Lady Ursula Gray She-Hulk Spot Hazmat Jack of Hearts Mettle Lady Vermin Spectrum Zombie Red Skull Hulkpool Aquarian Batwing Zombie Thor Man-Beast Zombie Giant Man Professor Hulk Sir Ram Savage She-Hulk Owl Henry Pym Jr. Jack Flag Squid Superia Vermin Kaine Lord Tyger
So since everyone was original and went for Hercules...the one white male demigod who is, go figure...strong...
So like...Okoye, Iron Heart, the Raptor Girl, Omega Sentinel...any of those would be awesome...
Let's see if I can get 30 to come to mind:
Inhumans: 1)Krystal 2)Gorgon 3)Lockjaw (I mean, we're happy even if he's meme tier or only able to be used in weird situations, or if he just shows up in stories) 3)Yo-Yo Rodriguez 4)Lash Agents: 5)Melinda May 6)Peggy Carter
20)Prowler 21)Olivia Octavius 22)Peni Parker 23)Claire Temple (Almost no utility as a fighter, but heals champs between fights) 24)The Purple Man
25)Shuri 26)Okoye 27)Klaw 28)Nakia 29)M'Baku
30)Morbius 31)Kraven the Hunter 32)Skrulls! 33)Cloak and Dagger 34)Shi'ar? 35)Doop 36)Ares (I guess, since Hercules) 37)Eros 38)Nimrod 39)Quicksilver 40)Sandman
I’ve seen a lot for Kraven the Hunter. They should put him in an event quest with White Tiger. Also, they should add Iron Spider and Spidey 2099 in that same Event.
Iron Man (Deep-Space) Raza Spider-Man (Tech Stealth Suit) Fury Machinesmith Ultimate Deadpool Iron Man (Bleeding Edge) Acroyear Arcturus Rann Baron Karza Nightshade Smasher Arcade Bushwacker Biotron Iron Man (Hydro Armor) Turbo Iron Man (Teleprescence Armor) Deadpool 2099 Justine Hammer Controller Sasha Hammer Iron Man (Arctic Armor) Iron Man (Mk XLII Armor) Iron Man (Fantastic Four) Rocket Racer Black Ant Spider-Man (Mk III Spider-Armor) Corsair Mainframe Blizzard D.E.A.D.P.O.O.L. (the Deadpool-M.O.D.O.K. fusion from Deadpool Kills Deadpool) Iron Man (Anti-Radiation Armor) Iron Man (Sentient Armor) Pod Iron Man Noir Gauntlet Iron Maniac
Shadow King Vengeance Calypso Spiderwoman (Mangaverse) Ultimate Doctor Doom Ogun Wreckingball Infernal Hulk Iron Man (Excalibur Armor) White Tiger (Hector Ayala) Juggernaut (Charles Xavier) Thorbuster Ghost Rider (Noble Kale) Silhouette Silverclaw Jubilee (Vampire) Ghost Spider (Perfect World) Lilith Shaman Black Tarantula (MC2) Iron Destroyer Loa Goose Rider Thunderstrike (Kevin Masterson) Set Kid Loki Captain Avalon Zombie Baron Blood Prodigy Power Man (Victor Alvarez)
I agree, Absorbing Man would be good. Perhaps Titania as well. Maybe a Thor storyline could be worked in. I would like to see some Thor villains introduced. Absorbing Man, Enchantress, the Wrecker and the Wrecking Crew.
Spider-woman is long overdue i would say and I would really like to see the Molecule Man and Klaw added to the science champions. Clea would be a help to beef up the mystic champions along with the aforementioned Thor villains. Some more mutants from Krakoa wouldn’t hurt...Kate Pryde and Dazzler are also long overdue along with Polaris. I would really like to see Exodus and Mystique brought in. From the recent X of Swords crossover I think Captain Britain could be brought in. Initially, I was thinking the more familiar Brian Braddock would be preferable and I suppose he would be a tech champion because of the suit. However, keeping current and putting in Betsy Braddock in her Captain Britain get up and as a mutant champion works too. Ka-zar would make a great skill champion. (I’m sure Zabu can be worked in there somehow in part) The same goes for Bullseye who also seems overdue. I would love to see Black Cat added to the skill roster. Beta Ray Bill would make a great cosmic champ and add to the Thor ranks.
Dracula Class: Mystic Tags: #Offensive: Damage Over Time #Villain #Size: M
Bio: Vlad Dracula is the supreme ruler and the world's most powerful vampire. Driven by lusts for power, companionship, and blood, his centuries of undead existence have brought him into conflict with vampire hunters, other immortals, and most recently, super-powered heroes.
