The problem I see with people complaining about thronebreaker, they have to few 6 stars I had 50+ when I got my first r3 a couple of days after AOL release. I did it on my alternate account this past weekend I have 45+ 6 stars on that account. Map 6 with item less wars. If you have less than 30 six stars and get a t5cc and no one to use it on you are rushing.
The only way until the cavalier difficulty showed up was to get t5cc was latest variant or completing chapters 100% in act 6 or run map 7 epic mods, or one path in abyss or buy offers.
If you want thronebreaker do what others have done before abyss or 100% act 6. Abyss is not an impossible task.
i agree. i had 52 6* and 27 r5 before i got my first r3 6* a couple weeks ago.
Roughly 24hrs in and the vote is split right down the middle after yes was dominating for quite some tome. I was expecting it to be heavily weighted towards no but interesting nonetheless.
Actually, I think 50/50 is more or less where I expected this to fall. There are *a lot* of players who think they were stuck in Cavalier for too long, and had already built rosters well beyond Cavalier tier. The majority of them were well *past* the TB requirements already, having explored or nearly explored Act 6 and having already ranked up more than one rank 3 or had the resources to do so and just not having pulled the trigger yet. Many of them don't even think it was a good idea to rebalance Act 6 to below end-game levels of difficulty. The vast majority of those players have no problem with TB, as they think the game was overdue to make a progression tier aimed even higher than that as it was.
The problem is that forum discussions are always weighted towards the people who are dissatisfied, because people tend to be motivated to complain about what they think is wrong more than are motivated to idly mention everything they think is right. So people almost always think the fraction of players dissatisfied with something is much higher than it generally is.
But it was clear to me reading as many discussions about the TB requirements as I could, that for every player that thought the requirement was unfair because it was too difficult, there was at least one player who thought the requirements were too low. And @xNig has a point, because the requirement was one R3 it is easy for people to think they are simultaneously "on the edge" and yet artificially far away. If the requirement was five R3s, say, no one would be encouraged to think they were just outside. Anyone with four R3s is not going to have a problem making a fifth. But the people with zero think the only thing holding them back from number one is RNG. That's not what's holding them back. Not earning a flood of T5CC and 6* champs, such that random chance has absolutely nothing to do with anything, is what is actually holding them back. The guy with 12 6* champs and 135% of a T5CC in total fragments requires pure luck. The guy with 80 6* champs and 700% of a T5CC in total fragments doesn't need any luck. Everyone else is somewhere in the middle, with luck helping a little and in-game progress helping a little.
Curious question: you’ve hit TB if I recall correctly. Did you run Abyss or 100% Act 6 to get the cat(s)?
This isn’t an effort to be petty—I’m genuinely curious whether any of the usual crew in forums has actually done something other than the most obvious to reach TB.
Lest anyone think I’m singling @DNA3000 out, I’d welcome anyone else’s input who has hit TB in something other than the most straightforward manner.
I slugged it out in the abyss for my first r3 without aegon at that but when I went into the abyss I had atleast 1 maybe 2 characters in every class at r2 so no matter what t5cc I pulled i had a champ 2 use it on. The requirements aren't bad in my opinion I didn't get the new title right when it come out but it motivated me too stop putting off my abyss run and go ahead and do it. And I must say after my run I had the absolute best rng luck ive ever had on this game and I've been playing since the beginning. If your close it will come if you want it faster jump into the content that offers the most of what u need.
Thronebreaker should have been locked behind Act 6 Exploration and taking a six star to r3. Actually, it should have been locked behind 7.2 like they originally intended but no, Kabam wanted more money and now things are all screwy.
They want to make content for players with access to strength of r3 6*. It makes sense to me (although I think it shouldn't be mandatory to do AoL to get t5b, I think there should be one for Act 6 completion, or at least a 50% selector)
Roughly 24hrs in and the vote is split right down the middle after yes was dominating for quite some tome. I was expecting it to be heavily weighted towards no but interesting nonetheless.
Actually, I think 50/50 is more or less where I expected this to fall. There are *a lot* of players who think they were stuck in Cavalier for too long, and had already built rosters well beyond Cavalier tier. The majority of them were well *past* the TB requirements already, having explored or nearly explored Act 6 and having already ranked up more than one rank 3 or had the resources to do so and just not having pulled the trigger yet. Many of them don't even think it was a good idea to rebalance Act 6 to below end-game levels of difficulty. The vast majority of those players have no problem with TB, as they think the game was overdue to make a progression tier aimed even higher than that as it was.
The problem is that forum discussions are always weighted towards the people who are dissatisfied, because people tend to be motivated to complain about what they think is wrong more than are motivated to idly mention everything they think is right. So people almost always think the fraction of players dissatisfied with something is much higher than it generally is.
