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Guaranteed Crits Do Not EXIST is game

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So this makes me wonder; Is anything in the game guaranteed? Or are they all just increased chance to activate?
So is the " Guaranteed Crit" in Ghost description intentional? It did they just take a short cut and forget that crit resistance exists in the game?
So this makes me wonder; Is anything in the game guaranteed? Or are they all just increased chance to activate?
So is the " Guaranteed Crit" in Ghost description intentional? It did they just take a short cut and forget that crit resistance exists in the game?
Post edited by Kabam Zibiit on
3
Comments
However, many things that seem guaranteed or are even described as guaranteed are just 100% chance to happen or higher, and can be reduced below 100% through ability accuracy reduction. Also, even "guaranteed" things can be activation suppressed. For example, an immunity can make an otherwise guaranteed effect to not occur, and the game engine supports "immunity" to almost anything.
For example, someone might describe an unblockable attacks as "cannot be blocked" but there are champs with the ability to block otherwise unblockable attacks. That's a "you cannot" being overridden by a "yes I can." That's because the correct way to describe this situation as unblockable attacks CAN break blocks, while champs that can block unblockable attacks CAN block attacks flagged as unblockable.
I think as a general rule of thumb, CANNOT usually overrides GUARANTEED in most situations. But it isn't a real rule, and it isn't one players should rely on.
However, I don't think anything can bypass immunity to dot unless that dot depends on another effect. Like Mysterio's poison being dependent on him helmet
For example, if I want to make a Bleed that bypasses Bleed immunity, I make an effect called "bleedx" which of course no one is immune to, call it "Bleed" in the game, and bingo, a bleed that bypasses bleed immunity. Stuff like that happens all the time in games like this. For every rule, there is a way to work around the rule. I don't know how "AAR that bypasses AAR immunity" is actually implemented in the game, like for Blade, but it doesn't say anything about how immunity to AAR itself is implemented. The programmer (or mechanics designer as the case may be) basically has the final say.
But you were told by support that Corvus has a 200% chance to crit and Ghost has a 100% chance to crit. I don’t buy the Corvus side because in testing Corvus against the dulled node still always crits even when he is supposed to have 50%x4 reduced chance to crit.