Abilities: Bleed, Regeneration, Life Steal
*Passive- Vampiric Physiology -Dracula shrugs-off debuffs 60% faster, +10% per full bar of power -Immune to Ability Accuracy Reduction -Reduce opponent’s Regeneration potency by 30%
*Critical Hits: -15% chance to inflict Bleed on the opponent, dealing 60% attack over 10 seconds -Each Bleed on the opponent increases Dracula’s Attack Rating by 10% and reduce their defensive Power Gain by 10%. Max: 50% -When bellow 70% health: Life Steals 8% of the damage done. If Dracula is Heal Blocked, Life Steal will not trigger
*All Attacks: -Reduce a bleeding opponent’s Defensive Ability Accuracy by 80%
*Mist Transformation: -Dodge back and hold block for 1.5 second(s) to activate Mist Form for 10 seconds, after expiry, this ability enters cooldown for 12 seconds -During this transformation, opponent’s attacks have 100% chance to miss -Dracula generates 15% more Power
*Mind Control: -Letting Dracula idle for 1 second allows him to enter and control the opponent’s mind, reducing their Ability Accuracy and Power Gain by 100% for 5 seconds. After expiry, this ability enters cooldown for 8 seconds -Dracula cannot Mind Control while in Mist Form
*Heavy Attacks: -While charging a Heavy Attack, if the opponent is within striking distance, remove 1 Bleed effect on the enemy and replace them with a Passive Stun for 0.6 seconds. Removing a Bleed effect this way grants the attack 20% Crit Damage Rating and causes it to be a guaranteed critical hit -100% chance to Stagger the opponent for 15 seconds, the next time a Staggered opponent triggers a buff, that buff and all other buffs triggered at the same time will be Nullified
*Special Attacks:
SP1: Bloodletting: Dracula viciously impales the opponent with his sword before crippling them with an overhead swing -Inflicts a Bleed debuff, dealing 50% attack over 60 seconds -If this Bleed is shrugged-off, the opponent takes 50% of Dracula’s base attack as direct damage -100% chance to Heal Block the opponent for 15 seconds
SP2: Transylvanian Witchcraft: Dracula shows his mystical mastery with an array of illusion magic and transformations -Dracula enters his Mist Form after this attack, this activation ignores the cooldown timer -100% chance per hit to drain 10% of the opponent’s max power -100% chance per hit to Nullify 1 of the opponent’s buffs
SP3: Terror of Wallachia: Dracula transforms into a pack of bats before teleporting behind his enemy and draining them of their life energy -Consumes all Bleed effects on the opponent, Life Stealing 3% health for each Bleed consumed -If more than 5 Bleed effects are consumed, drains 33% of the opponent’s max power
*Sig Ability: The Impaler -When the opponent is bellow 20% health, Dracula prepares to execute them, gaining 5-70% Critical Damage Rating. -Additionally, while bellow this threshold, Dracula’s attacks cannot Miss or be Evaded and Auto-Blocked
Synergies: Vampirism: w/ himself (2* and above) -If Dracula is alive: Once per quest, whenever a champion on the team would be knocked out, they become Invulnerable for 1 second and regenerate 10% of missing health. This does not work on robots (*Notes: This is like a less effective version of Heimdall’s synergy, if both Drac and Heim are on the team, Drac’s synergy will trigger first)
Vampires: w/ Blade and ? (3* and above) -Synergy members: +20% Attack Rating and Regeneration potency while nearby a bleeding opponent
Tyrant Rulers: w/ Dr Doom (3* and above) -Dracula: +10% Attack and Health while fighting a Mystic enemy -Doom: +25% Shock and Stun Ability Accuracy
Miserable Little Piles of Secret: w/ Elsa and Blade (4* and above) -Dracula: Ending a combo pauses Mist and Mind Control for 0.6 seconds -Elsa, Blade: 15% debuff potency
Mystic Monsters: w/ Mephisto, Man-Thing and Morningstar (5* and above) -Dracula: +10% Attack Rating per Mystic champion on the team -Mephisto: Each attack deals an additional burst of 25% energy damage while Aura of Incineration is active -Man-Thing: Each attack has 15% chance to apply a Pustule buff on the opponent -Morningstar: +5% Ability Accuracy per Soul charge
Shame Marvel doesn’t have the license to use ROM, the Spaceknights, Red Ronin or Toei Spider-Man and Leopardon. (They were in the Spiderverse storyline, so they were canon, but I bet they’ll never be used again.)