But it was clear to me reading as many discussions about the TB requirements as I could, that for every player that thought the requirement was unfair because it was too difficult, there was at least one player who thought the requirements were too low. And @xNig has a point, because the requirement was one R3 it is easy for people to think they are simultaneously "on the edge" and yet artificially far away. If the requirement was five R3s, say, no one would be encouraged to think they were just outside. Anyone with four R3s is not going to have a problem making a fifth. But the people with zero think the only thing holding them back from number one is RNG. That's not what's holding them back. Not earning a flood of T5CC and 6* champs, such that random chance has absolutely nothing to do with anything, is what is actually holding them back. The guy with 12 6* champs and 135% of a T5CC in total fragments requires pure luck. The guy with 80 6* champs and 700% of a T5CC in total fragments doesn't need any luck. Everyone else is somewhere in the middle, with luck helping a little and in-game progress helping a little.
Curious question: you’ve hit TB if I recall correctly. Did you run Abyss or 100% Act 6 to get the cat(s)?
This isn’t an effort to be petty—I’m genuinely curious whether any of the usual crew in forums has actually done something other than the most obvious to reach TB.
Lest anyone think I’m singling @DNA3000 out, I’d welcome anyone else’s input who has hit TB in something other than the most straightforward manner.
Dr. Zola
I hit TB using the one I got from Abyss. But a week later, I was able to take Corvus to R3 from the T5CC I had from Act 6 initial run plus all the T5CC from Map 7. Even if I hadn't done Abyss, I would have gotten it through forming it from 10% T5CC crystals.
Roughly 24hrs in and the vote is split right down the middle after yes was dominating for quite some tome. I was expecting it to be heavily weighted towards no but interesting nonetheless.
Actually, I think 50/50 is more or less where I expected this to fall. There are *a lot* of players who think they were stuck in Cavalier for too long, and had already built rosters well beyond Cavalier tier. The majority of them were well *past* the TB requirements already, having explored or nearly explored Act 6 and having already ranked up more than one rank 3 or had the resources to do so and just not having pulled the trigger yet. Many of them don't even think it was a good idea to rebalance Act 6 to below end-game levels of difficulty. The vast majority of those players have no problem with TB, as they think the game was overdue to make a progression tier aimed even higher than that as it was.
The problem is that forum discussions are always weighted towards the people who are dissatisfied, because people tend to be motivated to complain about what they think is wrong more than are motivated to idly mention everything they think is right. So people almost always think the fraction of players dissatisfied with something is much higher than it generally is.
But it was clear to me reading as many discussions about the TB requirements as I could, that for every player that thought the requirement was unfair because it was too difficult, there was at least one player who thought the requirements were too low. And @xNig has a point, because the requirement was one R3 it is easy for people to think they are simultaneously "on the edge" and yet artificially far away. If the requirement was five R3s, say, no one would be encouraged to think they were just outside. Anyone with four R3s is not going to have a problem making a fifth. But the people with zero think the only thing holding them back from number one is RNG. That's not what's holding them back. Not earning a flood of T5CC and 6* champs, such that random chance has absolutely nothing to do with anything, is what is actually holding them back. The guy with 12 6* champs and 135% of a T5CC in total fragments requires pure luck. The guy with 80 6* champs and 700% of a T5CC in total fragments doesn't need any luck. Everyone else is somewhere in the middle, with luck helping a little and in-game progress helping a little.
Curious question: you’ve hit TB if I recall correctly. Did you run Abyss or 100% Act 6 to get the cat(s)?
This isn’t an effort to be petty—I’m genuinely curious whether any of the usual crew in forums has actually done something other than the most obvious to reach TB.
Lest anyone think I’m singling @DNA3000 out, I’d welcome anyone else’s input who has hit TB in something other than the most straightforward manner.
Dr. Zola
No, I didn't. I would say that I fall more into the category of getting lucky than being deep within the target group for Thronebreaker. Although I did my best to shift the odds in my favor. For example, I took the few selectors that came my way and dumped them into the class that happened to have the most fragments by random chance. The idea was to form one as fast as possible, with the idea that for me T5CC was going to be hard to get quickly. That class happened to be tech, and at the time I had no suitable tech r3.
I've also been focused on getting as many 6* champs as possible to have as many shots as possible at getting strong r3 candidates. For me, that's arena grinding focused on milestone unit rewards and shards from the 5* featured arena. I used to buy Cavs with those units to try to pull 5* champs (which generate 6* shards from duplication) and now I buy the Cav completion bundle which has 5000 6* shards in it, which is a much better deal.
Also, just for the record I did spend on July 4, but I did not buy T5CC from any of the offers between July 4 and CW.
So my path to Thronebreaker is non-standard. Spend on July 4, get as much T5CC as possible from in-game content, pour selectors into the class with the most frags randomly regardless of roster, arena grind for as much units and 5* and 6* frags as possible, try to pull as many 6* champs as possible, keep pushing until they meet in the middle.
