Still reading through this thread, but want to address something that I think is important about Difficult Content.
Those asking for Difficult Content are right. Our most end-game of players do need difficult content, and we are aware. We took a different route with our Story Content to make it more accessible for more Summoners, and we still think that this was the right route to take, but it does leave a void for players that have extensive and mature rosters.
We are aware, and are on it! We're working on more than a few things that we're not ready to reveal just yet, but we will start sharing information in the next couple of months.
Having 100% Act 6 pre-nerf, I get why it was done. It was a slog, and it was brutally difficult after Act 5. It just didn’t follow the linear progression of the game.
The problem, however, was that a not insignificant number of people rose to meet that challenge, and they came to expect that level of difficulty from future content. When Act 6 was tuned down, again as it should have been, the issue is that there was no content left in the game that provided that kind of difficulty.
So now you’ve got this group of players who developed the skills and roster to take down the hardest content in the game at that time, but all of the content released since then has been substantially easier. That’s not fun.
Story quests, especially if we continue to gate title progression behind them, should not be the summit of this game. But there needs to be some kind of aspirational content for people after they’ve completed the story. Abyss is an example of that, but realistically it’s just a unit pit. There are very few fights in there that can roadblock you if you’ve farmed/bought enough units (this is good, roadblocks in something like Abyss would be bad!). But there should be shorter quests with real, genuine challenges.
The Maze is a community favorite that gets brought up. I personally enjoyed the Mulaney challenge as well. I also think that difficult quests that give you an item cap would be something worth considering.
Something I’d love to see would be a kind of Seasonal Event Quest. In the game for three months, extremely difficult content. Designed to take a very long time to complete/explore, and with rewards like 6* AG crystals and sig stones.
I also liked the idea from this month’s side quest being a gauntlet that could scale up way higher. That format could also lend itself to aspirational content. Anyway, I’ve rambled enough. Thanks for coming to my TED talk, the three of you who read the whole thing.
Like u said, if ppl farmed or bought enough units then nothing would be challenging anymore. Kabam could release a challenge where enemies have 1 trillion health points and it won't matter cause some ppl would just keep buying units till they finished it. At some point, the players need to take it upon themselves to create the challenge, like maybe try using heroes one star done from what ur using. Maybe try using 3* or 4*. Other than something like that then there's not much kabam can do. Cause like I said, regardless of how challenging it is, if u have deep pockets then ull b able to finish it.
Your argument essentially states “there will always be people who will pay-to-win through any difficulty of content, so we shouldn’t make content difficult at all.” If I am wrong on that interpretation, please feel free to correct me.
I don’t agree with your conclusion. Kabam could easily implement item limitations within a quest if they wanted to create true challenge content. They typically don’t because they want to sell units and this is first and foremost a business, which I get. From a financial incentives standpoint, I would argue that setting an item limit could cause additional item usage because people may get roadblocked and have to start again rather than just infinitely chipping away at it, but I’m sure Kabam’s got finance people who know far more about it than I.
Or, if people want to spend all those units on potions that’s okay! They can do that! But the idea is that this is lengthy content that I’m proposing. It’s not meant to be done in a Legends Run format, so those of us who are looking for a challenge will have one. This isn’t supposed to be impossible content, it’s supposed to be difficult. There is a difference.
But that’s not the point here. It’s not that we *can* unitman our way through, it’s that there’s literally no reason to do so. I 100% 7.1 pretty close to itemless, and I know a lot of others who did that too with less developed rosters. I’m not saying content should be designed to siphon off potions and revives, but it should make a player stop and think before entering a quest “am I able to do this fight with my current ability and roster” rather than “there is literally no chance that anything in this quest challenges my ability and roster.”
And, I’m sorry, but the “use lower ranked champions” suggestion is not a good one. It’s very common, but the entire point of this game is to collect and rank up champions so you can use them, not so they can collect dust.
You did miss my point. I'm not saying do not come out with more difficult challenges but the truth is what I said, that no matter how difficult the content, if u have deep enough pockets then it will never be difficult enough.
I think kabam has enough to deal with every month to not have to hear more complaints about how easy it is. Have u seen all the issues in the bug tab??? Not to mention having to come up with new contents and new ideas every month as well as trying to buff old heroes just right. I know it's a business but u have to feel bad for them with more unnecessary complaints.
I remember a time when less skilled players kept complaining how hard things were and the more skilled players were telling them to stop complaining and just get good. And now it seems like the tables r turned.
As for u, if ur not a deep pocket person but just highly skilled, then congrats to you. My advice is either challenge urself by playing with weaker heroes (like I posted b4) or maybe take a break from this game and find one more suited to ur skill levels. Might I suggest chess 😊
And I'm not mocking u with the chess suggestion. I actually enjoy playing it as well.
As for kabam, thank you for coming out with new contents every month and keeping me entertained. Please keep up the good and difficult work.
With your “get good point”, those are two very different situations and you’re acting like it’s comparable.
If a player cannot do permanent content, they can go away, practice and get better. Get better champions, learn to intercept, learn to use better champions etc. That’s why people say “get better, or practice or whatever”. Your issue if you can’t do something is solvable in the future.
But if permanent content is too easy, you cannot come back and do it. You have no challenge presented, you can’t use your 6* rank 3 you ranked up because you enjoy them because they kill the content in two specials. I have a rank 3 Professor X who does some act 7 content as quickly as Cav EQ. It’s not fun to use him there and I ranked him up because he’s fun.
Exaggerating to make a point: Imagine if all content to you was as easy as uncollected EQ, and you wanted to use your champions there but they’re vastly overpowered. They do the content in 30-40 hits and the fights are over. You can’t use your favourite champions, so you ask kabam for some harder content. And people who aren’t even on that content come and say to you oh why don’t you try and use 4*, or lower ranked champions for it. Nope, you wanted to use your new ranked up champions there. People say use weaker champions, what if I don’t enjoy playing them?
I don’t even have a 5* professor X, and if I did why should I rank him up to use a worse version?
I’ve done act 6, 7.1, abyss, everything 100%. The only places in the game that prof X has a challenge is act 6 and abyss, and that’s done. Why would I do it again, I want to earn rewards by being challenged. And the only content coming out is act 7.2 which by all accounts seems to be slightly harder 7.1, so he won’t be challenged there.
Why should the response to asking for harder content be redo old content, for no rewards, with worse champions and lower stars. That’s ridiculous and everyone knows it.
Especially when the alternative is to just release harder content, and anyone who can’t do it right away can gosh darn well deal with it. They can go away and learn how to get round it. This game is meant to be a contest, a challenge. Not top rewards for easy fights. You can get 75% of a t5cc from 7.1 and select 25% of that. That is crazy to me, when you had to slog through the difficulty of act 6 before.
Some of the community jump to complain within the first hour of something going live just because their top champion didn’t do it. Go away, learn and come back. That’s how this game stays interesting
Based on ur argument, u don't enjoy using a hero, u enjoy using a 6*, r3 version of the hero. Keep in mind, I am not telling you who you can or cannot use. Its ur roster, u can use whoever u want. You say those who complain it's too hard can rectify the situation by practicing, getting better and stronger heroes, and so on. Well, u can rectify ur situation as well by trying to complete these challenges with weaker heroes. U just choose not to. Right now, they have 3* versions of every hero except maybe the exclusive ones.
You literally can’t bring lower star champions into Act 6/7 content. The game doesn’t allow it. You’re talking about bringing low star level champions into EQ only because that’s the only content where we can bring them. That’s already a thing that gets done occasionally with the 4* challenges we get from time to time. It’s a fun novelty once every couple months and that’s it. You are not making a compelling case.
I know u cant bring it into Act 6 or 7 but u can use lower * in monthly EQ and side quests. Again, u just choose not to. You talk about wanting a challenge. Well, nothing more challenging than doing these things with 1* or 2*.