Hulk(Overhaul Buff) Class Science Size Extra-Large
Signature Ability Leave Hulk Alone: Gain 1 persistent charge every time Hulk wins a fight and loss 1 when Hulk falls in battle(Max charges 5), for every charge Hulk gains 10 Rage at the start of the fight.
Passive While Hulk holds his block he gains a passive regeneration buff that heals X health per Rage.(this is through gamma absorption)
When fighting gamma beings he gains a 20% regeneration increase and +2 Rage from any source due to more gamma absorption.
Tenacity Hulk starts with a 35% chance to tenacity any debuff that is not passive, every time that Tenacity activates increase the chance by 15%.
Rage Hulks rage grows throughout the fight.
Rage increases by 3 when struck, 2 when striking, 5 with well timed blocks, and 8 when being hit by or dealing damage through a special attack.(Rage max stack 50)
Hulk gains an increased attack rating of X per Rage stack, and all regeneration abilities increase in potency by 3% per Rage stack.
Enraged When Rage stacks are at max Hulk becomes Enraged.
While Enraged Hulk gains an additional burst of physical damage based on damage dealt when attacking, but relieves 5 Rage when striking and 10 when special is activated and can no longer gain Rage offensively.
Buffs are paused for 2 seconds when Rage is lost.
While Hulk is Enraged every time that rage falls by 10 Hulk gains a furry that increases damage dealt by X and lasts 8 seconds max stack 10.
Hulk will stay Enraged until Rage falls to 0.
Fracture and Rupture Hulk has a 100% chance to place a Fracture dealing X damage over 4 seconds when the opponent is stunned, every hit in Hulks heavy has a 50% chance to place a Rupture dealing X extra physical damage when the opponent is struck and lasts 6 seconds.
Hulk is the Strongest There is When the opponent is below 15% health Hulk permanently taunts the opponent for the rest of the fight.
If the opponent is taunted Hulk can activate his special attacks in the middle of the opponents specials(not special 3) and stun the opponent with fear.
If Hulk is below 15% health he is safeguarded and can only lose 5% health from any single source.
Hulk Smash Every 13 seconds Hulk becomes extra angry with a passive Hulk Smash buff that is removed after hitting the opponent and does not stack, when active Hulks next attack will be unblockable and has a 75% increased critical chance.
If the Hulk Smash attack is a heavy Hulk gains 1 furry lasting 6 seconds that increases attack by X, if it is a special attack gain 3 furies that last 8 seconds and increase attack by X.
Special 1 Has a 100% chance to stun the opponent for 1 second.
Special 2 If this attack is unblockable place 3 petrify debuffs that last 10 seconds, If the opponent has 5% or less health this attack will remove all of the opponents health.
Special 3 Gain 15 Rage, if Hulk is Enraged stun the opponent for 2 seconds and lose no Rage.
Signature Ability One man army: anytime that a stance ends the opponent is stunned for 1 second, while the opponent is stunned all attacks are critical.
Shifting Stance Super Skrull has a shifting stance that starts with Human Torch, and continues as shown below.
Super Skrull will stay in a stance for 16 seconds before changing to the next.
Human Torch Super Skrull mimics the power of Johnny Storm giving him these effects:
Super Skrull becomes Incinerate and coldsnap immune.
Medium attacks have a 100% chance to place an incinerate that deals X damage and lasts 5 seconds.
If the opponent has 6 Incinerates on them they are all transformed into one passive Ember that lasts 16 seconds and deals X damage per second.
Embers deal an explosion of X energy damage when the opponent activates a special attack. The Embers are not removed when a special is activated, if there are more than 3 Embers when a special is activated Embers will be removed so that there are only 3.
Embers are refreshed When Super Skrull activates a special attack.
Invisible Woman Super Skrull mimics the power of Susan Storm giving him these effects:
Super Skrull gains a shielding buff that starts with 50 charges, when hit Super Skrull loses 1 shielding charge and takes 50% of the damage that would have been dealt.
Super Skrull will place 1 permanent weakness buff on the opponent that reduces attack damage by 10%, this will be placed anytime that an attack misses.(max stack 5)
Well timed blocks Will grant Super Skrull 1 Invisible charge after 3 charges he will go invisible for 3 seconds and be unable to gain Invisibility charges. While invisible all incoming attacks will miss.
The Thing Super Skrull mimics the power of Ben Grimm giving him these effects:
Super Skrull becomes immune to bleed and shock.
Super Skrull Gains a passive Hardened Flesh buff that increases physical resistance by X, add 1 Rock Stack.
As long as Hardened Flesh is active Super Skrull is able to gain Rock Stacks, gain 1 Rock Stack on a well timed block. If placed on Defence gain 1 Rock Stack when struck by any attack other than heavy.
