**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Also map graphics really need some more flavor, they have next to no visual flair or appeal.
Game already lags, has dropped frame rate and failed inputs on many devices.
I would suggest the opposite. A performance mode with lower resolution graphics, so laggy devices could play more smooth.
e.g. L1 alliance health pots, XP boosts, 3* AG, 3* arena boosts, etc.
Originally the use of Proven....UC, Cav, TB is a way to separate the rewards level, and Kabam did say so, yet the end reform is just half way, leaving all those stale crystals and resources still grant to all players without caring there is no use for higher level players.
The crystal tab and the Arena seriously needs an UI Change. I understand that there'll be bugs everytime they try to change the UI but it's still needed
Other than that, the game can be so depressing when you grind hard for a 5 or 6* dud. A mechanic to swap a champ for another is needed for at least 5 or 6* characters like they have in some idle games. This could have a cap and resource cost to make it targetable but not broken or impossible. I feel this can ease players like me who are going through half a year without any usable champ. And in a game where certain utility can save so much time and effort, this means a world of difference.
Other than collection system, I'd say Gold is too hard to earn for people who don't grind arena, if they give more gold for higher completed quests than that's good. The December event was amazing for giving a lotta gold for each chapter of side quest completed.
1. Masteries- make them free to change, 1 gold, or even presets. We spend more than enough units to unlock them, why is there a charge to change them? Kabam wants us to use more champions (and I would like to) but spending 60-100 units every time I want to use a different set of champs is ridiculous.
2. Rewards - even when rewards are updated, they are already out of date. From the monthly events, to aq and war rewards - none of them match the effort.
3. Crystals - why do I still receive phc shards? They do nothing. Give me a reason to grind arena and change the reward shards to match the level of progression - gmc shards and cavalier. This is a collection game along with fighting after all. War win/loss crystals are a joke. Aq crystals are also in a serious need of an update.
4. Alliance events - again rewards haven’t changed in a long time. It can’t be that hard to change a few numbers.
We were promised a bunch of changes a year ago with the dev diary posts, and the only thing I’ve seen come out of that is the dual class crystals.
2) Summoners Advancement - Rewards should be similar to off ggc. Ally rewards and solo-tier rewards. High contributors deserve better rewards. Period.
3) Arena - Each milestone should give at least 20 units. 2 milestones, 1 level 2 revive. Also, time for a t5b, t2a and 2 to 5% t5c arena. Road to 1m (with 2* and below) should b once every 2 weeks.
4) Availability of alliance quest/war and incursion revives at a cheaper price. 180 units for a min level 1 team revive is just all out stupid. But at least incursion have affordable solo revive.
5) PHC. Yes. PHC. Can we have all the new champs into that as well? Some of us would love 2* doom, 2* warlock or even 2* king groot.
6) Alliance war crystal. Seriously. Give the crystal some focus or if not, just give us 5-10k alliance chips for war win and 1-4k alliance chips for war loss. Don't give players a crystal where there's really nothing in it we look forward to.
7) incursion friendship crystal. Just Incursion shards (500, 1500, 2500). No need for gold, pots or that stupid title.
8) Monthly calendar. At least 1k units a month. Some level 2 or 3 revive and health pots. Weekly sig stones crystal at least? Give us something to look forward to every morning. And no, I'm not talking about 3000 gold.
9) Free crystal. Remove gold and minor energy refill. Just revive and health pots would do.
1) 3* champs in cavs are there to bring a balance to that crystal. Those crystals released somewhere in early-mid 2019 I believe at a time where getting 6* were super-rare. Can you imagine how much of a shift it would have been if only 4 to 6* were included? More 4* mean more 5* which in turns means more 6* which will speed up the introduction of 7 stars which no one wants. Or at the very least, that would help make 6* obsolete faster. Plus cavs aren't even anything that you HAVE to buy.
2) This point is hilariously wrong. How does one think it's better to offer whole t5cc selectors than fragments? That'd break the game's economy and even the most entitled of people know that.
3) Rewards are already good and add up decently over a month for the Valhalla objectives. Some other rewards maybe outdated in the game though
4) Not sure on this one but they typically last 24 hours a day because we get one per day.
5) UC Colossus is a trophy champ only. Buy him if you want or don't But if Kabam add and alternate championthere, you can't expect them to be good either as that would once again make it almost mandatory to be in an alliance when the current situation of a solo player is already not too great. You should have instead asked for a complete rework of the loyalty system.
6) Ehhhh. Rol is pretty easy by today's standards even with 4 stars. Plus they offer a good amount of health potions. No one needs any incentive to do it. It's optional content and people only do it as a progression milestone instead of looking for game-changing rewards.
7) Sig abilities are perfectly fine.
8) No that'd clutter the UI even more.
9) You can grind units and unlock masteries. Sure switching masteries and all could be improved but unlocking them is in the hands of every player. Just have to smart and decide which ones you need. That's why you have a limit in the first place.
I think updating things that haven't been touched in years makes the most sense. UC being sold at all is not needed, war crystals, Masteries costs, summoner advancement. The game in general needs a huge clean up.
It just gets in the way of playing. Even with a large pool of champions.