Having 100% Act 6 pre-nerf, I get why it was done. It was a slog, and it was brutally difficult after Act 5. It just didn’t follow the linear progression of the game.
The problem, however, was that a not insignificant number of people rose to meet that challenge, and they came to expect that level of difficulty from future content. When Act 6 was tuned down, again as it should have been, the issue is that there was no content left in the game that provided that kind of difficulty.
So now you’ve got this group of players who developed the skills and roster to take down the hardest content in the game at that time, but all of the content released since then has been substantially easier. That’s not fun.
Story quests, especially if we continue to gate title progression behind them, should not be the summit of this game. But there needs to be some kind of aspirational content for people after they’ve completed the story. Abyss is an example of that, but realistically it’s just a unit pit. There are very few fights in there that can roadblock you if you’ve farmed/bought enough units (this is good, roadblocks in something like Abyss would be bad!). But there should be shorter quests with real, genuine challenges.
The Maze is a community favorite that gets brought up. I personally enjoyed the Mulaney challenge as well. I also think that difficult quests that give you an item cap would be something worth considering.
Something I’d love to see would be a kind of Seasonal Event Quest. In the game for three months, extremely difficult content. Designed to take a very long time to complete/explore, and with rewards like 6* AG crystals and sig stones.
I also liked the idea from this month’s side quest being a gauntlet that could scale up way higher. That format could also lend itself to aspirational content. Anyway, I’ve rambled enough. Thanks for coming to my TED talk, the three of you who read the whole thing.
Like u said, if ppl farmed or bought enough units then nothing would be challenging anymore. Kabam could release a challenge where enemies have 1 trillion health points and it won't matter cause some ppl would just keep buying units till they finished it. At some point, the players need to take it upon themselves to create the challenge, like maybe try using heroes one star done from what ur using. Maybe try using 3* or 4*. Other than something like that then there's not much kabam can do. Cause like I said, regardless of how challenging it is, if u have deep pockets then ull b able to finish it.
Your argument essentially states “there will always be people who will pay-to-win through any difficulty of content, so we shouldn’t make content difficult at all.” If I am wrong on that interpretation, please feel free to correct me.
I don’t agree with your conclusion. Kabam could easily implement item limitations within a quest if they wanted to create true challenge content. They typically don’t because they want to sell units and this is first and foremost a business, which I get. From a financial incentives standpoint, I would argue that setting an item limit could cause additional item usage because people may get roadblocked and have to start again rather than just infinitely chipping away at it, but I’m sure Kabam’s got finance people who know far more about it than I.
Or, if people want to spend all those units on potions that’s okay! They can do that! But the idea is that this is lengthy content that I’m proposing. It’s not meant to be done in a Legends Run format, so those of us who are looking for a challenge will have one. This isn’t supposed to be impossible content, it’s supposed to be difficult. There is a difference.
But that’s not the point here. It’s not that we *can* unitman our way through, it’s that there’s literally no reason to do so. I 100% 7.1 pretty close to itemless, and I know a lot of others who did that too with less developed rosters. I’m not saying content should be designed to siphon off potions and revives, but it should make a player stop and think before entering a quest “am I able to do this fight with my current ability and roster” rather than “there is literally no chance that anything in this quest challenges my ability and roster.”
And, I’m sorry, but the “use lower ranked champions” suggestion is not a good one. It’s very common, but the entire point of this game is to collect and rank up champions so you can use them, not so they can collect dust.
You did miss my point. I'm not saying do not come out with more difficult challenges but the truth is what I said, that no matter how difficult the content, if u have deep enough pockets then it will never be difficult enough.
I think kabam has enough to deal with every month to not have to hear more complaints about how easy it is. Have u seen all the issues in the bug tab??? Not to mention having to come up with new contents and new ideas every month as well as trying to buff old heroes just right. I know it's a business but u have to feel bad for them with more unnecessary complaints.
I remember a time when less skilled players kept complaining how hard things were and the more skilled players were telling them to stop complaining and just get good. And now it seems like the tables r turned.
As for u, if ur not a deep pocket person but just highly skilled, then congrats to you. My advice is either challenge urself by playing with weaker heroes (like I posted b4) or maybe take a break from this game and find one more suited to ur skill levels. Might I suggest chess 😊
And I'm not mocking u with the chess suggestion. I actually enjoy playing it as well.
As for kabam, thank you for coming out with new contents every month and keeping me entertained. Please keep up the good and difficult work.
With your “get good point”, those are two very different situations and you’re acting like it’s comparable.
If a player cannot do permanent content, they can go away, practice and get better. Get better champions, learn to intercept, learn to use better champions etc. That’s why people say “get better, or practice or whatever”. Your issue if you can’t do something is solvable in the future.
But if permanent content is too easy, you cannot come back and do it. You have no challenge presented, you can’t use your 6* rank 3 you ranked up because you enjoy them because they kill the content in two specials. I have a rank 3 Professor X who does some act 7 content as quickly as Cav EQ. It’s not fun to use him there and I ranked him up because he’s fun.
Exaggerating to make a point: Imagine if all content to you was as easy as uncollected EQ, and you wanted to use your champions there but they’re vastly overpowered. They do the content in 30-40 hits and the fights are over. You can’t use your favourite champions, so you ask kabam for some harder content. And people who aren’t even on that content come and say to you oh why don’t you try and use 4*, or lower ranked champions for it. Nope, you wanted to use your new ranked up champions there. People say use weaker champions, what if I don’t enjoy playing them?
I don’t even have a 5* professor X, and if I did why should I rank him up to use a worse version?
I’ve done act 6, 7.1, abyss, everything 100%. The only places in the game that prof X has a challenge is act 6 and abyss, and that’s done. Why would I do it again, I want to earn rewards by being challenged. And the only content coming out is act 7.2 which by all accounts seems to be slightly harder 7.1, so he won’t be challenged there.
Why should the response to asking for harder content be redo old content, for no rewards, with worse champions and lower stars. That’s ridiculous and everyone knows it.
Especially when the alternative is to just release harder content, and anyone who can’t do it right away can gosh darn well deal with it. They can go away and learn how to get round it. This game is meant to be a contest, a challenge. Not top rewards for easy fights. You can get 75% of a t5cc from 7.1 and select 25% of that. That is crazy to me, when you had to slog through the difficulty of act 6 before.
Some of the community jump to complain within the first hour of something going live just because their top champion didn’t do it. Go away, learn and come back. That’s how this game stays interesting
Based on ur argument, u don't enjoy using a hero, u enjoy using a 6*, r3 version of the hero. Keep in mind, I am not telling you who you can or cannot use. Its ur roster, u can use whoever u want. You say those who complain it's too hard can rectify the situation by practicing, getting better and stronger heroes, and so on. Well, u can rectify ur situation as well by trying to complete these challenges with weaker heroes. U just choose not to. Right now, they have 3* versions of every hero except maybe the exclusive ones.
You literally can’t bring lower star champions into Act 6/7 content. The game doesn’t allow it. You’re talking about bringing low star level champions into EQ only because that’s the only content where we can bring them. That’s already a thing that gets done occasionally with the 4* challenges we get from time to time. It’s a fun novelty once every couple months and that’s it. You are not making a compelling case.
I know u cant bring it into Act 6 or 7 but u can use lower * in monthly EQ and side quests. Again, u just choose not to. You talk about wanting a challenge. Well, nothing more challenging than doing these things with 1* or 2*.
There have been I think at least five different explanations in this thread alone as to why we don’t do that. If you don’t want to read them to understand how we feel, then I can’t make you.