When Super Skrull has 10 Rock Stacks Super Skrull becomes unstoppable and unblockable for 4 seconds and loses 5 Rock Stacks. When Rock Stacks are removed this way gain a permanent passive furry buff that increases attack rating by X for each rock stack removed.(max stack 25)
If hit by a heavy attack loss 1 Rock Stack for every hit in the heavy attack. If a Rock Stack Is removed in this way Super Skrull will only be able to lose up to 3% health from this attack.
If Super Skrull has no Rock Stacks remove Hardened Flesh and all passive furry buffs.
Mister Fantastic Super Skrull mimics the power of Reed Richards and uses some of Richards technology giving him these effects:
When attacked Super Skrull has a 35% chance to evade, when this happens the opponent will be heal blocked for 5 seconds, if another would be added it will be a power lock debuff instead that will last 5 seconds.
The opponent can not intercept Super Skrull.
When the opponent activates a special attack if Super Skrull is not stunned and is not under the effect of a bleed debuff the chance to evade will be increased to 100% for the duration of the special.
If the opponent's special attack does not make contact 3 permanent power stings will be applied to the opponent that deal X damage each when a special is activated, when a special is activated the power stings are removed.
If the opponent uses the same special twice, they will be stunned for 1 second at the end of their special attack.
Special 1 Super Skrull throws 2 fireballs and then rushes into the opponent using his stone skin and bashes the opponent down.
Refresh current Stance and add a second one that is not currently active when it runs out it is removed.
Special 2 Super Skrull makes his first grow and punches the opponent then using both of his fists he spins into the opponent then when he is close to the opponent he creates a large shield that pushes the opponent away.
Refresh any Stances that are active, If 2 Stances are active then a third stance is added, when this one runs out it will be removed.
Special 3 Super Skrull shields the opponent then lifts them in the air after that he flies around and then into the the shield he goes invisible the opponent looks around to see where he went then he reapers with a stone arm that starts to grow and sets on fire, the opponent starts to turn around when Super Skrull's mighty fist comes crashing down.
If three Stances are active then a fourth is added and they all stay for the rest of the fight.
I would love to see some new OP cosmic and ‘gods’ ;
Such as Valkyrie
Surtur
Ego
The Celestials
And the watchers, I already know and have reasons to believe that galactus is coming soon to the game and would love to other huge villains that haven’t already been added to MCOC
I would love to see some new OP cosmic and ‘gods’ ;
Such as Valkyrie
Surtur
Ego
The Celestials
And the watchers, I already know and have reasons to believe that galactus is coming soon to the game and would love to other huge villains that haven’t already been added to MCOC
I would love to see some new OP cosmic and ‘gods’ ;
Such as Valkyrie
Surtur
Ego
The Celestials
And the watchers, I already know and have reasons to believe that galactus is coming soon to the game and would love to other huge villains that haven’t already been added to MCOC
why does stan lee looks so much like summoner
I just realized, what if us as summoners, ARE stan lee?! 🤯
Dead Girl Skein Micromax Black Bishop Bloodhawk Agent Zero Bombshell Lady Mastermind Angel Salvadore Puff Adder Riptide Desert Ghost Metalhead Pete Wisdom Indra No-Girl Agent X Pyro (St. John Allerdyce) Threnody Wind Dancer Doctor Nemesis Manifold Arclight Skids Gloriana
Comments
Lady Ursula
Gray She-Hulk
Spot
Hazmat
Jack of Hearts
Mettle
Lady Vermin
Spectrum
Zombie Red Skull
Hulkpool
Aquarian
Batwing
Zombie Thor
Man-Beast
Zombie Giant Man
Professor Hulk
Sir Ram
Savage She-Hulk
Owl
Henry Pym Jr.
Jack Flag
Squid
Superia
Vermin
Kaine
Lord Tyger
So like...Okoye, Iron Heart, the Raptor Girl, Omega Sentinel...any of those would be awesome...
Let's see if I can get 30 to come to mind:
Inhumans:
1)Krystal
2)Gorgon
3)Lockjaw (I mean, we're happy even if he's meme tier or only able to be used in weird situations, or if he just shows up in stories)
3)Yo-Yo Rodriguez
4)Lash
Agents:
5)Melinda May
6)Peggy Carter
7)Colleen Wing
8)Stick
9)Typhoid Mary
10)Legion
11)Kitty Pride
12)Mystique
13)Mantis
14)Valkyrie
15)Miek
16)Lady Sif
17)Yon Rogg
18)Korath the Pursuer
19)Ego
20)Prowler
21)Olivia Octavius
22)Peni Parker
23)Claire Temple (Almost no utility as a fighter, but heals champs between fights)
24)The Purple Man
25)Shuri
26)Okoye
27)Klaw
28)Nakia
29)M'Baku
30)Morbius
31)Kraven the Hunter
32)Skrulls!
