No, the r3 requirement is just too much considering that for me t5cc is almost impossible to get. Only way to get a r3 within a year is Abyss and with my skill level i'll need about 24k units for that (12k atm)
I don't think there's anyone who's still cavalier after abyss 100% cause of the 6* class nexus crystal selector (if there is he/she might be the unluckiest person ever). So just consider 100% abyss as the requirement and start working towards it. Sure some people might get Thronebreaker before that but that's just their luck and complaining about that won't get you anywhere.
No, the r3 requirement is just too much considering that for me t5cc is almost impossible to get. Only way to get a r3 within a year is Abyss and with my skill level i'll need about 24k units for that (12k atm) you might think that because you haven’t tried it. i consider myself below average player, mainly because most runs by other players require less units than when I do it like act 6 completion. but if you have the right champs for Abyss, Aegon, Torch and SS/Doom for easy path, you don’t really need units as much as that. I really thought that I needed much more but if you have enough resources, just time-consuming.I did it around 4K units, probably would have been 5K if i include health pots and revives in my stash. the best thing about it is you only need to do 1 run to get those rewards and exploration gives you the best rewards in this game. I think that it is fair actually
Totally not fair. It should be 3 R3s instead of 1.(It’ll totally shut posts like threads like this. lol)
There shouldn't even be a debate considering all titles prior to TB only require you to clear content. That is the axiom of progression games (or at least the foundation they're built on).
I would be very curious to know if there are summoners who now wish they could re-choose their selector from 6.4 completion. It’s weird that the condition exists, but wasn’t announced concurrent with 6.4 release.
Roughly 24hrs in and the vote is split right down the middle after yes was dominating for quite some tome. I was expecting it to be heavily weighted towards no but interesting nonetheless.
Roughly 24hrs in and the vote is split right down the middle after yes was dominating for quite some tome. I was expecting it to be heavily weighted towards no but interesting nonetheless. Actually, I think 50/50 is more or less where I expected this to fall. There are *a lot* of players who think they were stuck in Cavalier for too long, and had already built rosters well beyond Cavalier tier. The majority of them were well *past* the TB requirements already, having explored or nearly explored Act 6 and having already ranked up more than one rank 3 or had the resources to do so and just not having pulled the trigger yet. Many of them don't even think it was a good idea to rebalance Act 6 to below end-game levels of difficulty. The vast majority of those players have no problem with TB, as they think the game was overdue to make a progression tier aimed even higher than that as it was.The problem is that forum discussions are always weighted towards the people who are dissatisfied, because people tend to be motivated to complain about what they think is wrong more than are motivated to idly mention everything they think is right. So people almost always think the fraction of players dissatisfied with something is much higher than it generally is.But it was clear to me reading as many discussions about the TB requirements as I could, that for every player that thought the requirement was unfair because it was too difficult, there was at least one player who thought the requirements were too low. And @xNig has a point, because the requirement was one R3 it is easy for people to think they are simultaneously "on the edge" and yet artificially far away. If the requirement was five R3s, say, no one would be encouraged to think they were just outside. Anyone with four R3s is not going to have a problem making a fifth. But the people with zero think the only thing holding them back from number one is RNG. That's not what's holding them back. Not earning a flood of T5CC and 6* champs, such that random chance has absolutely nothing to do with anything, is what is actually holding them back. The guy with 12 6* champs and 135% of a T5CC in total fragments requires pure luck. The guy with 80 6* champs and 700% of a T5CC in total fragments doesn't need any luck. Everyone else is somewhere in the middle, with luck helping a little and in-game progress helping a little.