Healblock on all sidequests are BS
Slayton_6
Member Posts: 26 ★
The healblock on recursion sidequests prejudice players.
Large investment of around 10k units is used to unlock suicide masteries with willpower etc.
Having this investment negated in every avenue of Octobers sidequest seems a deliberate ploy to prejudice players and force more unit spend through mastery reworks.
One or two paths would be acceptable but every path at every stage appears to be an exploitation
Large investment of around 10k units is used to unlock suicide masteries with willpower etc.
Having this investment negated in every avenue of Octobers sidequest seems a deliberate ploy to prejudice players and force more unit spend through mastery reworks.
One or two paths would be acceptable but every path at every stage appears to be an exploitation
63
Comments
I've run suicides for quite some time and have known what I was getting into and it wasnt this.
In what other mode of gameplay is this prejudiced in every chapter and every path? I have completed act 6 and there is varied paths not same hurdle at every corner.
https://youtu.be/8Ez9_arpyuU
https://youtu.be/FlgmmNINeyQ
https://youtu.be/u0cQRk7wbuk
https://youtu.be/APWog95PBzo
I still find it annoying. But it is far from needed to switch masteries for this event, since there are only 4 fights per path.
It is definitely easier with suicide off than on.
Content should produce varied challenges in different chapters not the same regurgitated idea.
Healblock theme 5 chapter each with 6 paths all of which same global node, its lazy and whether its completed or not definitely prejudices suicides deliberately.
have all the immune champs except ghost.
If you don't you will have problem exploring it 100%.
I suppose the counter to the healblock is 0 energy cost so you could restart as many times as you like
For the shock and coldsnap paths, I would often use the poison immunity boost with Colossus/Doom/Thing to keep my health up. The unstoppable was easy enough to play around.
I realize it was easier because I could pull any immunity off the shelf, but that's where the game is. You either need really good skilz or the right counter for a lot of content.
On the bright side, it could have been worse. What if it was Kinetic Transference or Mighty Dash?
Even so, the frustration from having to fight through Heal Block global is valid. I'm on full suicides and experienced some difficulty in doing fights in the side event where Ghost isn't effective. In any case, I just farmed a good amount of potions, adjusted my team and playstyle, used a few L1 revives from the 22hr events, and got it done.