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Killmonger Tune-up Ideas
![Drew_D23](https://us.v-cdn.net/6029252/uploads/avatarstock/nRCLR2GSFU8K3.png)
I know Killmonger is not the most needing of a tune-up, but I think he is in a similar place to pre-buff Masacre so why not give him a boost. Plus with the addition of Jabari Panther and the upcoming Black Panther buffs, a tune-up would fit right in. These changes mainly address his outdated damage output while also giving him some new utility. Let me know what you think...
Killmonger:
Number Changes:
Chance on Critical Hits to apply a Bleed debuff 80% → 100%
Increase Bleed duration from 1.5 → 3 seconds
Increase Bleed potency by +50%
Ability Changes:
Critical Hits have an 100% chance to Purify 1 debuff on Killmonger, prioritizing damaging debuffs over non-damaging debuffs. Remove +1 debuff on Critical Hits for each Counterpunch and/or Indestructible charge active on Killmonger.
Intercepting the opponent’s dash now activates True Strike in his Base Abilities
Gain a Fury buff, increasing Killmonger’s Attack Rating by ⅓ of his current Attack Rating, for each Counterpunch and/or Indestructible Charge active on Killmonger. Fury buffs expire when it’s corresponding Counterpunch and/or Indestructible Charge expires.
Synergy Changes:
Enhanced Soldiers with Winter Soldier: Gain True Strike when Intercepting the opponent’s dash → Intercepted attacks are Guaranteed Critical Hits
Familiar Faces with Human Torch: Critical Hits have an 100% to cause Bleed → If the opponent is immune to Bleed, inflict a Rupture debuff instead.
Killmonger:
Number Changes:
Chance on Critical Hits to apply a Bleed debuff 80% → 100%
Increase Bleed duration from 1.5 → 3 seconds
Increase Bleed potency by +50%
Ability Changes:
Critical Hits have an 100% chance to Purify 1 debuff on Killmonger, prioritizing damaging debuffs over non-damaging debuffs. Remove +1 debuff on Critical Hits for each Counterpunch and/or Indestructible charge active on Killmonger.
Intercepting the opponent’s dash now activates True Strike in his Base Abilities
Gain a Fury buff, increasing Killmonger’s Attack Rating by ⅓ of his current Attack Rating, for each Counterpunch and/or Indestructible Charge active on Killmonger. Fury buffs expire when it’s corresponding Counterpunch and/or Indestructible Charge expires.
Synergy Changes:
Enhanced Soldiers with Winter Soldier: Gain True Strike when Intercepting the opponent’s dash → Intercepted attacks are Guaranteed Critical Hits
Familiar Faces with Human Torch: Critical Hits have an 100% to cause Bleed → If the opponent is immune to Bleed, inflict a Rupture debuff instead.
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Comments
https://forums.playcontestofchampions.com/en/discussion/103185/champion-improvement-suggestions-edited-by-mod-for-clarity#latest
I have him at R2 as a 6 star and use him all the time cuz that utility is amazing (specially with Void) so I can for sure say his damage needs alittle extra. Not to much tho.
Back with the big boss rush being a thing and the Invisible Woman fight being a hard one I had 0 counters to her so I brought in Void and KM. KM got rid of the heal block and stayed at 100% all fight since the debuffs came in very fast.
Vs the Icarus node, above all other champs in the game, KM + Void is by far my favorite to use since he will regen a ton and be able to spam back to back to back sp2s and end fights in no time. I have champs like KP, Angela, Ghost who work amazing for the node but KM is TO ME, way more fun.
Theirs a path in Act 7 for skill champs that places poisons and i think incenerate on your champs but skill champs can dash back and remove debuffs. The fact that KM has one of the highest health pools in game, was enough for me to solo this lane WITHOUT Void, much less with him not having to worry much about dashing back as much.
So yeah, being able to purify is not only good for KM but it gives him a new set of utility since he still gains the power but also gains a massive 4% instant regen and for a champ with about 38k health. It matters.