Don't forget that fun tranquility path in the science quest.
But seriously, who did you guys use for this one?
Elsa bloodstone, Archangel, Claire voyant and then Sentinel for that Man-thing (spam special 2 for the incinerates). Anyone that can get the 3 debuffs and doesn't require a ramp up for it like Void.
Claire works great for manthing
whoever disagreed, has never played with claire, lol. CLaire is great for manthing. I can give a tutorial if you wish.
Don't forget that fun tranquility path in the science quest.
But seriously, who did you guys use for this one?
Elsa bloodstone, Archangel, Claire voyant and then Sentinel for that Man-thing (spam special 2 for the incinerates). Anyone that can get the 3 debuffs and doesn't require a ramp up for it like Void.
Claire works great for manthing
whoever disagreed, has never played with claire, lol. CLaire is great for manthing. I can give a tutorial if you wish.
I'm not the one who disagreed, lol. But did you stick to your poison curse throughout?
Thanks guys, I just finished that tranquility path with rank 4 hulkbuster and rank 5 AA. Only needed one revive. It was pretty painful when I tried with Claire and my 4* torch, but AA and HB just owned it!
Why was it painful?
Claire does every fight. Heavy attacks place 3 debuffs on the opponent, it couldn’t be easier.
Used incinerate curse for the most part and poison for man thing. Easy to switch phases if you need to regen.
Only thing you have to watch is you’re not stunning them at the point the timer is refreshing.
Thanks guys, I just finished that tranquility path with rank 4 hulkbuster and rank 5 AA. Only needed one revive. It was pretty painful when I tried with Claire and my 4* torch, but AA and HB just owned it!
Why was it painful?
Claire does every fight. Heavy attacks place 3 debuffs on the opponent, it couldn’t be easier.
Used incinerate curse for the most part and poison for man thing. Easy to switch phases if you need to regen.
Only thing you have to watch is you’re not stunning them at the point the timer is refreshing.
the cav rewards are already outdated. they mean nothing to our current meta. the cav diff is just so long and boring and tedious. i thought they wanted to make things more simplistic?
Anyways, this will be my plan to make Cav more enjoyable in case they decide not to touch the rewards (which btw needs major revamp)
- cut out 1 lane per quest for Chapter 1. - cut out 2 lanes per quest for Chapter 2 - cut out 3 lanes per quest for Chapter 3.
This change will be a great improvement towards the quality of life improvement we all been talking about. and will decrease the time needed to explored the whole quest.
Honestly, I don’t even bother playing the Cav “difficulty.”
Sure I have the champ roster but I’m over marathon like fights with niche nodes. (the champs needed specifically to complete contain nodes are usually tied up in AW and AQ)
Imo Cav difficultly should be the same as Uncollected with the only noticeable difference being a 100% increase in opponent health pool and 50% increase in opponent attack rating. Make the loot double what uncollected pay out.
The niche aspects are annoying and make cav more of a chore than something fun to play.
Honestly, I don’t even bother playing the Cav “difficulty.”
Sure I have the champ roster but I’m over marathon like fights with niche nodes. (the champs needed specifically to complete contain nodes are usually tied up in AW and AQ)
Imo Cav difficultly should be the same as Uncollected with the only noticeable difference being a 100% increase in opponent health pool and 50% increase in opponent attack rating. Make the loot double what uncollected pay out.
The niche aspects are annoying and make cav more of a chore than something fun to play.
The nodes are the only interesting thing about Cav difficulty. Boosting the attack and hp values would be cheap and incredibly boring.
Normally I like this new diff. But two downsides for me, the buffed up node sucks and sure I have hype, cmm, colossus etc. and bringing gwenpool with lifecycle was rude too guys,....
The rewards for exploration needs to be better imho.
Squirrel girl kind of gets forgotten, but she is pretty fun to play in the final quest with the skill class buff. I had a couple 75k instant bleed damage using her and she isn't even r4 yet.
Comments
If you have at least one mastery point in Coagulate, maxed Willpower and maxed Recovery, Omega can take so many bleed but no damage.
Only healing.
So yeah, that chapter is really suitable for Omega.
You can put on max death spores and degen on opponents and let it do the main damage.
That's my fav chapter so far
Claire does every fight. Heavy attacks place 3 debuffs on the opponent, it couldn’t be easier.
Used incinerate curse for the most part and poison for man thing. Easy to switch phases if you need to regen.
Only thing you have to watch is you’re not stunning them at the point the timer is refreshing.
Anyways, this will be my plan to make Cav more enjoyable in case they decide not to touch the rewards (which btw needs major revamp)
- cut out 1 lane per quest for Chapter 1.
- cut out 2 lanes per quest for Chapter 2
- cut out 3 lanes per quest for Chapter 3.
This change will be a great improvement towards the quality of life improvement we all been talking about. and will decrease the time needed to explored the whole quest.
Sure I have the champ roster but I’m over marathon like fights with niche nodes.
(the champs needed specifically to complete contain nodes are usually tied up in AW and AQ)
Imo Cav difficultly should be the same as Uncollected with the only noticeable difference being a 100% increase in opponent health pool and 50% increase in opponent attack rating.
Make the loot double what uncollected pay out.
The niche aspects are annoying and make cav more of a chore than something fun to play.
Boosting the attack and hp values would be cheap and incredibly boring.
The rewards for exploration needs to be better imho.