Again, we are not adversarial in this. We are not trying to take away anything from players who don’t want difficult content. We are trying to add more to the game. We are speaking to a problem that Kabam has acknowledged in this thread exists. That’s all. If you don’t feel like it’s a problem for you, that’s great! I’m glad you’re enjoying the game! Hopefully we can get this new challenging content in place before you reach the point where we’re at so you don’t ever have to feel stagnant like we do.
Having 100% Act 6 pre-nerf, I get why it was done. It was a slog, and it was brutally difficult after Act 5. It just didn’t follow the linear progression of the game.
The problem, however, was that a not insignificant number of people rose to meet that challenge, and they came to expect that level of difficulty from future content. When Act 6 was tuned down, again as it should have been, the issue is that there was no content left in the game that provided that kind of difficulty.
So now you’ve got this group of players who developed the skills and roster to take down the hardest content in the game at that time, but all of the content released since then has been substantially easier. That’s not fun.
Story quests, especially if we continue to gate title progression behind them, should not be the summit of this game. But there needs to be some kind of aspirational content for people after they’ve completed the story. Abyss is an example of that, but realistically it’s just a unit pit. There are very few fights in there that can roadblock you if you’ve farmed/bought enough units (this is good, roadblocks in something like Abyss would be bad!). But there should be shorter quests with real, genuine challenges.
The Maze is a community favorite that gets brought up. I personally enjoyed the Mulaney challenge as well. I also think that difficult quests that give you an item cap would be something worth considering.
Something I’d love to see would be a kind of Seasonal Event Quest. In the game for three months, extremely difficult content. Designed to take a very long time to complete/explore, and with rewards like 6* AG crystals and sig stones.
I also liked the idea from this month’s side quest being a gauntlet that could scale up way higher. That format could also lend itself to aspirational content. Anyway, I’ve rambled enough. Thanks for coming to my TED talk, the three of you who read the whole thing.
Like u said, if ppl farmed or bought enough units then nothing would be challenging anymore. Kabam could release a challenge where enemies have 1 trillion health points and it won't matter cause some ppl would just keep buying units till they finished it. At some point, the players need to take it upon themselves to create the challenge, like maybe try using heroes one star done from what ur using. Maybe try using 3* or 4*. Other than something like that then there's not much kabam can do. Cause like I said, regardless of how challenging it is, if u have deep pockets then ull b able to finish it.
Your argument essentially states “there will always be people who will pay-to-win through any difficulty of content, so we shouldn’t make content difficult at all.” If I am wrong on that interpretation, please feel free to correct me.
I don’t agree with your conclusion. Kabam could easily implement item limitations within a quest if they wanted to create true challenge content. They typically don’t because they want to sell units and this is first and foremost a business, which I get. From a financial incentives standpoint, I would argue that setting an item limit could cause additional item usage because people may get roadblocked and have to start again rather than just infinitely chipping away at it, but I’m sure Kabam’s got finance people who know far more about it than I.
Or, if people want to spend all those units on potions that’s okay! They can do that! But the idea is that this is lengthy content that I’m proposing. It’s not meant to be done in a Legends Run format, so those of us who are looking for a challenge will have one. This isn’t supposed to be impossible content, it’s supposed to be difficult. There is a difference.
But that’s not the point here. It’s not that we *can* unitman our way through, it’s that there’s literally no reason to do so. I 100% 7.1 pretty close to itemless, and I know a lot of others who did that too with less developed rosters. I’m not saying content should be designed to siphon off potions and revives, but it should make a player stop and think before entering a quest “am I able to do this fight with my current ability and roster” rather than “there is literally no chance that anything in this quest challenges my ability and roster.”
And, I’m sorry, but the “use lower ranked champions” suggestion is not a good one. It’s very common, but the entire point of this game is to collect and rank up champions so you can use them, not so they can collect dust.
You did miss my point. I'm not saying do not come out with more difficult challenges but the truth is what I said, that no matter how difficult the content, if u have deep enough pockets then it will never be difficult enough.
I think kabam has enough to deal with every month to not have to hear more complaints about how easy it is. Have u seen all the issues in the bug tab??? Not to mention having to come up with new contents and new ideas every month as well as trying to buff old heroes just right. I know it's a business but u have to feel bad for them with more unnecessary complaints.
I remember a time when less skilled players kept complaining how hard things were and the more skilled players were telling them to stop complaining and just get good. And now it seems like the tables r turned.
As for u, if ur not a deep pocket person but just highly skilled, then congrats to you. My advice is either challenge urself by playing with weaker heroes (like I posted b4) or maybe take a break from this game and find one more suited to ur skill levels. Might I suggest chess 😊
And I'm not mocking u with the chess suggestion. I actually enjoy playing it as well.
As for kabam, thank you for coming out with new contents every month and keeping me entertained. Please keep up the good and difficult work.
With your “get good point”, those are two very different situations and you’re acting like it’s comparable.
If a player cannot do permanent content, they can go away, practice and get better. Get better champions, learn to intercept, learn to use better champions etc. That’s why people say “get better, or practice or whatever”. Your issue if you can’t do something is solvable in the future.
But if permanent content is too easy, you cannot come back and do it. You have no challenge presented, you can’t use your 6* rank 3 you ranked up because you enjoy them because they kill the content in two specials. I have a rank 3 Professor X who does some act 7 content as quickly as Cav EQ. It’s not fun to use him there and I ranked him up because he’s fun.
Exaggerating to make a point: Imagine if all content to you was as easy as uncollected EQ, and you wanted to use your champions there but they’re vastly overpowered. They do the content in 30-40 hits and the fights are over. You can’t use your favourite champions, so you ask kabam for some harder content. And people who aren’t even on that content come and say to you oh why don’t you try and use 4*, or lower ranked champions for it. Nope, you wanted to use your new ranked up champions there. People say use weaker champions, what if I don’t enjoy playing them?
I don’t even have a 5* professor X, and if I did why should I rank him up to use a worse version?
I’ve done act 6, 7.1, abyss, everything 100%. The only places in the game that prof X has a challenge is act 6 and abyss, and that’s done. Why would I do it again, I want to earn rewards by being challenged. And the only content coming out is act 7.2 which by all accounts seems to be slightly harder 7.1, so he won’t be challenged there.
Why should the response to asking for harder content be redo old content, for no rewards, with worse champions and lower stars. That’s ridiculous and everyone knows it.
Especially when the alternative is to just release harder content, and anyone who can’t do it right away can gosh darn well deal with it. They can go away and learn how to get round it. This game is meant to be a contest, a challenge. Not top rewards for easy fights. You can get 75% of a t5cc from 7.1 and select 25% of that. That is crazy to me, when you had to slog through the difficulty of act 6 before.
Some of the community jump to complain within the first hour of something going live just because their top champion didn’t do it. Go away, learn and come back. That’s how this game stays interesting
Based on ur argument, u don't enjoy using a hero, u enjoy using a 6*, r3 version of the hero. Keep in mind, I am not telling you who you can or cannot use. Its ur roster, u can use whoever u want. You say those who complain it's too hard can rectify the situation by practicing, getting better and stronger heroes, and so on. Well, u can rectify ur situation as well by trying to complete these challenges with weaker heroes. U just choose not to. Right now, they have 3* versions of every hero except maybe the exclusive ones.
You literally can’t bring lower star champions into Act 6/7 content. The game doesn’t allow it. You’re talking about bringing low star level champions into EQ only because that’s the only content where we can bring them. That’s already a thing that gets done occasionally with the 4* challenges we get from time to time. It’s a fun novelty once every couple months and that’s it. You are not making a compelling case.
I know u cant bring it into Act 6 or 7 but u can use lower * in monthly EQ and side quests. Again, u just choose not to. You talk about wanting a challenge. Well, nothing more challenging than doing these things with 1* or 2*.
There have been I think at least five different explanations in this thread alone as to why we don’t do that. If you don’t want to read them to understand how we feel, then I can’t make you.
