No I didn't. I don't mind doing homework on sq but this one has too much rng. Fights, bosses, rewards, everything. My luck was pretty much average. I did it for the AG and featured crystal. Once I got those, I simply did the fights with the gold. I never enjoyed it once.
I liked that it was random enemies and zero energy. I didn't really track all my path rewards, but I was pleased with what I was getting. I think maybe reducing how much thr random path rewards gave, but having a completion reward which gives a little bit of 5 and 6 star shards, t2a and t5b fragments would have been better.
Would have preferred a “50-50” or “Ambivalent” option to the survey. It was ok—there have been far worse and far better. One honest confession is that I would view it more favorably if I had better pRNG luck.
A game team suggestion: when you do the monthly stats email, include the total take from this event for each player. I think of it as low-yield, but perhaps I would be surprised when I see how much stuff I made off with in total.
I didn't hate it. The rewards were ok, didn't take too much time, I messed around with some random champs I don't use very often, but the best thing about it was.... it wasn't jubilee's arcade
Yeah I guess it was alright.. but the rng dependent rewards is sometimes plain blah (3x 50k gold, tier4 basic fragments and one class sig stones).. best was (tier5 basic and tier2 alpha fragments, 500 5* and 3x 300 6* shards).
i honestly liked it because the value mostly lied in the objectives. i like the "pick whatever you like" aspect of the actual quest. if there is a killmonger with a 5 star sig stone crystal in front of it, I can just skip it
Kabam did a really good job finding a sweet spot for the number of runs and fights needed for objectives. As the month went on and my numbers piled up, I was able to start skipping more things and save some time and effort. That was a wonderful change compared to Jubilee’s arcade.
With a new variant out this month, it was really nice being able to cut corners on the SQ without feeling like I’m missing big prizes.
The game really needs a mix a high effort/high reward, and low effort/moderate reward. This was the latter and it was a nice break. Counting the two bonus keys, you could get all objectives averaging 4.2 fights per run.
I liked a lot of things about it that could be good to take forwards.
The fact I didn’t have to log in for entry ticket or complete a quest every day and have the objectives/entries just stack up was really nice.
Zero energy. Sweet.
Also loved that I could choose whether to just go for completion and/or select which path rewards I played for and that there were substantial objective rewards for both completions and fight tallies. Gave a lot of flexibility.
Didn’t mind the fights at all. Got a bit boring at the end but by that point I’m only doing a couple here and there.
Rewards were decent. Easy 20% T5cc, loads of 5/6* shards, 5* ag, 5* featured, t1a (I’m always short) and other rank up stuff.
Besides the rewards being underwhelming overall and rng based, the whole concept was pretty simple and not a huge grind. Also, I like side quests that can be completed at our own pace, and not mandatory play them daily.
Cavalier Quest= Boring Side Quest= Not enjoyable for certain months.
Every month cavalier is boring and long not to mention tedious. When i do UC my fights end under 30 mins in cavalier takes bout 45 mins to complete one path and that is if the AI wants to cooperate.
Side quest was okay , but I didn’t like the idea of not knowing What you get. On top of that , there was no big payoff for RNG. If I had a chance to get some 6* stones T5Cc or even a 5* AG would have been better , or a 6* nexus, the excitement would have been fun even if I got nothing .
Comments
I never enjoyed it once.
A game team suggestion: when you do the monthly stats email, include the total take from this event for each player. I think of it as low-yield, but perhaps I would be surprised when I see how much stuff I made off with in total.
Dr. Zola
I dont want see RNG side events anymore...
Yes for being less grindy than fully exploring monthly quests.
No for the the monotonousness of play
Yes for the t5cc rewards
No for the randomness of pickups.
Yes for the guess who riddles.
No for trying to find a duel account... many champs are not even searchable by name...too many imposter accounts with generic fake profile pic's.
With a new variant out this month, it was really nice being able to cut corners on the SQ without feeling like I’m missing big prizes.
The game really needs a mix a high effort/high reward, and low effort/moderate reward. This was the latter and it was a nice break. Counting the two bonus keys, you could get all objectives averaging 4.2 fights per run.
The fact I didn’t have to log in for entry ticket or complete a quest every day and have the objectives/entries just stack up was really nice.
Zero energy. Sweet.
Also loved that I could choose whether to just go for completion and/or select which path rewards I played for and that there were substantial objective rewards for both completions and fight tallies. Gave a lot of flexibility.
Didn’t mind the fights at all. Got a bit boring at the end but by that point I’m only doing a couple here and there.
Rewards were decent. Easy 20% T5cc, loads of 5/6* shards, 5* ag, 5* featured, t1a (I’m always short) and other rank up stuff.
Also, I like side quests that can be completed at our own pace, and not mandatory play them daily.
Side Quest= Not enjoyable for certain months.
Every month cavalier is boring and long not to mention tedious. When i do UC my fights end under 30 mins in cavalier takes bout 45 mins to complete one path and that is if the AI wants to cooperate.
Among my least favorite along with the Arcade Mutant thingy. That SQ was nauseating skull-numbing boring! Lol.