**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
6.2.5 - how&$/@!!!!
Alex_sc11
Posts: 191 ★
How and why is this so less doable than the rest of the quests .
Any suggestions ?
Any suggestions ?
Post edited by Kabam Rose on
10
Comments
My only suggestions are Ghost or Unitman 🤣
Only variant 1 can compete, and it's still not even close.
I'll write down the teams I took for the gated paths, if you are curious about the teams I used.
6* Gate - Ghost, The Hood, Claire, Angela and Quake.
5* Cosmic Gate - Corvus, Proxima, Heimdall, Hyperion, Quake.
5* Mutant Gate - Colossus, Archangel, Emma Frost, Rogue, Quake.
5* Tech Gate - Warlock, Doc Ock, Star Lord, Hulkbuster, Quake.
Worst encounter for me in that quest was stun immune Storm with no retreat and prove yourself on top of the Do Not Go Gentle global node 😂 mainly coz I overlooked that one while scouting. Had to use 4 revives before I could come up with a proper strategy and rotation. She almost ended up roadblocking me. So yeah, scout your paths well and keep in mind the dngg global node.
And as for the boss it's better if you keep your team alive and keep reviving your main attacker. That -12.5% ability accuracy can mess up with you a lot even more so than the -12.5% damage will. Can stop ghost from phasing, void's debuffs from applying, quake's evades. If you have 2 or less dead champs in your team it's better to use single revives just to save some units.
Good luck.
Cheers!
😂😂😂
After a few lanes this level isn’t too bad. Doom can semi solo mordo with ease (normal doom rotations) and any other champ can clear the 1HP after doom is KO’d.
I figured after the nerf/change wave they did, that the gated paths would’ve been gone.
They admitted it was a bad idea and left it lol
Every other chapter was fine until this one
6* Gate - Void, KM, Domino, Venom, Quake
Tech Gate - Quake, G2099, Warlock, Mysterio, Ultron
Mutant Gate - Omega, Havok, Quake, Iceman, Magento
Cosmic Gate - Corvus, CMM, Hype, Dusa, Void
Absurd nodes on mordo and a lot of nonsense nodes on another fights...