**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
But it's reasonable since you can actually use him to reliably medium intercept from a blocked hit. Till today, he's still the only champ that I've found can do that.
Darkhawk I find is the only champ who can still utilise that playstyle.
SINCERELY MR CABBAGE
2 Warlock/Guillotine 2099
3 Guardian
4 Hulk buster
5 sentinel
Other than that I don’t have anything against your argument.
For the utility part: People usually focus on what his Signature brings (ability to counter Magik, Iceman, etc.), but I think his base utilities are highly underrated.
Well timed blocks against specials not only gives you power, but it also is a Perfect block (no damage). So essentially, you can take no damage from a special. This also works against unblockable specials.
He doesn't crit - perfect for Terminal Velocity, Mister Sinister, or other things that will punish the crit. Highly useful.
His crit's instead do shock damage - This bypasses some of the same damage prevention nodes like G2099 (caveat being that the energy damage doesn't scale upwards like G2099). It doesn't fully counter these nodes, but is definitely a nice perk. For example, on a Powershield node, as you are building up your charges, you can still do damage on your basic attacks on occasion (via the crit shocks) that chips away at the health.
He can parry non contact attacks - More of a quality of life utility, but it makes fighting Havok, Ebony Maw or other non-conact enemies (I have been noticing more recently, especially with Ebony Maw, that the AI seems try and avoid the reparry method by just doing one attack and dashing back instead of continuing the combo).
His sig adds on a lot more, but the best part is he doesn't have to sacrifice utility for damage (Except for when you are going to use your SP2, but the fight is over by then or you can counteract that by doubling up your armor buff).
For the ramp up part:
In most path matchups, one SP1 and then one SP2 finishes many fights. That is the same 'ramp up' as any other champion.
In longer fights, sure you are banking a bunch of SP3's, until you are ready to unleash his SP2 to end the fight. But that is the same 'ramp up' as Red Magneto. They are definitely different (Magneto parry heavy; Guardian comboing), but it is not a hard ramp up.
In my opinion, a hard ramp up is when you have to play around with the timing, the enemy AI, or the fear of missing your window or losing your combo. Guardian has none of these problems, as you can mess up or the AI can behave erratically, and you won't miss a step.
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You can still have Hulkbuster above Guardian on your personal list, as that is your personal preference, but I just wanted to make sure you aren't discounting Guardian too much.
With all these cav quests, it’s all warlock and HB for armour up and armour break.
Ghost also kicks ass but mine sits at r3 and everyone else gets the rank up ahead of her.
HB just so easy to play.
- Far better power control-who needs power drain and lock when you just suppress instead
- The longest heal block in the game, if a bit difficult to get to
- Null Mode tripling his attack at max sig on top of burst shock damage
- Much more easily accessible regen at high sigs (L2 makes it much easier to get to L3, and L3 lasts long enough to get to L2)
- One of the best 'damage control' options in the game. When you mess up and get smacked by something, you go into shield mode, which makes you take WAY less damage, and grants free regen if you were in his mode cycle
- Not neutered by nullification nodes/champions
- Medium attacks and L2 ignore all resistances, allowing you to bypass nodes like Resistor and champions like Thing
Not saying he's guaranteed better than Buster and Sentinel, but he certainly deserves consideration....