33)Cloak and Dagger
34)Shi'ar?
35)Doop
36)Ares (I guess, since Hercules)
37)Eros
38)Nimrod
39)Quicksilver
40)Sandman
Also, they should add Iron Spider and Spidey 2099 in that same Event.
Iron Man (Deep-Space)
Raza
Spider-Man (Tech Stealth Suit)
Fury
Machinesmith
Ultimate Deadpool
Iron Man (Bleeding Edge)
Acroyear
Arcturus Rann
Baron Karza
Nightshade
Smasher
Arcade
Bushwacker
Biotron
Iron Man (Hydro Armor)
Turbo
Iron Man (Teleprescence Armor)
Deadpool 2099
Justine Hammer
Controller
Sasha Hammer
Iron Man (Arctic Armor)
Iron Man (Mk XLII Armor)
Iron Man (Fantastic Four)
Rocket Racer
Black Ant
Spider-Man (Mk III Spider-Armor)
Corsair
Mainframe
Blizzard
D.E.A.D.P.O.O.L. (the Deadpool-M.O.D.O.K. fusion from Deadpool Kills Deadpool)
Iron Man (Anti-Radiation Armor)
Iron Man (Sentient Armor)
Pod
Iron Man Noir
Gauntlet
Iron Maniac
Shadow King
Vengeance
Calypso
Spiderwoman (Mangaverse)
Ultimate Doctor Doom
Ogun
Wreckingball
Infernal Hulk
Iron Man (Excalibur Armor)
White Tiger (Hector Ayala)
Juggernaut (Charles Xavier)
Thorbuster
Ghost Rider (Noble Kale)
Silhouette
Silverclaw
Jubilee (Vampire)
Ghost Spider (Perfect World)
Lilith
Shaman
Black Tarantula (MC2)
Iron Destroyer
Loa
Goose Rider
Thunderstrike (Kevin Masterson)
Set
Kid Loki
Captain Avalon
Zombie
Baron Blood
Prodigy
Power Man (Victor Alvarez)
Marionette
Greenskyn Smashtroll
Lady Dorma
Old Captain America
Black Panther (Shuri)
American Dream
Polaris
Dazzler
Shatterstar
Pyro
Blob
Toad
Mystique
Abyss
Marrow
Shadow King
Legion
Blink
Sandman
Kraven
Scorpio
Dust
Gibbon
Legion
Shark Girl
Artie Maddicks
Genesis
New Sun
Rancor
Wild Thing
Basilisk
Hellion
Nature Girl
Wolverinepool
Belladonna
Evil Deadpool
Wolverine (Mangaverse)
Azazel
Cypher
Future Deadpool
Ricochet
Avalanche
Magneto (House of M)
Vulcan
Exodus
Icarus
Jia Jing Sprite
Velocidad
Anarchist
Deadpool the Duck
Major Deadpool
Doorman
Gorgon (Tomi Shishido)
Wolf Cub
Kylun
Fitzroy
Kidpool
Bling!
Stepford Cuckoos
Morph
Egg
Magma
Blink
Harpoon
Graymalkin
Blink (Age of Apocalypse)
Transonic
Wither
Anole
Sabreclaw
Fabian Cortez
Red Onslaught
Quicksilver (House of M)
Weapon Omega
Trance
Holocaust
Blackwing (Beak)
Rockslide
Scarlet Witch (House of M)
Wolverine (House of M)
Bluestreak
Gentle
Mercury
Megatak
Johnny nightmare
Anti-vision
Rampage
Angrir
Mokk
Class: Mystic
Tags: #Offensive: Damage Over Time #Villain #Size: M
Bio: Vlad Dracula is the supreme ruler and the world's most powerful vampire. Driven by lusts for power, companionship, and blood, his centuries of undead existence have brought him into conflict with vampire hunters, other immortals, and most recently, super-powered heroes.
