**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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incidentally, this is also why I prefer this kind of content to gates. Precisely because it isn't straight forward and it requires more thought. Gates can only be passed through in the way the designer intended: by meeting the explicit qualifications of the gate. Content soft-gates like those used in CavEQ don't have that limitation: they reward innovating thinking beyond what the designer intended. So long as that innovation doesn't become harmfuilly exploitive, I think rewarding players who think outside the box is a good thing. Gates have no real outside the box options usually.
Tech - If you have Warlock then you're good to go. I don't have him so I have to use HBuster.
Cosmic - CMM is good, Corvus is slow.
Skill - I didn't have an option for the previous iteration so I used to ignore this one. I ranked up Mole Man for this one and he's doing fine.
Mutant - The Biohazard feels more fun. Pretty okay for any mutant.
Mystic - If you have ranked up Sasquatch (for defense for example) then prepare to see 200-300k SP2s.
I thought this month is gonna be a grind but it's almost the same. A little bit slower maybe.
Struggling to see how the changes have made it any less time consuming.
Skill - cmon, get in bleed
Mystiq - throw away that unstop stun immun
And science one if using 4 stars, that weakness debuff is so annoying and getting much2 slower to finish without right champ
Kabam need to rework this global to make it faster, not time consuming and more frustasting
Mutant, tech and cosmic are not big problem, altough cosmic % armor break need to higher chances to get the fury
(I don’t post videos usually nor am I a Youtuber 😂)
Mole Man finishes fights in the Skill Cav EQ in under a minute.
https://youtu.be/PNuXX-1U_YU
edit: It doesn't work either when incinerate, shock or Disorient are placed on the defender. Only been an issue since I updated.