What aspect of the fight did you most enjoy? Part 3 (challenges a more fun)
What aspect of the fight was most frustrating? Part 1 and maybe 2 and their missions, but the very most frustrating was, I think, a bug : on SP1 I dext (the game shows "Dexterity" buff) but it stuns me then I die !! That costed me an insane amout of units because I was unable to play correctly.
What would you change in the fight? less quick SP1 launch (to better see it coming) and this bug if it's really one but I think so. If it wasn't it would not display dexterity buff. And maybe a direct path for quick training. Or maybe just a 1 path level because of the difficulty of the boss. Other change : the boss is a bit passive to launch his SP1. That makes him going on SP2 in final part or pushing me on the left corner in others.
What kind of things do you want to see more of in future Boss Fights? skill things like that but not with so many life ! and maybe slower.
After finally defeating the Grandmaster how did you feel? Poor ... I had to buy an Odin to recover the units I spent on him, with mabe a part of these due to the bug...
How did each path and their associated Linked Nodes change your experience? No change, I didn't read them because I don't think they make the boss easier or harder.
soo i got back to him cos this the last quest for me to explore act 6 100%... skill level 4/10 maybe, we play aw p3/4 and i barely die..
i found this time i had so much bad rng, the first 50% went really well, he was throwin his L1s pretty constantly and i managed to get the tasks without fails, but after a death the fight changed drastically till 1%...no more throwin special 1s or when i was in the corner and got blundered. so to say i died a lot and i mean a lot. stupidest thing was dash back and i did that when he was under a bar of power and exactly at the last dash back he got his L1 ready, instantly threw it and dead again...
so my conclusion, its definetly not 100% skill based and im not looking forward to do the other 4 paths that lead to him. anyway this the last bit to 100% act 6.
what went wrong? any help appreciated. dont wanna spend another 2000 units on one path plus boss
sure sure, the funny thing is: one quest before in 6.4.5 i two shotted this hydra boss with r4 shehulk and never had that issue with not throwin specials or getting clipped by them...
I literally hated this fight more than any in the history of this game. I watched numerous videos none of them help when he refuses to use his Sp1 and I end up backed against the wall this happened dozens of times. This is the type of fight where I give serious consideration to quitting the game.
Comments
- The lag! Jesus! Why so much particle effects?
Part 3 (challenges a more fun)
What aspect of the fight was most frustrating?
Part 1 and maybe 2 and their missions, but the very most frustrating was, I think, a bug : on SP1 I dext (the game shows "Dexterity" buff) but it stuns me then I die !! That costed me an insane amout of units because I was unable to play correctly.
What would you change in the fight?
less quick SP1 launch (to better see it coming) and this bug if it's really one but I think so. If it wasn't it would not display dexterity buff. And maybe a direct path for quick training. Or maybe just a 1 path level because of the difficulty of the boss.
Other change : the boss is a bit passive to launch his SP1. That makes him going on SP2 in final part or pushing me on the left corner in others.
What kind of things do you want to see more of in future Boss Fights?
skill things like that but not with so many life ! and maybe slower.
After finally defeating the Grandmaster how did you feel?
Poor ... I had to buy an Odin to recover the units I spent on him, with mabe a part of these due to the bug...
How did each path and their associated Linked Nodes change your experience?
No change, I didn't read them because I don't think they make the boss easier or harder.
skill level 4/10 maybe, we play aw p3/4 and i barely die..
i found this time i had so much bad rng, the first 50% went really well, he was throwin his L1s pretty constantly and i managed to get the tasks without fails, but after a death the fight changed drastically till 1%...no more throwin special 1s or when i was in the corner and got blundered. so to say i died a lot and i mean a lot. stupidest thing was dash back and i did that when he was under a bar of power and exactly at the last dash back he got his L1 ready, instantly threw it and dead again...
so my conclusion, its definetly not 100% skill based and im not looking forward to do the other 4 paths that lead to him. anyway this the last bit to 100% act 6.
what went wrong? any help appreciated. dont wanna spend another 2000 units on one path plus boss
tia