Again, we are not adversarial in this. We are not trying to take away anything from players who don’t want difficult content. We are trying to add more to the game. We are speaking to a problem that Kabam has acknowledged in this thread exists. That’s all. If you don’t feel like it’s a problem for you, that’s great! I’m glad you’re enjoying the game! Hopefully we can get this new challenging content in place before you reach the point where we’re at so you don’t ever have to feel stagnant like we do.
Totally agree. Imagine telling someone they shouldn’t have more content because they can just take 3* into act 5 or monthly Eq. There would never be any new content.
We want more content, and if @doctorb cant do it then fair enough, but don’t tell people to just take 3* into Eq for fun when that is so obviously not fun.
I don’t think that’s a challenge, that’s just a long fight. I want a challenge, challenging nodes, fun fights where you strategise. Not Eq where you fight one or two nodes, that just makes it a longer fight.
@doctorb please listen to what everyone is saying. What you are saying is NOT a challenge. We want new content, not the same content as we have now but longer fights with weaker champs.
@doctorb Have you ever played a console/PC game? If so, what do you do once you beat the game? Some people may re-run it under a higher difficulty. But what if you already ran it at the highest difficulty? Then what?
You're talking to people who beat the game at the highest difficulty (because there is no variant MCoC) and then said well make it more difficult on your own.
One of my favorite games is Assassin's Creed. Once I beat the story, I am endgame. Now, I have to figure out what to do. I still want something to do with my fully "maxed" character that I've invested all the time into building. Why would I want to start over? Instead, I want to continue the story. I can buy the season pass there though. Not the same here. So I would have to wait.
This is where the endgame player is in MCoC. Waiting. Probably for a fight that's longer than a minute.
Yes, I do play those games. And what do I do when I'm done??? I either go back and play again with different scenarios, different weapons, different armor, and yes, on some occasions with weaker heroes. Why??? Because I love the game and i want to keep it intetesting.
But I'll tell you what i dont do. I dont complain to the company about how easy it is and how they need to make it harder just so i have something else to do.
Other things I've done, which is also what ive said here, is maybe take a break from it and try something different.
As for your fully "maxed" character, they're going no where. Kabam will continue to come out with newer and more challenging contents. So just take a break and come back in few months.
Nice to know that they are thinking about adding more difficult contents to the game, but it should be permanent otherwise it will be meaningless. We need difficult permanent contents please.
Having 100% Act 6 pre-nerf, I get why it was done. It was a slog, and it was brutally difficult after Act 5. It just didn’t follow the linear progression of the game.
The problem, however, was that a not insignificant number of people rose to meet that challenge, and they came to expect that level of difficulty from future content. When Act 6 was tuned down, again as it should have been, the issue is that there was no content left in the game that provided that kind of difficulty.
So now you’ve got this group of players who developed the skills and roster to take down the hardest content in the game at that time, but all of the content released since then has been substantially easier. That’s not fun.
Story quests, especially if we continue to gate title progression behind them, should not be the summit of this game. But there needs to be some kind of aspirational content for people after they’ve completed the story. Abyss is an example of that, but realistically it’s just a unit pit. There are very few fights in there that can roadblock you if you’ve farmed/bought enough units (this is good, roadblocks in something like Abyss would be bad!). But there should be shorter quests with real, genuine challenges.
The Maze is a community favorite that gets brought up. I personally enjoyed the Mulaney challenge as well. I also think that difficult quests that give you an item cap would be something worth considering.
Something I’d love to see would be a kind of Seasonal Event Quest. In the game for three months, extremely difficult content. Designed to take a very long time to complete/explore, and with rewards like 6* AG crystals and sig stones.
I also liked the idea from this month’s side quest being a gauntlet that could scale up way higher. That format could also lend itself to aspirational content. Anyway, I’ve rambled enough. Thanks for coming to my TED talk, the three of you who read the whole thing.
Like u said, if ppl farmed or bought enough units then nothing would be challenging anymore. Kabam could release a challenge where enemies have 1 trillion health points and it won't matter cause some ppl would just keep buying units till they finished it. At some point, the players need to take it upon themselves to create the challenge, like maybe try using heroes one star done from what ur using. Maybe try using 3* or 4*. Other than something like that then there's not much kabam can do. Cause like I said, regardless of how challenging it is, if u have deep pockets then ull b able to finish it.
Your argument essentially states “there will always be people who will pay-to-win through any difficulty of content, so we shouldn’t make content difficult at all.” If I am wrong on that interpretation, please feel free to correct me.
I don’t agree with your conclusion. Kabam could easily implement item limitations within a quest if they wanted to create true challenge content. They typically don’t because they want to sell units and this is first and foremost a business, which I get. From a financial incentives standpoint, I would argue that setting an item limit could cause additional item usage because people may get roadblocked and have to start again rather than just infinitely chipping away at it, but I’m sure Kabam’s got finance people who know far more about it than I.
Or, if people want to spend all those units on potions that’s okay! They can do that! But the idea is that this is lengthy content that I’m proposing. It’s not meant to be done in a Legends Run format, so those of us who are looking for a challenge will have one. This isn’t supposed to be impossible content, it’s supposed to be difficult. There is a difference.
But that’s not the point here. It’s not that we *can* unitman our way through, it’s that there’s literally no reason to do so. I 100% 7.1 pretty close to itemless, and I know a lot of others who did that too with less developed rosters. I’m not saying content should be designed to siphon off potions and revives, but it should make a player stop and think before entering a quest “am I able to do this fight with my current ability and roster” rather than “there is literally no chance that anything in this quest challenges my ability and roster.”
And, I’m sorry, but the “use lower ranked champions” suggestion is not a good one. It’s very common, but the entire point of this game is to collect and rank up champions so you can use them, not so they can collect dust.
You did miss my point. I'm not saying do not come out with more difficult challenges but the truth is what I said, that no matter how difficult the content, if u have deep enough pockets then it will never be difficult enough.
I think kabam has enough to deal with every month to not have to hear more complaints about how easy it is. Have u seen all the issues in the bug tab??? Not to mention having to come up with new contents and new ideas every month as well as trying to buff old heroes just right. I know it's a business but u have to feel bad for them with more unnecessary complaints.
I remember a time when less skilled players kept complaining how hard things were and the more skilled players were telling them to stop complaining and just get good. And now it seems like the tables r turned.
As for u, if ur not a deep pocket person but just highly skilled, then congrats to you. My advice is either challenge urself by playing with weaker heroes (like I posted b4) or maybe take a break from this game and find one more suited to ur skill levels. Might I suggest chess 😊
And I'm not mocking u with the chess suggestion. I actually enjoy playing it as well.
As for kabam, thank you for coming out with new contents every month and keeping me entertained. Please keep up the good and difficult work.
With your “get good point”, those are two very different situations and you’re acting like it’s comparable.
If a player cannot do permanent content, they can go away, practice and get better. Get better champions, learn to intercept, learn to use better champions etc. That’s why people say “get better, or practice or whatever”. Your issue if you can’t do something is solvable in the future.
But if permanent content is too easy, you cannot come back and do it. You have no challenge presented, you can’t use your 6* rank 3 you ranked up because you enjoy them because they kill the content in two specials. I have a rank 3 Professor X who does some act 7 content as quickly as Cav EQ. It’s not fun to use him there and I ranked him up because he’s fun.
Exaggerating to make a point: Imagine if all content to you was as easy as uncollected EQ, and you wanted to use your champions there but they’re vastly overpowered. They do the content in 30-40 hits and the fights are over. You can’t use your favourite champions, so you ask kabam for some harder content. And people who aren’t even on that content come and say to you oh why don’t you try and use 4*, or lower ranked champions for it. Nope, you wanted to use your new ranked up champions there. People say use weaker champions, what if I don’t enjoy playing them?