Abilities: Bleed, Regeneration, Life Steal
*Passive- Vampiric Physiology
-Dracula shrugs-off debuffs 60% faster, +10% per full bar of power
-Immune to Ability Accuracy Reduction
-Reduce opponent’s Regeneration potency by 30%
*Critical Hits:
-15% chance to inflict Bleed on the opponent, dealing 60% attack over 10 seconds
-Each Bleed on the opponent increases Dracula’s Attack Rating by 10% and reduce their defensive Power Gain by 10%. Max: 50%
-When bellow 70% health: Life Steals 8% of the damage done. If Dracula is Heal Blocked, Life Steal will not trigger
*All Attacks:
-Reduce a bleeding opponent’s Defensive Ability Accuracy by 80%
*Mist Transformation:
-Dodge back and hold block for 1.5 second(s) to activate Mist Form for 10 seconds, after expiry, this ability enters cooldown for 12 seconds
-During this transformation, opponent’s attacks have 100% chance to miss
-Dracula generates 15% more Power
*Mind Control:
-Letting Dracula idle for 1 second allows him to enter and control the opponent’s mind, reducing their Ability Accuracy and Power Gain by 100% for 5 seconds. After expiry, this ability enters cooldown for 8 seconds
-Dracula cannot Mind Control while in Mist Form
*Heavy Attacks:
-While charging a Heavy Attack, if the opponent is within striking distance, remove 1 Bleed effect on the enemy and replace them with a Passive Stun for 0.6 seconds. Removing a Bleed effect this way grants the attack 20% Crit Damage Rating and causes it to be a guaranteed critical hit
-100% chance to Stagger the opponent for 15 seconds, the next time a Staggered opponent triggers a buff, that buff and all other buffs triggered at the same time will be Nullified
*Special Attacks:
SP1: Bloodletting: Dracula viciously impales the opponent with his sword before crippling them with an overhead swing
-Inflicts a Bleed debuff, dealing 50% attack over 60 seconds
-If this Bleed is shrugged-off, the opponent takes 50% of Dracula’s base attack as direct damage
-100% chance to Heal Block the opponent for 15 seconds
SP2: Transylvanian Witchcraft: Dracula shows his mystical mastery with an array of illusion magic and transformations
-Dracula enters his Mist Form after this attack, this activation ignores the cooldown timer
-100% chance per hit to drain 10% of the opponent’s max power
-100% chance per hit to Nullify 1 of the opponent’s buffs
SP3: Terror of Wallachia: Dracula transforms into a pack of bats before teleporting behind his enemy and draining them of their life energy
-Consumes all Bleed effects on the opponent, Life Stealing 3% health for each Bleed consumed
-If more than 5 Bleed effects are consumed, drains 33% of the opponent’s max power
*Sig Ability: The Impaler
-When the opponent is bellow 20% health, Dracula prepares to execute them, gaining 5-70% Critical Damage Rating.
-Additionally, while bellow this threshold, Dracula’s attacks cannot Miss or be Evaded and Auto-Blocked
Synergies:
Vampirism: w/ himself (2* and above)
-If Dracula is alive: Once per quest, whenever a champion on the team would be knocked out, they become Invulnerable for 1 second and regenerate 10% of missing health. This does not work on robots
(*Notes: This is like a less effective version of Heimdall’s synergy, if both Drac and Heim are on the team, Drac’s synergy will trigger first)
Vampires: w/ Blade and ? (3* and above)
-Synergy members: +20% Attack Rating and Regeneration potency while nearby a bleeding opponent
Tyrant Rulers: w/ Dr Doom (3* and above)
-Dracula: +10% Attack and Health while fighting a Mystic enemy
-Doom: +25% Shock and Stun Ability Accuracy
Miserable Little Piles of Secret: w/ Elsa and Blade (4* and above)
-Dracula: Ending a combo pauses Mist and Mind Control for 0.6 seconds
-Elsa, Blade: 15% debuff potency
Mystic Monsters: w/ Mephisto, Man-Thing and Morningstar (5* and above)
-Dracula: +10% Attack Rating per Mystic champion on the team
-Mephisto: Each attack deals an additional burst of 25% energy damage while Aura of Incineration is active
-Man-Thing: Each attack has 15% chance to apply a Pustule buff on the opponent
-Morningstar: +5% Ability Accuracy per Soul charge
Magus
Marlo Chandler
Xemnu
Talon
Ultragirl
Space Knight Venom
Triathlon
Groot (Venomized)
Hepzibah
Majestrix Lilandra
Thrr
Abigail Brand
Luna Maximoff
God Emperor Doom
Deathcry
Serpent
Ch'od
Huntarr
Goddess
Torunn
Aron
Blastaar
The Spider (Exiles)
Caiera
Zuras
Broo
Bug
Starfox
Ahura
Poison (from What If? Spider-Man: The Other)