Anyone trying to do it this way would have needed at least a little luck. But I also think anyone trying to do it this way would get there with Cavalier rewards in the not too distant future.
Thronebreaker should have been locked behind Act 6 Exploration and taking a six star to r3. Actually, it should have been locked behind 7.2 like they originally intended but no, Kabam wanted more money and now things are all screwy.
If you think they should have gated behind Book 2, then you can't blame Kabam's greed. You have to blame the players, who's collective complaints caused the chain reaction of delaying Book 2, adjusting Act 6, and altering the progression path in that direction. You have to blame Seatin for his burn out video, you have to blame me for my Book 2 and Act 6 analysis pieces, you have to blame the Book 2 beta testers and all the forum posters who posted in the big complaint thread, and you have to blame the vocal community in general who collectively forced Kabam to respond to these things.
Thronebreaker should have been locked behind Act 6 Exploration and taking a six star to r3. Actually, it should have been locked behind 7.2 like they originally intended but no, Kabam wanted more money and now things are all screwy.
If you think they should have gated behind Book 2, then you can't blame Kabam's greed. You have to blame the players, who's collective complaints caused the chain reaction of delaying Book 2, adjusting Act 6, and altering the progression path in that direction. You have to blame Seatin for his burn out video, you have to blame me for my Book 2 and Act 6 analysis pieces, you have to blame the Book 2 beta testers and all the forum posters who posted in the big complaint thread, and you have to blame the vocal community in general who collectively forced Kabam to respond to these things.
Orrrr, he could maybe say that the data you provided gave solid reason to question if story progression was actually headed in the right direction.
That's actually synonymous. The whole logic behind how Act 6 was designed (in my judgment) and how Book 2 continued the trend (much more obviously objectively so) was to treat story content like difficulty tiers. Act 3 is easy, Act 5 is hard, Act 6 is very hard. Book 2 (aka Act 7) was going to be super super hard. And when structured like that, progress through the story arc is a proxy for player strength. To get past Act 6 you had to be strong enough, to get past Book 2 you had to be even stronger. Tying Thronebreaker behind that progress was making TB and end game player's title for players strong enough to tackle end game content.
The moment you realize that the difficulty curve necessary to do this breaks roster progression, you have a problem. Players were noticing the successive jumps in difficulty for a while, what I added was a way to compare those jumps to the pace of roster growth. Since the difficulty was going up exponentially faster than roster growth, eventually players would get choked off of being able to progress, because they would need stronger rosters to progress higher in the content but that roster growth would be locked behind the very content they needed to do. And once you buy that, the whole idea of tying progress tiers directly to story arc content falls apart.
I should point out that that situation does not exist now. Although people *say* they need Thronebreaker rewards to get Thronebreaker, that's not true. The rewards available to Cavalier players are enough to do that. They don't do so as fast as some players would like, but that's not the problem being described above.
I don't think there's anyone who's still cavalier after abyss 100% cause of the 6* class nexus crystal selector (if there is he/she might be the unluckiest person ever). So just consider 100% abyss as the requirement and start working towards it. Sure some people might get Thronebreaker before that but that's just their luck and complaining about that won't get you anywhere.
100% aol as requirement? Are you serious? With r5 5* or r2 6* it takes 3-4k units per run. Making it about 15-20k overall. The final boss is just a pure cash grab. Content like that can never be a requirement. If you don't know, 15k units is A LOT, at least for f2p players.
It's only 15-20k if you're a really good player. I would say I'm an average player but I'm end game. It took me closer to 30k total. Don't believe the hype that abyss is relatively easy. If you want to become Thronebreaker play map 7 full epic mods save your units and do an initial easy path run of abyss for about 4-5k units tops and move on.
I don't think there's anyone who's still cavalier after abyss 100% cause of the 6* class nexus crystal selector (if there is he/she might be the unluckiest person ever). So just consider 100% abyss as the requirement and start working towards it. Sure some people might get Thronebreaker before that but that's just their luck and complaining about that won't get you anywhere.
100% aol as requirement? Are you serious? With r5 5* or r2 6* it takes 3-4k units per run. Making it about 15-20k overall. The final boss is just a pure cash grab. Content like that can never be a requirement. If you don't know, 15k units is A LOT, at least for f2p players.
It's only 15-20k if you're a really good player. I would say I'm an average player but I'm end game. It took me closer to 30k total. Don't believe the hype that abyss is relatively easy. If you want to become Thronebreaker play map 7 full epic mods save your units and do an initial easy path run of abyss for about 4-5k units tops and move on.
