**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
At first I didn't like Sorceress, but the more I use her, she's not bad. Just for me, Claire is better.
Strengths
Immunities
Claire’s ability to switch her active immunity makes her extremely valuable against many Opponents and nodes. This also allows her to synergize with the Double Edge and Liquid Courage Masteries very well, since she can have both of them purified within a single combo.
Fighting Opponents Who are Immune
While playing as Claire, it’s very valuable to play against an Opponent who is immune to her Debuffs because it allows her to gain Clairvoyance charges and power at an extremely rapid rate. This also works very well in matchups on Stun immune nodes, since each Parry will also give her a charge and power!
Power Control and Sustainability
Claire’s ability to Power Steal granted through the Curse of Plague allows her to keep the Opponent’s power under control for most of any given fight, additionally switching back to Curse of Blood allows her to heal back any chip damage she might have taken during the fight!
Weaknesses
Clairvoyance Charge – Passive
Claire starts with 3 charges. Each time she or her Opponent are immune to any effect, or an immunity Purifies a pre-existing effect, she gains 1 charge and 4% of her max Power. Charges stack up to 20.
After landing or receiving a Light or Medium attack and the Opponent has 1 or more Buffs, a charge is consumed and 1 Buff is Nullified.
Curse of the Black Widow
Claire has 3 types of curses, each providing her with a different immunity, however, only 1 curse can be active at a time.
By default the Curse of Blood is active. Landing a fourth Light Attack casts the next curse in the following order:
Curse of Blood: Bleed immunity.
Curse of Plague: Poison immunity.
Curse of Hellfire: Incinerate immunity.
Signature Ability – Death Immunity
While Death Touch is Active
When receiving damage that would knock her out, Death Touch is consumed instead and Claire gains a Death Immunity Buff, preventing death and healing 18.83% of her max health over 4 seconds.
Burst Damage- while curse of hellfire is active,and BWCV throws SP2...it deals burst damge....
Sp1-nothing special
SP2-according to curse(life steal,burst dmg,power control)
SP3-Activates Death touch
Nothing special, true but it does good damage.
Claire Voyant (3/5)
You get 3 clairevoyance charges that will nullify a buff on each hit time you hit an opponent or otherwise.
Additional charges everytime you hit an immune opponent with her current curse or if a buff failed to activate on your opponent once a Buff Immunity is applied through her SP2.
Pros: You get 3 instant nullifies at the start of the fight. Good for the likes of Annihilus, etc. that activates a buff immediately. If the opponent is immune to any of her curses, she can have access to a heavier damage with a heft amount of nullifies.
Cons: Difficulty to maintain the charges if the opponent isn't immune to any of the curses. The Buff Immunity is also not that reliable unless the opponent procs a buff every now and then.
Socerer Supreme (5/5)
Activates Nullification Area after an SP1. Nullifies 1 buff if the opponent is in proximity every 0.5 seconds.
Pros: This is the better nullify, if not the best in the entire game. Pair this with her passive power gain and mystic dispersion and you can rotate spamming SP1 with an occassional SP2 like there's no tomorrow. She also activates a respective rune each time an SP1 is used. (Armor Break, Regenerate on Block, or Slow).
Cons: You need to build up to an SP1. It is not difficult with the passive power gain. You can also bring Storm Pyramid X to have one power bar at the start of the fight.
Damage
Claire Voyant (5/5 with suicides; 3/5 without)
Sorcerer Supreme (Not recommended with suicides; 4/5 without)
Utility
Claire Voyant
Lifesteal (Curse of Blood) (5/5) - Very reliable lifesteal.
Power Control (Curse of Poison) (3/5)
Cheat Death (3/5) - Awesome utility but not always at hand that is easy to pull.
Sorcerer Supreme
Gain a rune for each special attack and a permanent rune for the first SP3 of the respective blessing.
Armor Break (4/5)
Regeneration on Block (5/5) - 70% Regen n block plus additional 15% if you have the Recovery mastery on.
Slow (5/5) - Easy to access slow and reliable on unstoppable heavy matches
Power Control (2/5)
Claire Voyant with suicides can clear faster with her higher damage output and can be sustained throughout the whole quest but Sorcerer Supreme can control fight better to her advantage against more difficult to deal with nodes.
SS has great utility too but requires slightly greater expertise to use. She's amazing too, though I haven't played her enough to give a good rundown of her abilities
and sure omega's regen is 30% but u have to have all 30 spores and throw a sp3 and lose all ur damage, where as her with suicides a full non crit sp2 is like 20% regen
After turning off suicides, and playing around with both sorc and Claire in high level content. I have to say, I actually agree with @danielmath and @Worknprogress .
Sorcerer supreme > Claire when suicides is not in the equation, and it's not even funny. That regen on block is just like 10% of the things she can do, and I believe that it is currently the single most valuable defensive ability in-game. Sorcerer is extremely versatile, and her utility is nearly unmatched. She can combine nullification with Regen with evade and unstoppable counter with armor break all at the same time without having to lose out on anything. I agree that she has a seemingly complicated skill set when reading through her abilities for the first time, but she's actually incredibly easy to play.
Unlike a lot of other mystics that really shine with MD, she doesn't even need it. Her, Claire, Doom, Morningstar are among the mystics that benefit from MD, but not a necessity.
She's quite an unconventional mystic, but she's extremely extremely effective. Whenever I'm in incursions, and the attack values start to exceed the 15k range, I'd sub her in for her Regen on block.
If act 6 was still the way it was prenerf, she's be hands down a top 10 option for exploration. Even now, she's still a high-level option, but the block damage is much less than before either way.
But of course, Claire>sorcerer when suicides is at play, no one is debating that. But if I could change my vote, I would.
Let it rest in peace. Please