. 1% of the wheel is colored green and represents the 6* drop. Kabam is changing the wheel so that 20% of that green slice is now colored yellow, and represents the 6* nexus. Now, what is the odds of getting the Nexus? 0.2%. What's the odds of getting the 6* basic? Well, the green slice used to be 1% of the wheel, and now it is 1% - 0.2% = 0.8%, so the odds of getting 6* basic is now 0.8%. The odds of getting a 6* champion at all is still 1%, because that slice of the wheel is still the same size: it is the green slice plus the yellow slice.
If you think about it this way, you can actually see what the real difference between the college example and the Cav crystal is. For the Cav crystal, you're spinning once. Whereever the wheel stops, that's what you get. So the odds of any particular thing turning up is the same as just asking what percentage of the wheel is that color. But in the college example, you're spinning twice: once for college A, and once for college B. They are independent.
To *simulate* that with just one spin, you'd have to color half the wheel color A and half color B. But if you color half the wheel A and the other completely separate half B, then you have a wheel where the odds of getting both A and B is zero. But you know that's wrong: there has to be some chance of A accepting you and B accepting you. So in this wheel, the colors have to overlap. But if they overlap in one part of the wheel, they won't completely cover the wheel anymore. So the odds of getting into college, which is asking the same question as "how much of the wheel has at least one of those colors" isn't 100%. You can't add them, because they overlap.
It's now adding the chance to grab a 6* Nexus when rolling and hitting that 1/100 probability.
This is a great change to people who open Cav crystals or manage to get lucky. It's increased odds at selecting something you want, instead of getting handed a 6* Cyclops. There is literally no complaint to this, no clue what people are upset for. Great change when you actually understand what's happening here.