So what’s coming up? Anything exciting?

GarrettNGarrettN Posts: 401 ★★★
I’ve recently finished 100% of the abyss, all story content, and the variants and I’m wondering what to do now? We know 7.2 is on the way but no exact timeframe and we haven’t had a new variant in awhile. Summer/fall/winter/spring of pain never happened and we haven’t had an updated road map in awhile. What’s there to do now?
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Comments

  • GarrettNGarrettN Posts: 401 ★★★

    Haji_Saab said:

    This is why we needed 7.1 to be more like act 6... instead we got an easy act ... variants that are being released also are 100% done by any decent player within a couple of days of release ... until this community realise that we needed restricted content like act 6, we are doomed to be bored at the top.

    I think act 6 was too hard too soon. I think they should’ve released act 7 like act 6, and made act 6 a little easier. Most of it is fine, but I can’t pass 6.2.2, as I have absolutely no one to fight sinister. I have 1 6* r2, and 5 5* r5s. In my whole roster, I have no one who can properly do it. And no I don’t Have the synergies either
    If you’re having trouble with completion of 6.2, I would suggest exploring 6.1. 6.2 is arguably the worst part of act 6 and doing 100% of 6.1 would give you some great resources and practice.
  • Monk1Monk1 Posts: 536 ★★★

    Haji_Saab said:

    This is why we needed 7.1 to be more like act 6... instead we got an easy act ... variants that are being released also are 100% done by any decent player within a couple of days of release ... until this community realise that we needed restricted content like act 6, we are doomed to be bored at the top.

    I think act 6 was too hard too soon. I think they should’ve released act 7 like act 6, and made act 6 a little easier. Most of it is fine, but I can’t pass 6.2.2, as I have absolutely no one to fight sinister. I have 1 6* r2, and 5 5* r5s. In my whole roster, I have no one who can properly do it. And no I don’t Have the synergies either
    This is the very definition of the issue. That roster/account is just not ready for that level of content.

    I did Sinster on release (with OG Hulk and a lot of revives, just to pass him once - coming back once pulled right counter) but even at that time I had more like 20 r5 and may 8/9 r2 6* champs
  • GarrettNGarrettN Posts: 401 ★★★

    GarrettN said:

    I’ve recently finished 100% of the abyss, all story content, and the variants and I’m wondering what to do now? We know 7.2 is on the way but no exact timeframe and we haven’t had a new variant in awhile. Summer/fall/winter/spring of pain never happened and we haven’t had an updated road map in awhile. What’s there to do now?

    I'm gonna guess that only a tiny tiny percentage of players have your problem.

    Anyway, we cannot expect Kabam to keep us busy 24 hours a day.
    That number gets bigger every day especially when you haven’t had any new permanent content since the last variant and 7.1 released in December.
  • pseudosanepseudosane Posts: 1,132 ★★★★
    Haji_Saab said:

    This is why we needed 7.1 to be more like act 6... instead we got an easy act ... variants that are being released also are 100% done by any decent player within a couple of days of release ... until this community realise that we needed restricted content like act 6, we are doomed to be bored at the top.

    False..... endgame players will be the only ones who crush through it regardless. Those who are are bored have no content to do, including act6.....
  • pseudosanepseudosane Posts: 1,132 ★★★★

    It is rather amusing to see some people finally catching up with Act 6 and now complaining that there's a lack of content. Some of us have been in this situation for most of the last year. I finished Abyss and Act 6 last March and since then we've had a couple of variants and 7.1. Anyone who did Act 6 before the nerfs has been twiddling their thumbs for around 10 months of the last year in a lot of instances.

    Yes and No, per se. I explored pre nerf, but spaced it out across months so i had stuff to do. Similar with abyss, one run after every war season. finished and explored abyss mid june, and act6 in a month or two after. Spacing content does help.
  • Wicket329Wicket329 Posts: 558 ★★★
    Etm34 said:

    @Wicket329 i love the idea of a seasonal EQ. a piece of temporary content that’s designed to be a major challenge instead of repeating the same relatively easy Cav EQ every month would be an incredible addition to the game.

