So what’s coming up? Anything exciting?
GarrettN
Member Posts: 1,095 ★★★★★
I’ve recently finished 100% of the abyss, all story content, and the variants and I’m wondering what to do now? We know 7.2 is on the way but no exact timeframe and we haven’t had a new variant in awhile. Summer/fall/winter/spring of pain never happened and we haven’t had an updated road map in awhile. What’s there to do now?
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If they make something like the summoner showdown an automated, widely available thing, I think it could at least keep some of the semi-retired entertained and envolved. Especially the ones who dropped out of alliances due to time constraints.
Act 7 chapter 1 was too easy, but the level of how niche it was is better. You didn’t need specific champions, I mean, you could do most paths with anyone. I think I used 1 or 2 revives for act 7.1, which is not what I’d want content to feel like. I want to be challenged by it. I think content that really challenges you while not limiting your roster too much is the target. I don’t think act 6 or 7 matches that for me.
And for anyone who says just use lower ranked champions, sure I could. But I rank up the champions I want to play with, I ranked up Falcon and Doom and CGR and prof X because I enjoy playing with them and they’re good champions. I don’t want to not use them because content is too easy for them.
And I get that a lot of the community don’t want content as hard as act 6 in the story content, I respect that but personally don’t mind. If kabam doesn’t want the act content to be like that, then that’s fine. But I think we need some form of content that does challenge us.
I haven’t felt challenged by content since act 6.4, Abyss is different, but not super challenging. There aren’t really many technically difficult fights, they are a test of endurance more than anything, where some have a small gimmick but don’t really make it difficult. Any abyss fight with 200k health would be very simple for most players.
We need more difficult content, if it’s not going to be in act 7, it needs to be somewhere.
I did Sinster on release (with OG Hulk and a lot of revives, just to pass him once - coming back once pulled right counter) but even at that time I had more like 20 r5 and may 8/9 r2 6* champs
Anyway, we cannot expect Kabam to keep us busy 24 hours a day.
The problem, however, was that a not insignificant number of people rose to meet that challenge, and they came to expect that level of difficulty from future content. When Act 6 was tuned down, again as it should have been, the issue is that there was no content left in the game that provided that kind of difficulty.
So now you’ve got this group of players who developed the skills and roster to take down the hardest content in the game at that time, but all of the content released since then has been substantially easier. That’s not fun.
Story quests, especially if we continue to gate title progression behind them, should not be the summit of this game. But there needs to be some kind of aspirational content for people after they’ve completed the story. Abyss is an example of that, but realistically it’s just a unit pit. There are very few fights in there that can roadblock you if you’ve farmed/bought enough units (this is good, roadblocks in something like Abyss would be bad!). But there should be shorter quests with real, genuine challenges.
The Maze is a community favorite that gets brought up. I personally enjoyed the Mulaney challenge as well. I also think that difficult quests that give you an item cap would be something worth considering.
Something I’d love to see would be a kind of Seasonal Event Quest. In the game for three months, extremely difficult content. Designed to take a very long time to complete/explore, and with rewards like 6* AG crystals and sig stones.
I also liked the idea from this month’s side quest being a gauntlet that could scale up way higher. That format could also lend itself to aspirational content. Anyway, I’ve rambled enough. Thanks for coming to my TED talk, the three of you who read the whole thing.
And this would be aspirational challenge content. Kabam could whip up some truly devious globals for challenges that center around a theme and if players can’t do it at launch that’s okay! You’ve got three months! And if you can’t do it in that time, there’s another one coming! And the one you missed will come back around, so if you ranked somebody up for it but didn’t complete it, that’s okay because you’ll need them for when it comes back next year.
My best case scenario would see some kind of unique boss fight at the end of each one with the quest set up like the Infinity War Thanos fight where it’s just them. So after you’ve cleared this grueling content, you’ve just got the Big Bad of the season at the end. And again, they’d come through for three months per year. This is all very ambitious, but I think it would really take this game to another level.
The game is updated monthly with 2-3 new quests, and every few months with more variants or story quests.
There is Incursions, AQ, AW, and arena, and they are always fresh or repeat on quick cycles.
If Kabam came out with 7.2 today, you would rush through it and then complain you have nothing to do.
The problem is not Kabam.
Having all content done doesnt mean that the content was easy... having "harder" content wont guarantee you will things to do for the next year either.
I, for one, to reduce the boredom, have two separate accounts. My main, which i play has everything done, then i do it a second time round with my alt with different options. I am having a real blast.