Kabam, please give us an option to skip ALL dialogues
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The new feature is not as great as I thought it would be because when autoplaying easier difficulties in EQ, I still have to manually press the skip dialogue button. I already had to do it for cavalier difficulty, now I have to do it for normal and heroic as well? What’s the point, then?
Either give us an option to skip ALL dialogues or have the game auto skip/auto scroll through the dialogues after a certain amount of time (say 3-5 seconds).
Either give us an option to skip ALL dialogues or have the game auto skip/auto scroll through the dialogues after a certain amount of time (say 3-5 seconds).
Post edited by Kabam Porthos on
29
Comments
You act like this is a huge problem for me, when it’s just a minor issue that would be nice for them to work on.
Why I doubt you'll ever see a skip all dialogue button: It's somewhat of an insult to the team that works hard to create the story of the game.
While it would be nice to have a skip dialogue for the same quest, different difficulty, it's probably just not worth the game teams time to make such a change.
I guess I never thought of it that way. Now, I understand.
I would love a NO DIALOGUE option.
I get that a team is getting paid to write that. Their far more people who enjoy the words. Let them enjoy them, and let us SKIP it all 😜
Not only do you have to manually go thru Dialog one time in your first difficulty, when you switch difficulties you still have to go thru Dialog manually again at least once in EVERY Difficulty.
Even though Dialog is the same in every difficulty.
**that's what OP is asking to change.
As for AUTOPLAY, I’d like it to also automatically take an unexplored path upon a branch or portal. And if multiple paths are still unexplored (or if ALL paths have already been explored and just replaying for event points), the game should just pick one and not pause and force you to manually pick one.
**if you have looked for Potions on paths, you’d still have the 3 second countdown to manually choose your desired path if you saw a potion on one, but otherwise just let the game Explore a whole needed path all on it's own. (or else even have the Auto mechanics intelligently auto-select a needed path that has a Potion over one that doesn’t).
As some already stated though, the QoL update suggested here is:
If you've seen it once in any difficulty, why would you need to see it again in another difficulty?
You've already read it once (if you actually read it at all) so no one should need to be worried about their job going away. It just
makes no sense to have to see it again in lower versions if we've seen it in Cavalier already. What is the point of having to see it all over again, when the update is meant to make autoplay user friendly?