HTD and other recent buffs
FuwwetWantsHugUwU
Member Posts: 18 ★
Some recent buffs like Civil Warrior and now HTD aren't really buffs. Their kit is basically just stacking furies. Civil Warriors buff isn't significant enough to make him a r3 option and it takes his ability to play his usual rotation and with that his utility for damage, which isn't enough to make him usable in the late game. Damage is not everything. Star Lord isn't a top tier champ anymore for a reason. HTD is trading his utility for other worse utility and damage. This damage is actually just a faster build up and not higher max damage. His 50 furies are a little over 5000 attack rating and he can reach up to 10 armor breaks which add up to 700 reduced armor rating. To reach this damage now he needs just 25 furies and he also gains crit damage rating with every fury. He can gain these quite quickly with the Tigra synergy. No one is gonna use Howard for his bleed immunity because it's a very common immunity. His sp1 now has 2,5s healblock instead of reducing all of the opponents stats for the rest of the fight. The healblock is so short, you can barely keep it up for the whole fight if the opponent is very aggressive. His sp2 inflicts 4s suppression which reduces only combat power rate by 10%. It's just 80% chance per hit, not all power gain is reduced and you have to stack 10 of them to reach 100%. There's no way to refresh the suppression. Before that he at least had a chance to put a power drain/lock on the opponent. His sp3 has a stun now. No one is gonna use that anyway. His sig ability trades his regen for additional 15% ability acc, crit resistance and -1,3s debuff duration and that only against mutants. There arent even many mutants that can reduce ability acc and most of them can only do that against non tech champs or reduce it by more than 15%. Crit resistance doesn't matter if you don't get hit and just makes him take more hits on def. Reduced debuff duration could be somewhat useful but it's still not much at sig 200 and not a reason to take him over Rogue or Angela. Not many people used him before, now he will be used even less. It would have been much more of a buff if his numbers would have been slightly increased and he gained his furies like with the Tigra synergy in his base abilities. (Also make his sounds a little quieter)
I hope I am wrong and he's much better than what the spotlight lets me assume. I will wait for the buff to go live and test him.
I hope I am wrong and he's much better than what the spotlight lets me assume. I will wait for the buff to go live and test him.
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Comments
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These buffs benefit players with limited rosters who happen to have HTD or whatever. Maybe they don’t have Warlock or Ghost, and their new HTD will help them in, say, Cav difficulty.
For me — I don’t need him, and not sure yet whether HTD will help my roster, but not fussed if he doesn’t. I like the Duck. Can’t wait to test him out.
I will acknowledge that CW definitely fell short of the "fun" part, but the buff made him better than he was previously, and from kabams logic that's good enough.
2) Any kind of immunity is valuable. Even when it's common. It is just additional value to the champion
3) What is a buff according to you? These two champs recieved more value. Howard got immunity, decent healblock and a useful kit it seems. CW can now actually finish fights without spending eternity doing combos of lim 0 damage. Yes, they aren't the best, but at least they aren't the useless **** they used to be (no offense Swedeah). And if increasing champion's value isn't really a buff, what is then?
Because from what I've seen his damage potential will get a lot worse, however in shorter fights he can het more damage.
Personally I'm gonna wait to see how it turns out, but I don't think I'm going to be a fan
2. Paragraphs people
3. If my first t5cc is tech then I will gladly r3 my civil warrior if I have no one else to use it on. I love his buff and I’m tired of people constantly using him as an example of a bad buff. I do understand that his play style isn’t for everybody though.
4. Buffs are not made to make every character amazing. There will always be good and bad characters. The game wouldn’t be as fun if all of the characters were all amazing.
But that's the root of these threads every month, nobody's really come up with a universal agreement about what a buff should include and at what point do we say "hey this is fine." As Kabam stated from the begining of this program, one of the major points for these updates is so that whoever you pull from a crystal, it isn't the end of the world and as pointed out in this thread, the other major point is to help newer players with limited rosters have more options and viability until they can start pulling the legendary five and six star Beyond god tier Champs.
I think one of the bigger misunderstandings that the community has as a whole is believing that these updates are one-and-done. This game is constantly evolving, the champions are going to need to evolve as well. Within a year's time, the Beyond god tier champions of 2020 are going to start to feel inadequate and then they're going to need their numbers bumped up or a mechanic that until now has not been available in game will be added on to them. The problem is is we need to learn to see long-term aspects to this project and not just to our own individual accounts.
It should become at least average+. If it is not average, the job is not finished.
Some characters are massively considered as bad and should be a priority in the list. It is very easy to find them with your favorite search engine.
The MCOC community has to be one of the most ungrateful gaming communities out there.
howard was hot trash, no one was using him except his tiny fan club. Now he’ll be useful and so many more people will play him.
now a band of 5 howard players in the entire world are trying to get kabam to unbuff howard because he was so OP before!!
they be talking about his loss of utility as if it wasn’t 5x more RNG based than even domino
He lost RNG based utility to gain better, reliable utility. Kabam said this buff was an overhaul, so it is different than the Hood buff in that they didn’t have to keep Howard’s kit at all. They rightfully scrapped his kit and built from the ground up.
All you complainers can stop moaning about the buffs because the buff system has been stellar and the fact that so many champions are improving is a massive positive.
Idk who would want Howard rebuffed unless this current buff makes him even more more of a noodle and even then, it's too early to speculate.
2) In most fights, faster build-up with good damage is almost always better than a slower build-up with higher max damage. The only place I see this being a hindrance is in Labyrinth but face it, that's only for cheesy stuff and testing. Hardly anyone is using Howard for Labyrinth completion and exploration currently.
3) Immunity is immunity. Most people will use him for his immunity IN combination with his other abilities.
4) His heal-block is decent, hard to judge without seeing it live but you are forgetting the part where his buffs and debuffs fall off one by one. We haven't seen it in action and so, it's hard to say how this will affect him. Also, I 'd rather take a guarenteed heal block than some effect which reduces regen rate up to 24% max and only serves to increase his damage which so many champs do better, even with synergies.
5) Suppresion debuffs have 80% chance to activate which is better than the 30% chance for each effect he has now. Also this is irrelevant since NO ONE used him for this ability due it's randomness and can only be accessed from sp2. I'd much rather take this suppression and the new kit rather than the heavy randomness of his old.
6) This stun is meant to give him furies and retaliate after sp3 which is a nice bonus which many people like. Additionally, the stun can be made into a passive allowing him to POTENTIALLY work in places where debuffs don't (debuff immunity nodes).
7) I agree his sig ability is meh. But Angela and Rogue do different things than Howard and that's why they are different champions.
8)Yes please make his noises and sounds quieter.
Besides that, you can set for auto-MASH, so you don’t have to worry about that mechanic being annoying.