**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
5.2.6 — Pain in the Butt
Thanos1149
Posts: 1,136 ★★★
Hey guys, I already got some tips for the collector but I wanted to know which was the easiest path in 5.2.6. What is it???
1
Comments
[Path A - Nine champs on this path. Villains here gain cruelty, and heroes don't gain power. All the enemies are villains.
Path B - Eight champs here. You can't gain more than one bar of power, and the opponent gains power when you unleash a special.
Path C - Six champs on this path. Your power is drained every 20 seconds, and you gain more power from hitting the enemy, but your power leaks over time.
Path D - Six champs on this path. Their attacks are unblockable if they're under 25% health, and they reduce damage proportionate to missing health.
Path E - Nine champs on this path. Power gain is increased by 50%, and all special attacks cause random effects on both champions.
Path F - Eight champs on this path who have an increased crit rate, and special attacks get +50% damage on crit hits.]
I took the 4th path, the one with 6 champs, and I can say you one thing, if you don't have someone Like quake, or someone who could hit like truck, please don't take this, for the unblockable is really really a pain. Note: it has a Punisher. If you don't mind playing against Iceman, I think you can Take the path C. Just personal opinion though.
A poison Immune, for you can never know when scarlet witch haves it on you. Hard, really hard hitters are your best choice for collector. Don't hope to dex his specials, the are multi hit specials, so don't try unless you have a Nightcrawler ranked up, and you know to play him well. The Collector is Not immune to anything, so Nick was my Most valuable Champ. Don't worry if you had to use revives on him, Just, use it. But on whom you think is potent.
The rest depends on your roster and your skill.
Good luck!
Here is my roster, thanks for all your tips!
From your roster I would take AA (for collector) Corvus warlock doom and either torch or a 3* or 4* Proxima (if you have her and struggle with Gwens evade)
Should be pretty straight forward until the collector which if you have some spare I would suggest boosting up for to save units and do as much damage as you can with AA