**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
As opposed to current 64-bit processors (x64 or 64x terminology, should be able to see that in your device specs/info).
MCOC already got rid of 32-bit x86 support last summer (around June ?), there were screencaps in white of the announcement up here in old threads from summer.
Not sure why MROC (Realm) specifically lists not supporting 32-bit, but MCOC doesn’t specify that in Device Req (but *it is* a condition, and if you’ve still been playing since last summer, means you’ve got a 64-bit device).
**yes, 86 doesn’t really strike someone as being 32-bit, but it's a remnant from what the old PC 32-bit processors used to be called. 386, 486, Pentium, etc. thus the term “x86”. Now x64 really reflects how many “bits” the processor is (64).
As well could you imagine if they made Only One OS the Requirement to play the Game without telling anyone? There'd be a Riot 🙌
🤔
Yup one of my comments has been removed
Are people with the affected Android devices (previously listed here) still having problems with “Device Not Compatible” this month as well ??
(*note, this is NOT for Loading problems, only for not even being able to download it from App Stores anymore because of Requirement/Compatibility issues).
Support page has an updated date to it (April 6th), but still lists same specs as has last been mentioned here (iOS 10.0, or Android 6.0 + 1 GB RAM, both also with 3.06 of OpenGL ES).
Or (with what appears to maybe be a “real” RAM requirement of 2 GB), have those people that haven’t been able to download the game since March update all decided to either upgrade their device or stop playing ??
Or are those 1.0 GB and 1.5 GB RAM devices actually able to get this latest v30.2 of game now ?
Android 6.0.1
3GB
able to download, login and collect daily login rewards.
Not saying they have to ability to stop a Thread from updating, but it's pretty convenient.
I can confirm the two devices I had trouble with last month (Samsung J3 and J7) were added to my Google Play store a day or two later right before the March content started. This month for April my devices were able to update on launch day (Monday before new content), so whatever compatibly problem they had before appears to be resolved.
That's weird, because one of our "incompatible" devices is a J3 and we still can't download the game...
Latest Device Compat. page (above from Boo, specs dated April 6) has...
— Chromebook devices of any type are unsupported.
Although I don’t think any of the specific problem devices previously gathered on page 1 here are Chromebook.
As for those others, best to ensure any device you want to use has at least 2 GB of RAM based on all the input here (instead of just the 1 GB listed in Device Compat. page), since any others still saying Not Compatible in App/Play Store may at this point just ultimately be “history” for running the game.
This update to the Device Compatibility Page took Too Long, again not your fault but please can the team let us know this stuff a little sooner before this type of thing happens because it's Really Important, and apparently it still is incorrect as both of my original Android Devices meet All the criteria the Page lists but it is is unable to Update the App and the App Store says it is still incompatible. (Same with one of my friend's Alliancemates and a couple other people on this and other Threads)
From what us players on this Thread have somewhat figured out (somewhat because it's just Speculation from us sharing Device Information on what Works and what Doesn't) is that the Ram Requirement for Android Devices appears to be 2gb of Ram instead of the listed 1gb of Ram, I personally can lead credence to this Possible Explanation as one of my Devices has 1gb Ram (the Minimum Requirement) and the other device has 1.5gb Ram (just above the Minimum Requirement) with both Devices being Above OS 6 btw.
Don't know if someone could look into this, possibly someone listed the Incorrect Requirement on the Device Compatibility Page or maybe on the App Store itself. Whatever it is we will Continue to patiently wait for your Response, though is annoying that if we want to get a New Device to continue playing the game we have to kind of guess the Device Requirements using Guesswork from the Community...
Simply saying iOS 10 and from iPhone 6 - upward is not enough information. How much RAM does it require to ensure the game doesn’t kick you out or doesn’t lags most of the time??
Same thing regarding Android version.
I'm the one with a Samsung Galaxy Tab A (2GB Ram) and for April, the update showed up in my playstore.