I don’t even have a 5* professor X, and if I did why should I rank him up to use a worse version?
I’ve done act 6, 7.1, abyss, everything 100%. The only places in the game that prof X has a challenge is act 6 and abyss, and that’s done. Why would I do it again, I want to earn rewards by being challenged. And the only content coming out is act 7.2 which by all accounts seems to be slightly harder 7.1, so he won’t be challenged there.
Why should the response to asking for harder content be redo old content, for no rewards, with worse champions and lower stars. That’s ridiculous and everyone knows it.
Especially when the alternative is to just release harder content, and anyone who can’t do it right away can gosh darn well deal with it. They can go away and learn how to get round it. This game is meant to be a contest, a challenge. Not top rewards for easy fights. You can get 75% of a t5cc from 7.1 and select 25% of that. That is crazy to me, when you had to slog through the difficulty of act 6 before.
Some of the community jump to complain within the first hour of something going live just because their top champion didn’t do it. Go away, learn and come back. That’s how this game stays interesting
Based on ur argument, u don't enjoy using a hero, u enjoy using a 6*, r3 version of the hero. Keep in mind, I am not telling you who you can or cannot use. Its ur roster, u can use whoever u want. You say those who complain it's too hard can rectify the situation by practicing, getting better and stronger heroes, and so on. Well, u can rectify ur situation as well by trying to complete these challenges with weaker heroes. U just choose not to. Right now, they have 3* versions of every hero except maybe the exclusive ones.
You literally can’t bring lower star champions into Act 6/7 content. The game doesn’t allow it. You’re talking about bringing low star level champions into EQ only because that’s the only content where we can bring them. That’s already a thing that gets done occasionally with the 4* challenges we get from time to time. It’s a fun novelty once every couple months and that’s it. You are not making a compelling case.
I know u cant bring it into Act 6 or 7 but u can use lower * in monthly EQ and side quests. Again, u just choose not to. You talk about wanting a challenge. Well, nothing more challenging than doing these things with 1* or 2*.
There have been I think at least five different explanations in this thread alone as to why we don’t do that. If you don’t want to read them to understand how we feel, then I can’t make you.
Again, we are not adversarial in this. We are not trying to take away anything from players who don’t want difficult content. We are trying to add more to the game. We are speaking to a problem that Kabam has acknowledged in this thread exists. That’s all. If you don’t feel like it’s a problem for you, that’s great! I’m glad you’re enjoying the game! Hopefully we can get this new challenging content in place before you reach the point where we’re at so you don’t ever have to feel stagnant like we do.
First, I like ur response. It sounds very mature and diplomatic. My problem, like I said before, was I remember a time when ppl were complaining how some contents were too hard and others were giving them a hard time about it telling them how the need to get better. And now ppl are complaining how easy it is. If ppl want to complain about how hard or easy it is, let them vent. Give them helpful suggestions if need be but dont give them a hard time about it. Second, if I ever get stagnant then I would do as I've suggested before which is take a break while waiting for new contents from kabam. While this is my main game, it's not my only game. I also enjoy reading, exercising, watching movies, and so on.
Having 100% Act 6 pre-nerf, I get why it was done. It was a slog, and it was brutally difficult after Act 5. It just didn’t follow the linear progression of the game.
The problem, however, was that a not insignificant number of people rose to meet that challenge, and they came to expect that level of difficulty from future content. When Act 6 was tuned down, again as it should have been, the issue is that there was no content left in the game that provided that kind of difficulty.
So now you’ve got this group of players who developed the skills and roster to take down the hardest content in the game at that time, but all of the content released since then has been substantially easier. That’s not fun.
Story quests, especially if we continue to gate title progression behind them, should not be the summit of this game. But there needs to be some kind of aspirational content for people after they’ve completed the story. Abyss is an example of that, but realistically it’s just a unit pit. There are very few fights in there that can roadblock you if you’ve farmed/bought enough units (this is good, roadblocks in something like Abyss would be bad!). But there should be shorter quests with real, genuine challenges.
The Maze is a community favorite that gets brought up. I personally enjoyed the Mulaney challenge as well. I also think that difficult quests that give you an item cap would be something worth considering.
Something I’d love to see would be a kind of Seasonal Event Quest. In the game for three months, extremely difficult content. Designed to take a very long time to complete/explore, and with rewards like 6* AG crystals and sig stones.
I also liked the idea from this month’s side quest being a gauntlet that could scale up way higher. That format could also lend itself to aspirational content. Anyway, I’ve rambled enough. Thanks for coming to my TED talk, the three of you who read the whole thing.
Like u said, if ppl farmed or bought enough units then nothing would be challenging anymore. Kabam could release a challenge where enemies have 1 trillion health points and it won't matter cause some ppl would just keep buying units till they finished it. At some point, the players need to take it upon themselves to create the challenge, like maybe try using heroes one star done from what ur using. Maybe try using 3* or 4*. Other than something like that then there's not much kabam can do. Cause like I said, regardless of how challenging it is, if u have deep pockets then ull b able to finish it.
Your argument essentially states “there will always be people who will pay-to-win through any difficulty of content, so we shouldn’t make content difficult at all.” If I am wrong on that interpretation, please feel free to correct me.
I don’t agree with your conclusion. Kabam could easily implement item limitations within a quest if they wanted to create true challenge content. They typically don’t because they want to sell units and this is first and foremost a business, which I get. From a financial incentives standpoint, I would argue that setting an item limit could cause additional item usage because people may get roadblocked and have to start again rather than just infinitely chipping away at it, but I’m sure Kabam’s got finance people who know far more about it than I.
Or, if people want to spend all those units on potions that’s okay! They can do that! But the idea is that this is lengthy content that I’m proposing. It’s not meant to be done in a Legends Run format, so those of us who are looking for a challenge will have one. This isn’t supposed to be impossible content, it’s supposed to be difficult. There is a difference.
But that’s not the point here. It’s not that we *can* unitman our way through, it’s that there’s literally no reason to do so. I 100% 7.1 pretty close to itemless, and I know a lot of others who did that too with less developed rosters. I’m not saying content should be designed to siphon off potions and revives, but it should make a player stop and think before entering a quest “am I able to do this fight with my current ability and roster” rather than “there is literally no chance that anything in this quest challenges my ability and roster.”
And, I’m sorry, but the “use lower ranked champions” suggestion is not a good one. It’s very common, but the entire point of this game is to collect and rank up champions so you can use them, not so they can collect dust.
You did miss my point. I'm not saying do not come out with more difficult challenges but the truth is what I said, that no matter how difficult the content, if u have deep enough pockets then it will never be difficult enough.
I think kabam has enough to deal with every month to not have to hear more complaints about how easy it is. Have u seen all the issues in the bug tab??? Not to mention having to come up with new contents and new ideas every month as well as trying to buff old heroes just right. I know it's a business but u have to feel bad for them with more unnecessary complaints.
I remember a time when less skilled players kept complaining how hard things were and the more skilled players were telling them to stop complaining and just get good. And now it seems like the tables r turned.
As for u, if ur not a deep pocket person but just highly skilled, then congrats to you. My advice is either challenge urself by playing with weaker heroes (like I posted b4) or maybe take a break from this game and find one more suited to ur skill levels. Might I suggest chess 😊
And I'm not mocking u with the chess suggestion. I actually enjoy playing it as well.
As for kabam, thank you for coming out with new contents every month and keeping me entertained. Please keep up the good and difficult work.
With your “get good point”, those are two very different situations and you’re acting like it’s comparable.
If a player cannot do permanent content, they can go away, practice and get better. Get better champions, learn to intercept, learn to use better champions etc. That’s why people say “get better, or practice or whatever”. Your issue if you can’t do something is solvable in the future.
