Act 6 Nerfs were terribly done, change my mind.
Ya_Boi_28
Member Posts: 3,050 ★★★★★
I'm too lazy to find the meme lol. But in all honesty, it's thing like these that make me not take you guys seriously. First of all, the only change made in 6.2.5 was to Mordo. That alone was stupid. That fight shouldn't have even made it past the design phase.
I'm not going to go through all fights, but my guy @Rockypantherx did an AMAZING job going through them all. I find it funny that he was able to go through and list a boatload of horrific fights and they were ignored.
How the hell can you claim to listen to community feedback and then do this? In 100% honesty, I thought I misread the patch notes. I honestly spent time scrolling up and down looking for the REST. But these are the last changes you're planning? Really.
Someone pinch me. I really hope I'm dreaming right now.
I'm not going to go through all fights, but my guy @Rockypantherx did an AMAZING job going through them all. I find it funny that he was able to go through and list a boatload of horrific fights and they were ignored.
How the hell can you claim to listen to community feedback and then do this? In 100% honesty, I thought I misread the patch notes. I honestly spent time scrolling up and down looking for the REST. But these are the last changes you're planning? Really.
Someone pinch me. I really hope I'm dreaming right now.
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Comments
OML has 95% bleed resistance.
Now this path will become a lot more difficult, if not impossible with a bleed champ.
I am glad that I have already explored it 100%
By the way, this thread might/will probably turn into a warzone.
Don’t get me wrong, I’m glad they did the focus group, but I have to wonder why when it seems it was fairly useless to them.
One of the OVERWHELMING things in the focus group was remove strength in numbers. And people gave incredible justifications why. No one said it should only have its potency reduced. The rationale behind our feedback was that the node in its inherent design was frustrating and painful, it wasn’t a matter of values unless they were 0
The gating system shouldn't exist are using 6 star champs just to good for 6.2
Or perhaps Kabam are absurdly trying to increase people's skill set when relying on RNG
If you have deep wounds maxed out, rogue is a much easier fight for a lot of bleed champs
But something makes me doubt it. I don't exactly mind the changes that immediately affect me (sinister emp mod - haven't tried that quest but that node pissed me off - caustic temper though...) and I don't know much about 6.3 and 6.4. Mordo still feels a bit punishing with the whole 50 percent deduction but better than before by comparison.
Again, hope there is more but I don't expect much
It just shouldn't exist
Only thing I am sad about is the Crossbones being changed from Biohazard to Poison. I intended on using AA as a horseman when I returned for exploration, provided I can pull Apocalypse since he would have 100% bleed resistance. Now that plan is out the window.
If OML decides to not throw an sp, then it's gonna be a living hell
The champion fight for instance is now soo easy it is a joke, you don’t even need to practice or learn to dex His specials as cap, doom or SS can just block the hits and not
Die.
I’m not sure how much easier people want stuff to be
Removing emp from sinister boss but left caustic temp. Meaning you still have to have a fury up and poison immune.
Lowering “strength in numbers” for mordo boss? Just remove it and leave the rest.
The “pain points” weren’t addressed, most over looked and some made harder.
6.4 vision aarkus removed emp added in buffet 😂😂.
I just laugh at the changes that people were happily waiting for to continue their progress. Could have been better. Oh well. Part of me is pretty happy to be done with act 6 anyways.