    My thinking with this is that Kabam really only needs to design four of them, one for each season, and then tune them year to year as needed. There’s also a lot of fun to be had here from a design perspective in that you could theme the quests to the season. For example, spring benefits regeneration effects, summer has incinerate, fall has something, I don’t know, I’m not a game designer, and winter has coldsnap/degen. These could be used either to boost the player or as globals to work around. Or maybe champions released in those seasonal windows would get buffs? I’m spitballing, they don’t need to do anything like this to make it work.

    And this would be aspirational challenge content. Kabam could whip up some truly devious globals for challenges that center around a theme and if players can’t do it at launch that’s okay! You’ve got three months! And if you can’t do it in that time, there’s another one coming! And the one you missed will come back around, so if you ranked somebody up for it but didn’t complete it, that’s okay because you’ll need them for when it comes back next year.

    My best case scenario would see some kind of unique boss fight at the end of each one with the quest set up like the Infinity War Thanos fight where it’s just them. So after you’ve cleared this grueling content, you’ve just got the Big Bad of the season at the end. And again, they’d come through for three months per year. This is all very ambitious, but I think it would really take this game to another level.
  • BitterSteelBitterSteel Posts: 4,458 ★★★★★
    Wicket329 said:

    Etm34 said:

    @Wicket329 i love the idea of a seasonal EQ. a piece of temporary content that’s designed to be a major challenge instead of repeating the same relatively easy Cav EQ every month would be an incredible addition to the game.

    My thinking with this is that Kabam really only needs to design four of them, one for each season, and then tune them year to year as needed. There’s also a lot of fun to be had here from a design perspective in that you could theme the quests to the season. For example, spring benefits regeneration effects, summer has incinerate, fall has something, I don’t know, I’m not a game designer, and winter has coldsnap/degen. These could be used either to boost the player or as globals to work around. Or maybe champions released in those seasonal windows would get buffs? I’m spitballing, they don’t need to do anything like this to make it work.

    And this would be aspirational challenge content. Kabam could whip up some truly devious globals for challenges that center around a theme and if players can’t do it at launch that’s okay! You’ve got three months! And if you can’t do it in that time, there’s another one coming! And the one you missed will come back around, so if you ranked somebody up for it but didn’t complete it, that’s okay because you’ll need them for when it comes back next year.

    My best case scenario would see some kind of unique boss fight at the end of each one with the quest set up like the Infinity War Thanos fight where it’s just them. So after you’ve cleared this grueling content, you’ve just got the Big Bad of the season at the end. And again, they’d come through for three months per year. This is all very ambitious, but I think it would really take this game to another level.
    You make any sort of content that cannot be completed by early to mid cavalier players and the forum would be flooded with complaints that they can’t do what the thronebreakers can do. What kabam would absolutely need to do, is put disclaimers all over this thing that it’s not supposed to be done by everyone and it’s supposed to be hard. And you’d still get complaints..
  • TheTalentsTheTalents Posts: 1,906 ★★★★★
    I'm changing my mind on difficult content. We need difficult content to shake things up. If Kabam wants us to have easy content then they need to come out with it far more often to keep us occupied. But to have easy content plus being stale people will lose motivation. My alliance is top 30 and p2 war all we have to hang our hats on is AW because 90% of us have all content done.
  • Colinwhitworth69Colinwhitworth69 Posts: 3,228 ★★★★★
    Haji_Saab said:

    This is why we needed 7.1 to be more like act 6... instead we got an easy act ... variants that are being released also are 100% done by any decent player within a couple of days of release ... until this community realise that we needed restricted content like act 6, we are doomed to be bored at the top.

    You will survive this.
  • TheTalentsTheTalents Posts: 1,906 ★★★★★

    It is rather amusing to see some people finally catching up with Act 6 and now complaining that there's a lack of content. Some of us have been in this situation for most of the last year. I finished Abyss and Act 6 last March and since then we've had a couple of variants and 7.1. Anyone who did Act 6 before the nerfs has been twiddling their thumbs for around 10 months of the last year in a lot of instances.

    I finished act 6.4 like a month after it dropped maybe less, and abyss in Nov last year. I have now changed my tune on difficult content. Someone early said that we built our rosters to defeat the most difficult content which is pre-nerf act 6 and now we have content entirely too easy so I'm on the side that we need more difficult content to survive. Act 7.1 was a joke.
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