Torrent (Mutant)
Conan 2099 (Tech)
Bravado (Mystic)
Mustang (Skill)
Firefly (Science)
Punisher 2099 (Hector Tago) (Tech)
Malefactor (Mystic)
Badger (Mystic)
Pigeon (Tech)
Squawkeye (Skill)
Ant Ant (Science)
Croak (Mystic)
Bee-Yonder (Cosmic)
Punfisher (Skill)
Hobgobbler (Tech)
Croktor Strange (Mystic)
Raven the Hunter (Skill)
Quacksilver (Mutant)
Sub-Marsupial (Mutant)
Kangaroo the Conqueror (Tech)
Sandmanatee (Science)
Black Panda (Skill)
Doctor Octopussycat (Tech)
I’d even like to see the prehistoric Avengers lol
Spider-Ramen (Science)
Spider-Sting (Science)
Recluse (Tech)
Garden-Spider (Science)
Spinner (Mystic)
Spidair (Science)
Ren (Science)
Sun-Spider (Skill)
Spider-Wool (Science)
V (Tech)
Spider-Manly (Skill)
Hallow (Mystic)
Spider-Spy (Science)
White Widow (Science)
Sea-Spider (Skill)
Spider-Requiem (Mystic)
The Spinster (Mystic)
Web-Witch (Mystic)
Quicksand
Vertigo
Amber Hunt
Spider-Ham 2099
Diamondhead
Vibraxas
Stegron
Purple Woman
Tech:
Kane
Box
Man-Killer
Mystic:
Deacon Frost
Hannibal King
Blazing Skull
Class Science
Size Extra-Large
Signature Ability
Leave Hulk Alone: Gain 1 persistent charge every time Hulk wins a fight and loss 1 when Hulk falls in battle(Max charges 5), for every charge Hulk gains 10 Rage at the start of the fight.
Passive
While Hulk holds his block he gains a passive regeneration buff that heals X health per Rage.(this is through gamma absorption)
When fighting gamma beings he gains a 20% regeneration increase and +2 Rage from any source due to more gamma absorption.
Tenacity
Hulk starts with a 35% chance to tenacity any debuff that is not passive, every time that Tenacity activates increase the chance by 15%.
Rage
Hulks rage grows throughout the fight.
Rage increases by 3 when struck, 2 when striking, 5 with well timed blocks, and 8 when being hit by or dealing damage through a special attack.(Rage max stack 50)
Hulk gains an increased attack rating of X per Rage stack, and all regeneration abilities increase in potency by 3% per Rage stack.
Enraged
When Rage stacks are at max Hulk becomes Enraged.
While Enraged Hulk gains an additional burst of physical damage based on damage dealt when attacking, but relieves 5 Rage when striking and 10 when special is activated and can no longer gain Rage offensively.
Buffs are paused for 2 seconds when Rage is lost.
While Hulk is Enraged every time that rage falls by 10 Hulk gains a furry that increases damage dealt by X and lasts 8 seconds max stack 10.
Hulk will stay Enraged until Rage falls to 0.
Fracture and Rupture
Hulk has a 100% chance to place a Fracture dealing X damage over 4 seconds when the opponent is stunned, every hit in Hulks heavy has a 50% chance to place a Rupture dealing X extra physical damage when the opponent is struck and lasts 6 seconds.
Hulk is the Strongest There is
When the opponent is below 15% health Hulk permanently taunts the opponent for the rest of the fight.
If the opponent is taunted Hulk can activate his special attacks in the middle of the opponents specials(not special 3) and stun the opponent with fear.
If Hulk is below 15% health he is safeguarded and can only lose 5% health from any single source.
Hulk Smash
Every 13 seconds Hulk becomes extra angry with a passive Hulk Smash buff that is removed after hitting the opponent and does not stack, when active Hulks next attack will be unblockable and has a 75% increased critical chance.
If the Hulk Smash attack is a heavy Hulk gains 1 furry lasting 6 seconds that increases attack by X, if it is a special attack gain 3 furies that last 8 seconds and increase attack by X.
Special 1
Has a 100% chance to stun the opponent for 1 second.
Special 2
If this attack is unblockable place 3 petrify debuffs that last 10 seconds, If the opponent has 5% or less health this attack will remove all of the opponents health.
Special 3
Gain 15 Rage, if Hulk is Enraged stun the opponent for 2 seconds and lose no Rage.
Class cosmic
Size M
Signature Ability
One man army: anytime that a stance ends the opponent is stunned for 1 second, while the opponent is stunned all attacks are critical.
Shifting Stance
Super Skrull has a shifting stance that starts with Human Torch, and continues as shown below.
Super Skrull will stay in a stance for 16 seconds before changing to the next.
Human Torch
Super Skrull mimics the power of Johnny Storm giving him these effects:
Super Skrull becomes Incinerate and coldsnap immune.