But if permanent content is too easy, you cannot come back and do it. You have no challenge presented, you can’t use your 6* rank 3 you ranked up because you enjoy them because they kill the content in two specials. I have a rank 3 Professor X who does some act 7 content as quickly as Cav EQ. It’s not fun to use him there and I ranked him up because he’s fun.
Exaggerating to make a point: Imagine if all content to you was as easy as uncollected EQ, and you wanted to use your champions there but they’re vastly overpowered. They do the content in 30-40 hits and the fights are over. You can’t use your favourite champions, so you ask kabam for some harder content. And people who aren’t even on that content come and say to you oh why don’t you try and use 4*, or lower ranked champions for it. Nope, you wanted to use your new ranked up champions there. People say use weaker champions, what if I don’t enjoy playing them?
I don’t even have a 5* professor X, and if I did why should I rank him up to use a worse version?
I’ve done act 6, 7.1, abyss, everything 100%. The only places in the game that prof X has a challenge is act 6 and abyss, and that’s done. Why would I do it again, I want to earn rewards by being challenged. And the only content coming out is act 7.2 which by all accounts seems to be slightly harder 7.1, so he won’t be challenged there.
Why should the response to asking for harder content be redo old content, for no rewards, with worse champions and lower stars. That’s ridiculous and everyone knows it.
Especially when the alternative is to just release harder content, and anyone who can’t do it right away can gosh darn well deal with it. They can go away and learn how to get round it. This game is meant to be a contest, a challenge. Not top rewards for easy fights. You can get 75% of a t5cc from 7.1 and select 25% of that. That is crazy to me, when you had to slog through the difficulty of act 6 before.
Some of the community jump to complain within the first hour of something going live just because their top champion didn’t do it. Go away, learn and come back. That’s how this game stays interesting
Based on ur argument, u don't enjoy using a hero, u enjoy using a 6*, r3 version of the hero. Keep in mind, I am not telling you who you can or cannot use. Its ur roster, u can use whoever u want. You say those who complain it's too hard can rectify the situation by practicing, getting better and stronger heroes, and so on. Well, u can rectify ur situation as well by trying to complete these challenges with weaker heroes. U just choose not to. Right now, they have 3* versions of every hero except maybe the exclusive ones.
You literally can’t bring lower star champions into Act 6/7 content. The game doesn’t allow it. You’re talking about bringing low star level champions into EQ only because that’s the only content where we can bring them. That’s already a thing that gets done occasionally with the 4* challenges we get from time to time. It’s a fun novelty once every couple months and that’s it. You are not making a compelling case.
I know u cant bring it into Act 6 or 7 but u can use lower * in monthly EQ and side quests. Again, u just choose not to. You talk about wanting a challenge. Well, nothing more challenging than doing these things with 1* or 2*.
There have been I think at least five different explanations in this thread alone as to why we don’t do that. If you don’t want to read them to understand how we feel, then I can’t make you.
Again, we are not adversarial in this. We are not trying to take away anything from players who don’t want difficult content. We are trying to add more to the game. We are speaking to a problem that Kabam has acknowledged in this thread exists. That’s all. If you don’t feel like it’s a problem for you, that’s great! I’m glad you’re enjoying the game! Hopefully we can get this new challenging content in place before you reach the point where we’re at so you don’t ever have to feel stagnant like we do.
Totally agree. Imagine telling someone they shouldn’t have more content because they can just take 3* into act 5 or monthly Eq. There would never be any new content.
We want more content, and if @doctorb cant do it then fair enough, but don’t tell people to just take 3* into Eq for fun when that is so obviously not fun.
I don’t think that’s a challenge, that’s just a long fight. I want a challenge, challenging nodes, fun fights where you strategise. Not Eq where you fight one or two nodes, that just makes it a longer fight.
@doctorb please listen to what everyone is saying. What you are saying is NOT a challenge. We want new content, not the same content as we have now but longer fights with weaker champs.
Please show me where I said do not come out with new content. Unless you can do that then dont put words in other ppl's mouth. I welcome new content, it's what makes the game exciting.
Having 100% Act 6 pre-nerf, I get why it was done. It was a slog, and it was brutally difficult after Act 5. It just didn’t follow the linear progression of the game.
The problem, however, was that a not insignificant number of people rose to meet that challenge, and they came to expect that level of difficulty from future content. When Act 6 was tuned down, again as it should have been, the issue is that there was no content left in the game that provided that kind of difficulty.
So now you’ve got this group of players who developed the skills and roster to take down the hardest content in the game at that time, but all of the content released since then has been substantially easier. That’s not fun.
Story quests, especially if we continue to gate title progression behind them, should not be the summit of this game. But there needs to be some kind of aspirational content for people after they’ve completed the story. Abyss is an example of that, but realistically it’s just a unit pit. There are very few fights in there that can roadblock you if you’ve farmed/bought enough units (this is good, roadblocks in something like Abyss would be bad!). But there should be shorter quests with real, genuine challenges.
The Maze is a community favorite that gets brought up. I personally enjoyed the Mulaney challenge as well. I also think that difficult quests that give you an item cap would be something worth considering.
Something I’d love to see would be a kind of Seasonal Event Quest. In the game for three months, extremely difficult content. Designed to take a very long time to complete/explore, and with rewards like 6* AG crystals and sig stones.
I also liked the idea from this month’s side quest being a gauntlet that could scale up way higher. That format could also lend itself to aspirational content. Anyway, I’ve rambled enough. Thanks for coming to my TED talk, the three of you who read the whole thing.
Like u said, if ppl farmed or bought enough units then nothing would be challenging anymore. Kabam could release a challenge where enemies have 1 trillion health points and it won't matter cause some ppl would just keep buying units till they finished it. At some point, the players need to take it upon themselves to create the challenge, like maybe try using heroes one star done from what ur using. Maybe try using 3* or 4*. Other than something like that then there's not much kabam can do. Cause like I said, regardless of how challenging it is, if u have deep pockets then ull b able to finish it.
Your argument essentially states “there will always be people who will pay-to-win through any difficulty of content, so we shouldn’t make content difficult at all.” If I am wrong on that interpretation, please feel free to correct me.
I don’t agree with your conclusion. Kabam could easily implement item limitations within a quest if they wanted to create true challenge content. They typically don’t because they want to sell units and this is first and foremost a business, which I get. From a financial incentives standpoint, I would argue that setting an item limit could cause additional item usage because people may get roadblocked and have to start again rather than just infinitely chipping away at it, but I’m sure Kabam’s got finance people who know far more about it than I.
Or, if people want to spend all those units on potions that’s okay! They can do that! But the idea is that this is lengthy content that I’m proposing. It’s not meant to be done in a Legends Run format, so those of us who are looking for a challenge will have one. This isn’t supposed to be impossible content, it’s supposed to be difficult. There is a difference.
But that’s not the point here. It’s not that we *can* unitman our way through, it’s that there’s literally no reason to do so. I 100% 7.1 pretty close to itemless, and I know a lot of others who did that too with less developed rosters. I’m not saying content should be designed to siphon off potions and revives, but it should make a player stop and think before entering a quest “am I able to do this fight with my current ability and roster” rather than “there is literally no chance that anything in this quest challenges my ability and roster.”
And, I’m sorry, but the “use lower ranked champions” suggestion is not a good one. It’s very common, but the entire point of this game is to collect and rank up champions so you can use them, not so they can collect dust.
You did miss my point. I'm not saying do not come out with more difficult challenges but the truth is what I said, that no matter how difficult the content, if u have deep enough pockets then it will never be difficult enough.
I think kabam has enough to deal with every month to not have to hear more complaints about how easy it is. Have u seen all the issues in the bug tab??? Not to mention having to come up with new contents and new ideas every month as well as trying to buff old heroes just right. I know it's a business but u have to feel bad for them with more unnecessary complaints.
