Has the game gotten too easy?
GoddessIlias
Member Posts: 706 ★★★★
For a while it seems like the game has been losing a lot of the challenge, and personally I’ve been quite disappointed with the lack of challenge in the content that has been released recently.
Cavalier EQ is basically a copy paste every month and this month was even missing the 10% T5CC objective, which was the only thing keeping it interesting.
The hardest part of variants 5 & 6 was coughing up units for energy refills to get through it quickly. Bring the right team, and both can be done with minimal item usage and effort.
Don’t even get me started on the act 6 nerf, particularly the champion. I’ll be here ranting for hours.
Book 2 I will give kabam credit for. It’s fresh, and makes summoners think much more about who to bring for each path. But, the difficulty really isn’t there.
It seems recently that there has just been a lack of true challenging endgame content.
Am I the only one that feels this way?
How do you feel about how the content has scaled over time.
P.S. Sorry for any terrible typing or grammar, I’m very sleep deprived rn lol
Cavalier EQ is basically a copy paste every month and this month was even missing the 10% T5CC objective, which was the only thing keeping it interesting.
The hardest part of variants 5 & 6 was coughing up units for energy refills to get through it quickly. Bring the right team, and both can be done with minimal item usage and effort.
Don’t even get me started on the act 6 nerf, particularly the champion. I’ll be here ranting for hours.
Book 2 I will give kabam credit for. It’s fresh, and makes summoners think much more about who to bring for each path. But, the difficulty really isn’t there.
It seems recently that there has just been a lack of true challenging endgame content.
Am I the only one that feels this way?
How do you feel about how the content has scaled over time.
P.S. Sorry for any terrible typing or grammar, I’m very sleep deprived rn lol
Has the game gotten too easy? 468 votes
10
Comments
I explored 7.1 within a week and I've alnidy finished completing V6 with my shambles of a villain roster. I feel like it's only fair that endgame players get something specifically catered to them.
Please remember that:
- Not everyone has a 5* or 6* Ghost and/or a 5* Quake
- Even if you have the above , you might play the game for FUN and may not have the desire/time/patience to learn how tonuse them.
- Even if you have Quake/Ghost/ a few other Beyond God Tier champs and know how to use them you might be a Free to play player, without the time to grind for the resources needed to rank them up.
- You may have two or three beyond god tier champs ( that are NOT Quake or Ghost) and you are good at using them but these champs you have cannot counter every problematic node/boss in the game.
- You may have a handful of beyond god tier champs but you dont have any/enough good champs OF A SPECIFIC CLASS to clear content that is gated by having chance of a certain class.
- Your RNG luck is the absolute worst in the world and even if you have been playing for 6 years you have not a single beyond god tier champ to show for it.
I voted that the game is balanced because it is NOW, after 6 years playing the game, that I finally can say that I have a balanced set of top tier champs to face most content in the game. If you have asked me 7 or 8 months ago, i would have voted that the game was too difficult, because before that I have had the ABSOLUTE WORST rng luck . In the last 7-8 months the game gave me a reworked god tier Red Mags ( which i had pre buff duped) , and the RNG gods have finally taken pitybover me and gave em 6* CMM and Warlock, and 5* OR, HT, Aegon, NF, CAIW, Doom, BWCV, Venom, Guardian., plus the resources to rank up and dupe ( and max sig) the ones who needed them.
So next time you think the game is "too easy" just remember that others do not have the RNG luck, the time to play or the whaling money that YOU have.
What I would highlight is that this has got to be the first time that people have not been sat complaining that they need to grind a week of arena for a single path in their exploration, there’s far more positivity on the forums too.
Now I think that Kabam are at a design crossroads, the original Variant was designed to be hard endgame content in the pre Act 6 world but they over cooked it a little bit, then when Act 6, and certainly 6.2, released and it was found to be so much harder than Act 5 they were scrabbling around for content that the ‘normal’ player could complete in order to bridge that roster gap and this is where V2-4 came in. I would put V5/6 at the next stage up, designed to prepare the player for Act 6 exploration by increasing access to R4/5 champions and bringing them closer to an R3.
What Kabam need to do is ‘catch up’ to Act 7 in terms of the Variant level difficulty so that when they release a new Variant it is actually harder than the story content that is currently in game. They’re never going to be able to appease the players who are willing to spend an Odin on release, explore it inside a day and then decide that it’s easy. They’re also repeat customers who’ll do it anyway.
For anyone wondering why I'm arguing on the "too easy" side, just consider perspective. As a mid game player, I'm chilling. Plenty of stuff to do, and plenty of fun to be had. What in the hell do you think endgamers have been doing for the past... 6 months?! 7.1 was explore it all the first 2 days easy. Same with V6 for the average endgame roster. John Mulaney's Challenge too.
Sometimes y'all have to see through other people's perspectives too.
Not saying all content needs to be more challenging just some regular content.
If you’re challenged by variants and cav eq guess what, you’ve got a shedload of stuff to get through. Seems selfish in the extreme to try and deny other people something they can enjoy too.
I've come to terms that story content that looks like act 6 did originally isn't coming back and that's fine. That doesn't mean every single thing released even somewhat regularly has to be so easy that those people that were finishing Act 6 in its original state hardly have to even pay attention to what they're doing.
Edit- I selected “appropriately challenged” because for the content that comes out, I AM appropriately challenged for the most part, based on what it is, with the exception of Cav EQ. Abyss was a little easier than I expected also, but not by much. Thronebreaker needs a difficulty with appropriately scaled rewards.