The main thing that affects cost for Abyss outside of having the right champs is just how much farming you do between paths. If you do like I did and just do back to back paths until it's finished, it's going to be quite expensive no matter who you are. The whole thing can be done completely f2p though with proper prep over time though
I don't think there's anyone who's still cavalier after abyss 100% cause of the 6* class nexus crystal selector (if there is he/she might be the unluckiest person ever). So just consider 100% abyss as the requirement and start working towards it. Sure some people might get Thronebreaker before that but that's just their luck and complaining about that won't get you anywhere.
100% aol as requirement? Are you serious? With r5 5* or r2 6* it takes 3-4k units per run. Making it about 15-20k overall. The final boss is just a pure cash grab. Content like that can never be a requirement. If you don't know, 15k units is A LOT, at least for f2p players.
It's only 15-20k if you're a really good player. I would say I'm an average player but I'm end game. It took me closer to 30k total. Don't believe the hype that abyss is relatively easy. If you want to become Thronebreaker play map 7 full epic mods save your units and do an initial easy path run of abyss for about 4-5k units tops and move on.
The main thing that affects cost for Abyss outside of having the right champs is just how much farming you do between paths. If you do like I did and just do back to back paths until it's finished, it's going to be quite expensive no matter who you are. The whole thing can be done completely f2p though with proper prep over time though
This is true, I never intended to complete Abyss within a year. I actually just 100% LOL this year, but the delay in act 7 release gave me a bunch of units that I had been sitting on so it afforded me the opportunity to run abyss. That plus holiday deals for July and black Friday made me complete abyss with very little farming but a ton of units.
The main thing that affects cost for Abyss outside of having the right champs is just how much farming you do between paths. If you do like I did and just do back to back paths until it's finished, it's going to be quite expensive no matter who you are. The whole thing can be done completely f2p though with proper prep over time though
Definitely agree with this. I just did my fourth pass through Abyss (path 2 if you’re looking at the maps online) and I didn’t have to spend units on a single revive. I did spend units on health potions because I didn’t really farm those the way I should have, but between that and mastery changes throughout the lane, it still cost me less than 500 units.
I didn’t do a good job of keeping track of my revives, but I think I had 70 total deaths in abyss on that run. That was on a path that was not the easiest one, and I had stockpiled a ton of L1 revives from the daily events like level up and hero use. The majority of my deaths were on problem fights like Luke Cage and Green Goblin, which aren’t necessary for completion. That was at least 15 deaths between them. Point is, Abyss completion can absolutely be done without a ton of units with proper planning and I believe in each and every one of you
Comments
This isn’t an effort to be petty—I’m genuinely curious whether any of the usual crew in forums has actually done something other than the most obvious to reach TB.
Lest anyone think I’m singling @DNA3000 out, I’d welcome anyone else’s input who has hit TB
in something other than the most straightforward manner.
Dr. Zola
I've also been focused on getting as many 6* champs as possible to have as many shots as possible at getting strong r3 candidates. For me, that's arena grinding focused on milestone unit rewards and shards from the 5* featured arena. I used to buy Cavs with those units to try to pull 5* champs (which generate 6* shards from duplication) and now I buy the Cav completion bundle which has 5000 6* shards in it, which is a much better deal.
Also, just for the record I did spend on July 4, but I did not buy T5CC from any of the offers between July 4 and CW.
So my path to Thronebreaker is non-standard. Spend on July 4, get as much T5CC as possible from in-game content, pour selectors into the class with the most frags randomly regardless of roster, arena grind for as much units and 5* and 6* frags as possible, try to pull as many 6* champs as possible, keep pushing until they meet in the middle.
Anyone trying to do it this way would have needed at least a little luck. But I also think anyone trying to do it this way would get there with Cavalier rewards in the not too distant future.
His has to be best thing I read all year
The moment you realize that the difficulty curve necessary to do this breaks roster progression, you have a problem. Players were noticing the successive jumps in difficulty for a while, what I added was a way to compare those jumps to the pace of roster growth. Since the difficulty was going up exponentially faster than roster growth, eventually players would get choked off of being able to progress, because they would need stronger rosters to progress higher in the content but that roster growth would be locked behind the very content they needed to do. And once you buy that, the whole idea of tying progress tiers directly to story arc content falls apart.
I should point out that that situation does not exist now. Although people *say* they need Thronebreaker rewards to get Thronebreaker, that's not true. The rewards available to Cavalier players are enough to do that. They don't do so as fast as some players would like, but that's not the problem being described above.
Spent 300 units on one, and none on the other. It’s possible, just need to know what you’re doing.
I didn’t do a good job of keeping track of my revives, but I think I had 70 total deaths in abyss on that run. That was on a path that was not the easiest one, and I had stockpiled a ton of L1 revives from the daily events like level up and hero use. The majority of my deaths were on problem fights like Luke Cage and Green Goblin, which aren’t necessary for completion. That was at least 15 deaths between them. Point is, Abyss completion can absolutely be done without a ton of units with proper planning and I believe in each and every one of you