I remember a time when less skilled players kept complaining how hard things were and the more skilled players were telling them to stop complaining and just get good. And now it seems like the tables r turned.
As for u, if ur not a deep pocket person but just highly skilled, then congrats to you. My advice is either challenge urself by playing with weaker heroes (like I posted b4) or maybe take a break from this game and find one more suited to ur skill levels. Might I suggest chess 😊
And I'm not mocking u with the chess suggestion. I actually enjoy playing it as well.
As for kabam, thank you for coming out with new contents every month and keeping me entertained. Please keep up the good and difficult work.
With your “get good point”, those are two very different situations and you’re acting like it’s comparable.
If a player cannot do permanent content, they can go away, practice and get better. Get better champions, learn to intercept, learn to use better champions etc. That’s why people say “get better, or practice or whatever”. Your issue if you can’t do something is solvable in the future.
But if permanent content is too easy, you cannot come back and do it. You have no challenge presented, you can’t use your 6* rank 3 you ranked up because you enjoy them because they kill the content in two specials. I have a rank 3 Professor X who does some act 7 content as quickly as Cav EQ. It’s not fun to use him there and I ranked him up because he’s fun.
Exaggerating to make a point: Imagine if all content to you was as easy as uncollected EQ, and you wanted to use your champions there but they’re vastly overpowered. They do the content in 30-40 hits and the fights are over. You can’t use your favourite champions, so you ask kabam for some harder content. And people who aren’t even on that content come and say to you oh why don’t you try and use 4*, or lower ranked champions for it. Nope, you wanted to use your new ranked up champions there. People say use weaker champions, what if I don’t enjoy playing them?
I don’t even have a 5* professor X, and if I did why should I rank him up to use a worse version?
I’ve done act 6, 7.1, abyss, everything 100%. The only places in the game that prof X has a challenge is act 6 and abyss, and that’s done. Why would I do it again, I want to earn rewards by being challenged. And the only content coming out is act 7.2 which by all accounts seems to be slightly harder 7.1, so he won’t be challenged there.
Why should the response to asking for harder content be redo old content, for no rewards, with worse champions and lower stars. That’s ridiculous and everyone knows it.
Especially when the alternative is to just release harder content, and anyone who can’t do it right away can gosh darn well deal with it. They can go away and learn how to get round it. This game is meant to be a contest, a challenge. Not top rewards for easy fights. You can get 75% of a t5cc from 7.1 and select 25% of that. That is crazy to me, when you had to slog through the difficulty of act 6 before.
Some of the community jump to complain within the first hour of something going live just because their top champion didn’t do it. Go away, learn and come back. That’s how this game stays interesting
Based on ur argument, u don't enjoy using a hero, u enjoy using a 6*, r3 version of the hero. Keep in mind, I am not telling you who you can or cannot use. Its ur roster, u can use whoever u want. You say those who complain it's too hard can rectify the situation by practicing, getting better and stronger heroes, and so on. Well, u can rectify ur situation as well by trying to complete these challenges with weaker heroes. U just choose not to. Right now, they have 3* versions of every hero except maybe the exclusive ones.
You literally can’t bring lower star champions into Act 6/7 content. The game doesn’t allow it. You’re talking about bringing low star level champions into EQ only because that’s the only content where we can bring them. That’s already a thing that gets done occasionally with the 4* challenges we get from time to time. It’s a fun novelty once every couple months and that’s it. You are not making a compelling case.
I know u cant bring it into Act 6 or 7 but u can use lower * in monthly EQ and side quests. Again, u just choose not to. You talk about wanting a challenge. Well, nothing more challenging than doing these things with 1* or 2*.
There have been I think at least five different explanations in this thread alone as to why we don’t do that. If you don’t want to read them to understand how we feel, then I can’t make you.
Again, we are not adversarial in this. We are not trying to take away anything from players who don’t want difficult content. We are trying to add more to the game. We are speaking to a problem that Kabam has acknowledged in this thread exists. That’s all. If you don’t feel like it’s a problem for you, that’s great! I’m glad you’re enjoying the game! Hopefully we can get this new challenging content in place before you reach the point where we’re at so you don’t ever have to feel stagnant like we do.
First, I like ur response. It sounds very mature and diplomatic. My problem, like I said before, was I remember a time when ppl were complaining how some contents were too hard and others were giving them a hard time about it telling them how the need to get better. And now ppl are complaining how easy it is. If ppl want to complain about how hard or easy it is, let them vent. Give them helpful suggestions if need be but dont give them a hard time about it. Second, if I ever get stagnant then I would do as I've suggested before which is take a break while waiting for new contents from kabam. While this is my main game, it's not my only game. I also enjoy reading, exercising, watching movies, and so on.
Having 100% Act 6 pre-nerf, I get why it was done. It was a slog, and it was brutally difficult after Act 5. It just didn’t follow the linear progression of the game.
The problem, however, was that a not insignificant number of people rose to meet that challenge, and they came to expect that level of difficulty from future content. When Act 6 was tuned down, again as it should have been, the issue is that there was no content left in the game that provided that kind of difficulty.
So now you’ve got this group of players who developed the skills and roster to take down the hardest content in the game at that time, but all of the content released since then has been substantially easier. That’s not fun.
Story quests, especially if we continue to gate title progression behind them, should not be the summit of this game. But there needs to be some kind of aspirational content for people after they’ve completed the story. Abyss is an example of that, but realistically it’s just a unit pit. There are very few fights in there that can roadblock you if you’ve farmed/bought enough units (this is good, roadblocks in something like Abyss would be bad!). But there should be shorter quests with real, genuine challenges.
The Maze is a community favorite that gets brought up. I personally enjoyed the Mulaney challenge as well. I also think that difficult quests that give you an item cap would be something worth considering.
Something I’d love to see would be a kind of Seasonal Event Quest. In the game for three months, extremely difficult content. Designed to take a very long time to complete/explore, and with rewards like 6* AG crystals and sig stones.
I also liked the idea from this month’s side quest being a gauntlet that could scale up way higher. That format could also lend itself to aspirational content. Anyway, I’ve rambled enough. Thanks for coming to my TED talk, the three of you who read the whole thing.
Like u said, if ppl farmed or bought enough units then nothing would be challenging anymore. Kabam could release a challenge where enemies have 1 trillion health points and it won't matter cause some ppl would just keep buying units till they finished it. At some point, the players need to take it upon themselves to create the challenge, like maybe try using heroes one star done from what ur using. Maybe try using 3* or 4*. Other than something like that then there's not much kabam can do. Cause like I said, regardless of how challenging it is, if u have deep pockets then ull b able to finish it.
Your argument essentially states “there will always be people who will pay-to-win through any difficulty of content, so we shouldn’t make content difficult at all.” If I am wrong on that interpretation, please feel free to correct me.
I don’t agree with your conclusion. Kabam could easily implement item limitations within a quest if they wanted to create true challenge content. They typically don’t because they want to sell units and this is first and foremost a business, which I get. From a financial incentives standpoint, I would argue that setting an item limit could cause additional item usage because people may get roadblocked and have to start again rather than just infinitely chipping away at it, but I’m sure Kabam’s got finance people who know far more about it than I.
Or, if people want to spend all those units on potions that’s okay! They can do that! But the idea is that this is lengthy content that I’m proposing. It’s not meant to be done in a Legends Run format, so those of us who are looking for a challenge will have one. This isn’t supposed to be impossible content, it’s supposed to be difficult. There is a difference.
But that’s not the point here. It’s not that we *can* unitman our way through, it’s that there’s literally no reason to do so. I 100% 7.1 pretty close to itemless, and I know a lot of others who did that too with less developed rosters. I’m not saying content should be designed to siphon off potions and revives, but it should make a player stop and think before entering a quest “am I able to do this fight with my current ability and roster” rather than “there is literally no chance that anything in this quest challenges my ability and roster.”