Medium attacks have a 100% chance to place an incinerate that deals X damage and lasts 5 seconds.
If the opponent has 6 Incinerates on them they are all transformed into one passive Ember that lasts 16 seconds and deals X damage per second.
Embers deal an explosion of X energy damage when the opponent activates a special attack. The Embers are not removed when a special is activated, if there are more than 3 Embers when a special is activated Embers will be removed so that there are only 3.
Embers are refreshed When Super Skrull activates a special attack.
Invisible Woman
Super Skrull mimics the power of Susan Storm giving him these effects:
Super Skrull gains a shielding buff that starts with 50 charges, when hit Super Skrull loses 1 shielding charge and takes 50% of the damage that would have been dealt.
Super Skrull will place 1 permanent weakness buff on the opponent that reduces attack damage by 10%, this will be placed anytime that an attack misses.(max stack 5)
Well timed blocks Will grant Super Skrull 1 Invisible charge after 3 charges he will go invisible for 3 seconds and be unable to gain Invisibility charges. While invisible all incoming attacks will miss.
The Thing
Super Skrull mimics the power of Ben Grimm giving him these effects:
Super Skrull becomes immune to bleed and shock.
Super Skrull Gains a passive Hardened Flesh buff that increases physical resistance by X, add 1 Rock Stack.
As long as Hardened Flesh is active Super Skrull is able to gain Rock Stacks, gain 1 Rock Stack on a well timed block. If placed on Defence gain 1 Rock Stack when struck by any attack other than heavy.
When Super Skrull has 10 Rock Stacks Super Skrull becomes unstoppable and unblockable for 4 seconds and loses 5 Rock Stacks. When Rock Stacks are removed this way gain a permanent passive furry buff that increases attack rating by X for each rock stack removed.(max stack 25)
If hit by a heavy attack loss 1 Rock Stack for every hit in the heavy attack. If a Rock Stack Is removed in this way Super Skrull will only be able to lose up to 3% health from this attack.
If Super Skrull has no Rock Stacks remove Hardened Flesh and all passive furry buffs.
Mister Fantastic
Super Skrull mimics the power of Reed Richards and uses some of Richards technology giving him these effects:
When attacked Super Skrull has a 35% chance to evade, when this happens the opponent will be heal blocked for 5 seconds, if another would be added it will be a power lock debuff instead that will last 5 seconds.
The opponent can not intercept Super Skrull.
When the opponent activates a special attack if Super Skrull is not stunned and is not under the effect of a bleed debuff the chance to evade will be increased to 100% for the duration of the special.
If the opponent's special attack does not make contact 3 permanent power stings will be applied to the opponent that deal X damage each when a special is activated, when a special is activated the power stings are removed.
If the opponent uses the same special twice, they will be stunned for 1 second at the end of their special attack.
Special 1
Super Skrull throws 2 fireballs and then rushes into the opponent using his stone skin and bashes the opponent down.
Refresh current Stance and add a second one that is not currently active when it runs out it is removed.
Special 2
Super Skrull makes his first grow and punches the opponent then using both of his fists he spins into the opponent then when he is close to the opponent he creates a large shield that pushes the opponent away.
Refresh any Stances that are active, If 2 Stances are active then a third stance is added, when this one runs out it will be removed.
Special 3
Super Skrull shields the opponent then lifts them in the air after that he flies around and then into the the shield he goes invisible the opponent looks around to see where he went then he reapers with a stone arm that starts to grow and sets on fire, the opponent starts to turn around when Super Skrull's mighty fist comes crashing down.
If three Stances are active then a fourth is added and they all stay for the rest of the fight.
Such as Valkyrie
Surtur
Ego
The Celestials
And the watchers, I already know and have reasons to believe that galactus is coming soon to the game and would love to other huge villains that haven’t already been added to MCOC
Dead Girl
Skein
Micromax
Black Bishop
Bloodhawk
Agent Zero
Bombshell
Lady Mastermind
Angel Salvadore
Puff Adder
Riptide
Desert Ghost
Metalhead
Pete Wisdom
Indra
No-Girl
Agent X
Pyro (St. John Allerdyce)
Threnody
Wind Dancer
Doctor Nemesis
Manifold
Arclight
Skids
Gloriana
Cosmic:
Toro
Titan
Iso
Iron Man (Mark 85) - Tech
Worthy Captain America (Endgame) - Cosmic
Thor (Infinity War) - Cosmic
King Thor - Cosmic
Spider-Man (2099) - Tech
Iron Spider - Tech
Black Cat - Skill
Mystique - Mutant