And, I’m sorry, but the “use lower ranked champions” suggestion is not a good one. It’s very common, but the entire point of this game is to collect and rank up champions so you can use them, not so they can collect dust.
You did miss my point. I'm not saying do not come out with more difficult challenges but the truth is what I said, that no matter how difficult the content, if u have deep enough pockets then it will never be difficult enough.
I think kabam has enough to deal with every month to not have to hear more complaints about how easy it is. Have u seen all the issues in the bug tab??? Not to mention having to come up with new contents and new ideas every month as well as trying to buff old heroes just right. I know it's a business but u have to feel bad for them with more unnecessary complaints.
I remember a time when less skilled players kept complaining how hard things were and the more skilled players were telling them to stop complaining and just get good. And now it seems like the tables r turned.
As for u, if ur not a deep pocket person but just highly skilled, then congrats to you. My advice is either challenge urself by playing with weaker heroes (like I posted b4) or maybe take a break from this game and find one more suited to ur skill levels. Might I suggest chess 😊
And I'm not mocking u with the chess suggestion. I actually enjoy playing it as well.
As for kabam, thank you for coming out with new contents every month and keeping me entertained. Please keep up the good and difficult work.
With your “get good point”, those are two very different situations and you’re acting like it’s comparable.
If a player cannot do permanent content, they can go away, practice and get better. Get better champions, learn to intercept, learn to use better champions etc. That’s why people say “get better, or practice or whatever”. Your issue if you can’t do something is solvable in the future.
But if permanent content is too easy, you cannot come back and do it. You have no challenge presented, you can’t use your 6* rank 3 you ranked up because you enjoy them because they kill the content in two specials. I have a rank 3 Professor X who does some act 7 content as quickly as Cav EQ. It’s not fun to use him there and I ranked him up because he’s fun.
Exaggerating to make a point: Imagine if all content to you was as easy as uncollected EQ, and you wanted to use your champions there but they’re vastly overpowered. They do the content in 30-40 hits and the fights are over. You can’t use your favourite champions, so you ask kabam for some harder content. And people who aren’t even on that content come and say to you oh why don’t you try and use 4*, or lower ranked champions for it. Nope, you wanted to use your new ranked up champions there. People say use weaker champions, what if I don’t enjoy playing them?
I don’t even have a 5* professor X, and if I did why should I rank him up to use a worse version?
I’ve done act 6, 7.1, abyss, everything 100%. The only places in the game that prof X has a challenge is act 6 and abyss, and that’s done. Why would I do it again, I want to earn rewards by being challenged. And the only content coming out is act 7.2 which by all accounts seems to be slightly harder 7.1, so he won’t be challenged there.
Why should the response to asking for harder content be redo old content, for no rewards, with worse champions and lower stars. That’s ridiculous and everyone knows it.
Especially when the alternative is to just release harder content, and anyone who can’t do it right away can gosh darn well deal with it. They can go away and learn how to get round it. This game is meant to be a contest, a challenge. Not top rewards for easy fights. You can get 75% of a t5cc from 7.1 and select 25% of that. That is crazy to me, when you had to slog through the difficulty of act 6 before.
Some of the community jump to complain within the first hour of something going live just because their top champion didn’t do it. Go away, learn and come back. That’s how this game stays interesting
Based on ur argument, u don't enjoy using a hero, u enjoy using a 6*, r3 version of the hero. Keep in mind, I am not telling you who you can or cannot use. Its ur roster, u can use whoever u want. You say those who complain it's too hard can rectify the situation by practicing, getting better and stronger heroes, and so on. Well, u can rectify ur situation as well by trying to complete these challenges with weaker heroes. U just choose not to. Right now, they have 3* versions of every hero except maybe the exclusive ones.
You literally can’t bring lower star champions into Act 6/7 content. The game doesn’t allow it. You’re talking about bringing low star level champions into EQ only because that’s the only content where we can bring them. That’s already a thing that gets done occasionally with the 4* challenges we get from time to time. It’s a fun novelty once every couple months and that’s it. You are not making a compelling case.
I know u cant bring it into Act 6 or 7 but u can use lower * in monthly EQ and side quests. Again, u just choose not to. You talk about wanting a challenge. Well, nothing more challenging than doing these things with 1* or 2*.
There have been I think at least five different explanations in this thread alone as to why we don’t do that. If you don’t want to read them to understand how we feel, then I can’t make you.
Again, we are not adversarial in this. We are not trying to take away anything from players who don’t want difficult content. We are trying to add more to the game. We are speaking to a problem that Kabam has acknowledged in this thread exists. That’s all. If you don’t feel like it’s a problem for you, that’s great! I’m glad you’re enjoying the game! Hopefully we can get this new challenging content in place before you reach the point where we’re at so you don’t ever have to feel stagnant like we do.
Totally agree. Imagine telling someone they shouldn’t have more content because they can just take 3* into act 5 or monthly Eq. There would never be any new content.
We want more content, and if @doctorb cant do it then fair enough, but don’t tell people to just take 3* into Eq for fun when that is so obviously not fun.
I don’t think that’s a challenge, that’s just a long fight. I want a challenge, challenging nodes, fun fights where you strategise. Not Eq where you fight one or two nodes, that just makes it a longer fight.
@doctorb please listen to what everyone is saying. What you are saying is NOT a challenge. We want new content, not the same content as we have now but longer fights with weaker champs.
Please show me where I said do not come out with new content. Unless you can do that then dont put words in other ppl's mouth. I welcome new content, it's what makes the game exciting.
I don't think you understand how different the game actually is when you've completed all content because I surely didn't. And I'm telling you from experience you'll be asking for more content/harder ones as well. Not saying your opinion doesn't matter but I was where you were 6 months ago. I had about 3 paths left of Abyss and didn't think I was going to finish anytime soon.
Now months later I finished abyss in Nov because I saved up to 20k units by accident since I only had abyss left and nothing dropped in quite awhile so Now I'm asking for anything to stop my revives and potions expiring.
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You talk about wanting a challenge. Well, nothing more challenging than doing these things with 1* or 2*.
Again, we are not adversarial in this. We are not trying to take away anything from players who don’t want difficult content. We are trying to add more to the game. We are speaking to a problem that Kabam has acknowledged in this thread exists. That’s all. If you don’t feel like it’s a problem for you, that’s great! I’m glad you’re enjoying the game! Hopefully we can get this new challenging content in place before you reach the point where we’re at so you don’t ever have to feel stagnant like we do.
We want more content, and if @doctorb cant do it then fair enough, but don’t tell people to just take 3* into Eq for fun when that is so obviously not fun.
I don’t think that’s a challenge, that’s just a long fight. I want a challenge, challenging nodes, fun fights where you strategise. Not Eq where you fight one or two nodes, that just makes it a longer fight.
@doctorb please listen to what everyone is saying. What you are saying is NOT a challenge. We want new content, not the same content as we have now but longer fights with weaker champs.
I either go back and play again with different scenarios, different weapons, different armor, and yes, on some occasions with weaker heroes. Why???
Because I love the game and i want to keep it intetesting.
But I'll tell you what i dont do. I dont complain to the company about how easy it is and how they need to make it harder just so i have something else to do.
Other things I've done, which is also what ive said here, is maybe take a break from it and try something different.
As for your fully "maxed" character, they're going no where. Kabam will continue to come out with newer and more challenging contents. So just take a break and come back in few months.
Now months later I finished abyss in Nov because I saved up to 20k units by accident since I only had abyss left and nothing dropped in quite awhile so Now I'm asking for anything to stop my revives and potions expiring.